Forum: Poser - OFFICIAL


Subject: Do you use dynamic cloth on a regular basis?

Coleman opened this issue on Feb 14, 2012 · 138 posts


Coleman posted Tue, 14 February 2012 at 3:26 AM

Do you use dynamic cloth on a regular basis?

Once a day? Once a week? Once a month? Once a year?

Do you consider yourself a dynamic guru? A dynamic intermediate? A dynamic newbie?


TheAnimaGemini posted Tue, 14 February 2012 at 3:42 AM

I use Dynamic clothes very often.

They simply look more realistic and with the Wind Force tool you can archive incredible beutiful results.

I don't know If I am a Guru, I guess only Dynamic Intermdiate .

My Partner Desiderius I would cal a Guru. Because he go very deep inside the settings from the clothroom and has a great understanding how the settings act and work in the scene.

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― Marcus Aurelius,


rjjack posted Tue, 14 February 2012 at 5:16 AM

i use only dynamic clothes since 2008 and most of time i model myself the cloth.

i think to be an advanced user, not a Guru since i am still learning something every time i enter the cloth room.


RobynsVeil posted Tue, 14 February 2012 at 5:40 AM

I'm neither guru nor even advanced user, but I'm certainly an enthusiast: make my own stuff in Blender, or convert the conforming cloth that will work into dynamic. I fully believe that dynamic with or without hybrid capabilities is the wave of the future for natural-looking cloth. But it is truly at its infancy. There is still much to learn and try.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RedPhantom posted Tue, 14 February 2012 at 7:25 AM Online Now! Site Admin

Love the cloth room. Since I learned how to use it I almost never use conforming clothes unless I've converted them.  I guess I might be an intermediate. I can usually get the look what I'm going for but I rely on philc's setting scripts and get the occational simulation failure.

If you are wondering if it is worth the effort to learn, I'd say yes. It took me a while to figure out but when I did I was kicking myself for not trying harder sooner.


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seachnasaigh posted Tue, 14 February 2012 at 7:59 AM

I use dynamic cloth a lot, sometimes even for non-"cloth" items, such as forming a terrain over guide props, or making a smoke plume prop seem to drift with the breeze.

     I really don't render that much;  I spend much more time modeling, mapping, and working up materials.  Most of my renders are new item tests or promos.  But if the scene has a flag, belled sleeves, long skirt, cloak, etc., I generally go immediately with dynamic because a conforming piece just ain't gonna get it.

Poser 12, in feet.  

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Photopium posted Tue, 14 February 2012 at 8:09 AM

It's hard to want to use it when you have Marv/Clo3d...I tend to just build clothes in marv on the model I'm using (morphed, scaled, zeroed position) and then when I like it I import a posed version of my model as a morph target and let Marv work it out in a few seconds.

Export That back to poser and I load it as a static prop...don't even have to parent it.

 

That's for stills, of course.  There's a way to do animation (I think) but since animation is beyond me at this point, haven't looked into it.


Rosemaryr posted Tue, 14 February 2012 at 9:20 AM

Ditto what William_the_Bloody said, word for word.  grin

 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Acadia posted Tue, 14 February 2012 at 9:44 AM

I took a long hiatus from Poser. Prior to the hiatus I would use conforming and dynamic, with conforming for the most part.

Since I've returned to Poser, I've pretty much favoured Dynamic for skirts/dresses.  You get a much better look with the pose.

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able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
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MistyLaraCarrara posted Tue, 14 February 2012 at 10:12 AM

i only use dynamic cloth when i'm playing around.  still at the basics level.

it's too time consuming yet, for when i'm trying to get illustrations done.

I'm focusing more on dynamic hair lately.



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basicwiz posted Tue, 14 February 2012 at 10:41 AM

I use dynamic clothing when I need it. Let's face it, unless you've got a really large breasted girl, a bra does not need to be dynamic. Ditto any tight fitting garment.

For flowing skirts, and to get tee shirts and the like to hange normally on both genders, I would not be without dynamic.

You sort of use the tool that solves your problem the fastest with the best results.

And I consider myself and intermediate clothroom user.


Kendra posted Tue, 14 February 2012 at 11:19 AM

Personally, I've been using dynamic more and more.  We need more dynamic clothing choices in the MP.  (hint, hint) 

...... Kendra


basicwiz posted Tue, 14 February 2012 at 11:27 AM

Quote - Personally, I've been using dynamic more and more.  We need more dynamic clothing choices in the MP.  (hint, hint) 

I agree.

However... (ain't it a bitch how those howevers creep into everything.)

Don't expect me to buy an item JUST because it is dynamic. I've got all the tube tops and pleated skirts for Vickie that she'll ever wear. I've got dynamic undies for her. Even a bathing suit or two. I've got a couple of nighties that'll knock Mike's eyes out!

No business suits. No street clothes.

Yes, I know slutwear sells. I don't buy slutwear. At all. Just don't mistake my not supporting slutwear for my not supporting dynamic clothing.

I've got tees and jeans for Mike that are dynamic, but no business suit.

I guess I need to get busy and make a bunch of texture sets for all these dynamic clothes I've got. Lord knows the makers didn't send much with them.


LaurieA posted Tue, 14 February 2012 at 12:51 PM

I use dynamic cloth almost all the time now. I would consider myself an intermediate...certainly no guru...lol.

Laurie



grichter posted Tue, 14 February 2012 at 2:18 PM

Depends on the pose, and or the story the image is trying to project. Standing characters where the sleeve ends don't show to the camera, not so much.

If the scene is complex with multiple character interactions, I tend to go with Hybrid, so I can adjust the arms and or upper body parts at the last minute. Call me a fiddler that is always tweaking a scene to a fault.

Shirt suit where the skirt is a sperate item then I convert the skirt to dynamic.

Victorian ball gowns with their large petticoats can be an issue with out a helper props under the skirt to mimic petticoats. Those I normally try to pose the character so you are not looking up the sleeve and cheat with conformers. If the character is walking up or down a set of stairs in a floor lenght dress or the like where you want the hem line it to follow the ground plane or stair steps....but those can be a lot of work in dynamic if you need to mimic petticoats also.

The results of dynamic are always superior compared to conformers.

Part of the problem with dynamic in the store is what I call the little black dress syndrone. Simple single layer of cloth. No cuffs, hems, pockets, buttons, or other details. Just a simple form fitting dress of varying lenght and bust exposure.

edited to add: I consider my self more then a newbie, but no expert as I am always trying and learing new tricks. How frequent can be every day for weeks to nothing for weeks as explained above regarding the scene.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


rokket posted Tue, 14 February 2012 at 2:34 PM

I don't think I've used a conforming cloth in about a year. Everything I do is dynamic. Especially since I started making my own clothing (mostly superhero costumes at this point, but I am branching out). I will even convert conforming clothing and use it now because I get a better look. And conforming clothing sometimes has issues when doing animation.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


aRtBee posted Tue, 14 February 2012 at 3:47 PM

@Coleman: I use regular. I consider myself. Why asking?

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


Coleman posted Tue, 14 February 2012 at 6:21 PM

Thanks a lot all!

I make comics and want to do an asian/japanese feudal fantasy series. The best flowing clothes available are dynamic.

I've tried using dynamic cloth and clothes with 50/50 success and was curious if it was just me - might be - ha ha.

For a comic I'd have to do a ton of renders and new poses each shot and the idea of using dynamic cloth ( on multiple characters even ) seems daunting. But wondering maybe I've been approaching it wrong and it's not as difficult as I think.

Sounds like folks who responded are pretty happy with dynamics.

Thanks for the tip on Marv/Clo3d... I'll rsearch what that is.


rjjack posted Tue, 14 February 2012 at 8:07 PM

Attached Link: Marvelous Designer Site

> Quote - Thanks for the tip on Marv/Clo3d... I'll rsearch what that is.

it's the Marvelous Designer, follow the link


Winterclaw posted Tue, 14 February 2012 at 8:20 PM

Not really.  Conforming when it works is quicker and easier to use, even if it doesn't get you the same results.  I tried making a dynamic item myself but I couldn't get the settings around the breasts right (half sleeves are a PITA to work with in both conforming and dynamic).

 

 

This is where I plug the chatroom regulars and their ability to make dynamic items.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Cage posted Tue, 14 February 2012 at 8:29 PM

Almost every time I actually construct a full scene to render, I use dynamic cloth.  I find the workflow off-putting in some ways, requiring that the final poses be at the end of an animation, so I tend not to construct full scenes for rendering as often as I might like.  Usually I just fiddle around.  :lol:

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rokket posted Tue, 14 February 2012 at 8:36 PM

Here you go. Dynamic shirt and skirt. The hair is strand based dynamic hair. Only the shoes are conforming. This is a static pose, not a walk cycle, so things are a bit off...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


JohnDoe641 posted Tue, 14 February 2012 at 9:02 PM

I've become a dynamic cloth fan, I've basically ditched the conforming clothes I was using and I'm now sticking with Dynamic.

I've still got a lot to learn and I'm only breaking the surface of what the CR can do.


Photopium posted Tue, 14 February 2012 at 10:19 PM

The Hair and cloth sims are RADICALLY outdated when a program like Marv can do them in almost real-time, to the effect where you can manipulate cloth in gravity by dragging the mouse with collisions.

 

 


Janl posted Tue, 14 February 2012 at 10:32 PM

I love dynamic cloth too. I think in many cases it looks more natural and fits well to morphed characters and a variety of poses. I think I am probably an intermediate. I would love to see a bit more attention given to the cloth room in future versions of Poser too. 😄


NanetteTredoux posted Tue, 14 February 2012 at 11:35 PM

I would love to see the cloth room upgraded. I tend to make more and more dynamic clothes these days, to the point that I hardly even buy any clothing any more. I was given Marvelous Designer recently and am still a beginner with it, so I still do the final draping in Poser's cloth room. I am unlikely to buy dynamic clothing, and quite happy to give away what I make.

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rokket posted Wed, 15 February 2012 at 1:17 AM

I wish someone would give me Marvelous Designer. I can't afford to buy it... :sad:

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


acrionx posted Wed, 15 February 2012 at 3:45 AM

Yes I do use dynamic cloth quite often.  I recently had to make a cape for Darth Vader for a render I recently did for my gallery.  One feature I would like to see added to the cloth room is to be able to pause a cloth simulation and continue it at a later time.  It would be useful for really long simulations.

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Coleman posted Wed, 15 February 2012 at 11:10 AM

Wow! Marvelous Designer looks great and I see Rosemaryr has made some fantastic asian clothes too!

What is your workflow in marv/Clo3d?

You import a poser person already posed, set up the clothing obj then import the new calculated cloth back into Poser? Or do you have to render it all inside Marv/Clo3d?

Can Marvelous Designer import fully textured props... say a Stonemason set... and you just render inside Marv Designer?

It does look very cool!


Rosemaryr posted Wed, 15 February 2012 at 11:27 AM

Attached Link: MD animated cloth in Cinema+VRay

MD's render engine isn't the best.  It's primary use is for visualization purposes only.  Just about every one using MD ends up exporting to another proggie for rendering.

Workflow in conjunction with Poser:

Create a zeroed .obj avatar (figure) that you want to work with (you do have some wiggle room here:  I have put a dress made for V4 onto an M4 figure, and MD easily re-fits the dress and fixes poke-throughs like a breeze!).  I also create an end-posed figure at the same time to be ready for later work.

Create the clothing in MD on the zero figure.  Once it is sewn, I import the end-pose figure as a morph target, and MD will run the simulation in (usually) less than 1 minute.  (It usually takes Poser's cloth room about 1/2 hour to 1 hour for the same sim on my machine!)

Export the final cloth to whatever program I use for rendering (since I do still image only, that's all I need to do.)  

There are some who do animation renders: for some amazing work check this out:
http://www.studio-fabian.de/die_schoene_und_das_biest 

Quoting from the maker of the animation:

"This time layered cloth. All the cloth on the hero were simulated in one go. The result was used as an avatar together with the dummy for the simulation of the dummy cloth, again in one go. Animated in Cinema 4d, rendered with VRay. Here´s the animation." 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Coleman posted Wed, 15 February 2012 at 11:42 AM

Wow! That does sound awesome! Thanks RosemaryR !

Can you import a obj cloth into Marvelous Designer then use Marv D's clothifying to it?

Like there are some Poser dynamic kimonos I'd love to use... can Marv D clothify them or it has to be in Marv D format?

Thanks a lot for all the info!


Rosemaryr posted Wed, 15 February 2012 at 11:58 AM

> Quote - Wow! That does sound awesome! Thanks RosemaryR ! > > Can you import a obj cloth into Marvelous Designer then use Marv D's clothifying to it? > > Like there are some Poser dynamic kimonos I'd love to use... can Marv D clothify them or it has to be in Marv D format? > > Thanks a lot for all the info!

 

No, no clothifying of imported .objs just yet, although that has been a request list item for a while now.  But making a kimono inside MD is dead easy, since you can cut and 'sew' from real-world patterns, and a kimono is really just a bunch of rectangles.

I have several chinese style robes in WIP stage and the result is very similar.  the one on the left has kimono style sleeves, for example.

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Coleman posted Wed, 15 February 2012 at 12:48 PM

Very beautiful work, RosemaryR !!

I think you have a great talent for it and might be making it sound easy - lotza luv. I really love your designs.

Thanks everyone for all the feedback - think I will give Marvelous Designer a try.


Photopium posted Wed, 15 February 2012 at 1:15 PM

Coleman, she's not making it sound easy.  It's really easy. 

I knew nothing about patterns and sewing when I went into it (and I still don't) but if you've got a functional brain, you can see what they're doing with the default dress that loads.  Plenty of tutorials on their site.

Things are so easy to make I seldom even save anything anymore.


Coleman posted Wed, 15 February 2012 at 4:09 PM

I'll definitely have to try it. Looks fantastic for flowing/draping clothes


kobaltkween posted Wed, 15 February 2012 at 5:17 PM

I use dynamic clothes all the time, and enjoy making them.



vintorix posted Wed, 15 February 2012 at 9:33 PM

Not only can you render your Marvelous Designer simulation in C4D but you can have several tracs with each item on a separate track for total control.

http://vimeo.com/36876583

  1. The animation was done in DAZ4 and brought into C4D.
  2. Actor is V4 inside C4D
  3. Then the animation was exported to MD with mdd
  4. Simulation
  5. Export back to C4D again with mdd.
  6. In Cinema the two pieces bodice and rope-belt was added as conforming cloth

The bvh animation from Daz studio can coexist with point level animation from MD on different tracs. Thay is, after the Marvelous simultion you can still pose head and body and add hair and so on..

 


Coleman posted Wed, 15 February 2012 at 11:12 PM

Thanks Kobaltkween and Vintorix.

What is mdd Vintorix?

Thanks


vintorix posted Thu, 16 February 2012 at 2:37 AM

mdd is a file system for carrying Point Level Animation, a system for baking complex scenes and animations into a simple format with an obj file and points that just works. For example, you can also use mdd to send a Poser figure directly to Marvelous Designer from Daz4, with conforming cloth and animation and all.

Genesis, V4, V4 WM, Anastasia, Antonia, all is treated the same way.


RobynsVeil posted Thu, 16 February 2012 at 5:49 AM

So, if I understand this correctly - and please do correct me if I got this wrong - for a number of reasons the animating of MD-developed cloth should optimally be done in MD, not in like Poser. Sounds to me like the mesh type is optimised for MD.

I don't like or make conforming cloth. I guess I would have to try it, but just based on what I see, the workflow for the sort of scene I do most frequently - which involves dynamic cloth, 99.999999% of the time - would involve exporting a posed figure out of Poser and importing into MD, "clothing" it, running the sim, then exiting MD with an exported figure/clothing set to import into Poser for rendering. This seems awkward.

Mesh that I create in Blender to sim in Poser takes, at it's longest, 2.5 - 5 minutes to sim (usually 2 minutes on my stuff). It takes less time than for me to type this response (slow typist/self-editing). And the whole process is contained in Poser. I can't help but wonder what sort of material support the export/import sim export/import process would require. Dunno if I'd tolerate more than one of those "export/import sim export/import re-apply materials" processes before I'd be re-thinking the workflow.

Only because I do very frequent re-positioning of figures wearing dynamic cloth. Which requires a re-sim. No problem: all there. And another forum post written. 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


vintorix posted Thu, 16 February 2012 at 7:27 AM

For those who makes their own clothing it is a great advantage not to have to go into another program to se the pose. It speed up the workflow 20 fold. Not to mention all the the other advantages to making cloth in MD.

So, Marvelous is not so much use for the ordinary Poser user. That said, anyone who tries it out is instantly captivated and pro primo is a user no longer.

Very dangerous.

 


kobaltkween posted Thu, 16 February 2012 at 8:06 AM

I tried it out.  I hated it with a passion.  It did stuff that told me it was really inefficiently coded, and I found it almost impossible to use.   It's nice that it worked so well for you and others.  To be very honest I've seen some consistent issues with the work it produces that I'd rather avoid if I could, and I'd rather customize the topology more than it allows.  But then, I found Blender way easier to learn than Max, Wings, or Hexagon.  A chacun son gout. 

edited to say: I am very serious about to each their own, not being at all snide.  I do think it's great that it works well for others.  Maybe one day it will work well for me.  So far though, not at all what I wanted it to be.



PrecisionXXX posted Thu, 16 February 2012 at 8:12 AM

Dynamic at least 10 to 1, so much less problem whe using seated or reclining poses with skirts.  No expert, but consider myself a beginner in the cloth room.  After five years.  Lots to learn there.

D.

The "I" in Doric is Silent.

 


Photopium posted Thu, 16 February 2012 at 8:51 AM

kobalt:  MD has been in an almost constant state of growth since it's release.  Though, no real advancements on topology customization (It's really not "What it does" though.)

I imagine topological detail work would be done in a traditional modeling program in your preferred manner. 


vintorix posted Thu, 16 February 2012 at 9:34 AM

Precisely so. In Marvelous you only get the concept (i e the falls and the folds). But it is a great help already from the beginning to know what the finished work will look like. How often have you not started something with only a vague idea what's it gonna look like be only after several days of work get disappointed? MD gives you a bona fide guaranty that all your toil will not be in vain.

And BTW it is not easier to make Dynamic cloth. Not if you want thickness and pockets, beltloops and modelled seams etc etc. Unfortunatly there are no easy ways and no free lunch either.


Kendra posted Thu, 16 February 2012 at 10:16 AM

Is it fairly easy to go from MD to Poser for rendering?  And how about saving the clothing created in the runtime?  I plan to call in sick tomorrow and may spend the day with the demo.  Looks interesting.

...... Kendra


vintorix posted Thu, 16 February 2012 at 10:43 AM

As I said you usually do not use the obj from Marvelous directly, but as a starting point and template for your modeling efforts. That is no different from 3DCoat, ZBrush, Mudbox, Sculptris and a host of other modern 3D tools. They can not be used directly either. By all means, if you only want something for your personal renders just go ahead, export an obj and import in Poser. You need to set the texture manually though but at least the UV map is done and ready from the box.


Photopium posted Thu, 16 February 2012 at 10:46 AM

When I export from MD back to poser, whatever colors/maps I've set up in MD loads up in Poser without having to manually change anything.

 


vintorix posted Thu, 16 February 2012 at 11:07 AM

Sorry William you are right.  Haven't done that for ages..!


bantha posted Thu, 16 February 2012 at 1:57 PM

MD clothes work great in Poser's cloth room too. I would only retopo them if i would need to make them conforming. The cloth is created from seemingly irregular triangles, which behave great in the cloth simulation. The simulator from MD is much faster than Poser's though, so Poser's cloth sim is not my favorite way to go with MD cloth.

The software is dead easy to use, IMHO. There is a fully functional 30-day demo, so everyone can see if the software works for him/her. You can test it with a lot of demo clothes from their website. They have a lot of free clothes there which can easily fitted to any figure within MD.

 


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


LaurieA posted Thu, 16 February 2012 at 2:00 PM

How much does it cost?

Laurie



RobynsVeil posted Thu, 16 February 2012 at 2:48 PM

Quote - How much does it cost?

Laurie

Ditto.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Khai-J-Bach posted Thu, 16 February 2012 at 2:58 PM

MD
* Personal = $199*
* Small Biz = $699*
*$199 licence -  NO Sales of models (you need the $699 Licence for that), animation plugin 99/199 (Included in the $699 Licence)

*Learning Blender / Wings / Hexagon, free. (and free to sell models), an option for those of us that can't afford to pay those prices. (things like food, rent, utility bills etc get in the way...)



RobynsVeil posted Thu, 16 February 2012 at 3:07 PM

You make a strong case for me to stick with my current workflow, Khai. $700! I can almost get modo for that (I know I'm being unreasonable, but for some reason I really want that programme!!)...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bantha posted Thu, 16 February 2012 at 3:54 PM

Well - 700 only if you want to sell what you create. If you just want to make clothes to use for yourself or give away for free, it's just 199 - or 299 with the animation plugin. There is no functional limit. 

For me, the personal license isn't really a limit, since I don't sell models, but if you plan to do, the price still isn't expensive. You can create clothes really quick with MD. I think it would cover it's costs in a pretty reasonable time. 


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Khai-J-Bach posted Thu, 16 February 2012 at 3:59 PM

$199 is not expensive? good for you. for a lot of us, $199 is expensive right now in this depression.



rokket posted Thu, 16 February 2012 at 4:12 PM

Quote - $199 is not expensive? good for you. for a lot of us, $199 is expensive right now in this depression.

Amen...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


bantha posted Thu, 16 February 2012 at 4:18 PM

For what it does I would not call it expensive. The clothing simulation in the background is awesome, I'm happy that they have something like the personal licence. 

I think that modo isn't expensice either, for what it does. But no, I don't have the money for modo yet,  but still the software is cheap compared to the other big packages.

But you may disagree to that, of course. 

edit

Just for comparison - the Dynamic Clothing Control for D|S is sold for 49$, and you still have to buy the clothes for it, since you cannot create you own. With MD, you can use dozens of premade clothing sets from the MD website without paying more. 

If you think that's expensive, what would you consider to be a fair price for MD?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


LaurieA posted Thu, 16 February 2012 at 4:35 PM

I'd pay a hundred bucks for something I can't sell the content and can only use myself. Two hundred is pushing it..lol. It has a very limited function. For instance, I can make something in Silo and sell it and Silo is only 160 bucks. I can do it in Blender for free and sell it. In fact, I can make more than just clothes in those things. I can make anything. MD does just clothes. So, for the one thing that it does, it's too expensive, yeah...lol. But to each his own ;)

Laurie



Photopium posted Thu, 16 February 2012 at 6:22 PM

Watch for sales...I think when I bought it it was 99, on sale.

 


vintorix posted Thu, 16 February 2012 at 6:56 PM

Each month the Marvelous Team has the running Monthly Contest Award with prices ranging from 30% off to full commercial version free.
It is not too difficult to win a price, as a proof of that even the I got a price ;) If it happens one more time, I will give my rebate coupon to RobynsVeil, for her undying support of Dynamic Clothing and real art.


lmckenzie posted Thu, 16 February 2012 at 7:29 PM

I'd have to look at the fime factor. If I could learn to make something using MD in 1/10th the time it would take using a free modeling program, that would count for a lot. Indeed, given that my patience & proficiency in modeling has naver exceeded making adult toys with the lathe tool, if I could make anything useful in MD after several hours, it would be damn near a miracle. It may belimited to clothing, but frankly, it's rare that I can't find just about any non-clothing item at Google 3D Warehouse or elsewhere. A dedicated clothing maker sounds pretty good. Of course, that doesn't alter the reality that if you don't have the dosh, you don't have it - I certainly don't at the moment. Hopefully the MD folks will make an industry shaking announcement :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


PrecisionXXX posted Thu, 16 February 2012 at 8:11 PM

Retired, fixed income, just bought PP2012 when it came out, maybe my budget for anything even $99 has been used.  I don't make clothing, I use it.

 

D.

The "I" in Doric is Silent.

 


RedPhantom posted Thu, 16 February 2012 at 9:16 PM Online Now! Site Admin

Anyone who thinks $200 isn't expensive is more than welcome to buy me a copy. :) The price isn't unreasonable when compared to some other modeling software. And $200 for all the free clothes you can make sounds good. But for those of us who pinch pennies to feed our families it isn't doable.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


LaurieA posted Thu, 16 February 2012 at 9:56 PM

Quote - Watch for sales...I think when I bought it it was 99, on sale.

Thanks. I'll keep my eyes open :)

Laurie



Photopium posted Thu, 16 February 2012 at 9:58 PM

Anyone up for the MD challenge?  Someone post a pic of an outfit, and us MD users will attempt to put it together in MD and post how long it took us to get the result.

 

Sound like fun?  You other Marvs up for it?


RobynsVeil posted Fri, 17 February 2012 at 3:16 AM

Quote - I'd pay a hundred bucks for something I can't sell the content and can only use myself. Two hundred is pushing it..lol. It has a very limited function. For instance, I can make something in Silo and sell it and Silo is only 160 bucks. I can do it in Blender for free and sell it. In fact, I can make more than just clothes in those things. I can make anything. MD does just clothes. So, for the one thing that it does, it's too expensive, yeah...lol. But to each his own ;) Laurie

Those that use MD (generally speaking) and love it wouldn't see $200 as excessive. I like the idea of using a sewing clothing metaphor in software. And those I've talked to who have been able to create stuff in it wax eloquent in their praise.

Is that enough for me to invest? Not really. I am not fond of the Delaunay mesh. I've simmed a few items made in MD on my system, and besides being heaps slower to sim look really ... not what I want, shall I say (had a full day of offending my managers, so I might lay off you lot :lol: ) . Silo (and Fugazi's tutorials) let me make stuff that sims with an end-product (result) I like AND it's in my programme of choice: Poser. I'm not saying the cloth room is any end-all/be-all... yet, but hey, given the HUGE step up from previous versions of Poser for other things like SSS and WM, I'm on pins and needles to see what they've done to the cloth room this time.

Hey, call me a dreamer. I love Poser.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil posted Fri, 17 February 2012 at 3:18 AM

Quote - > Quote - Watch for sales...I think when I bought it it was 99, on sale.

Thanks. I'll keep my eyes open :)

Laurie

Yeah, I'd pay $100 bucks for it. Can ya gimme a heads up, Laurie, if it happens? 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bantha posted Fri, 17 February 2012 at 4:16 AM

According to the producer, MD will be able to create quad meshes in one of the next updates. No idea if this will make it more usable in a whole, but if you plan to create conformers it may prevent the need for a retopo. Doing a retopo in Silo surely is possible in a reasonable time with the topo brush or the surface tool, but still it's a lot of work.

In my experience, triangled meshes behave better in the cloth room than quad meshes. The MD clothes aren't really slower to sim if the number of polys is comparable. But if you want to have good looking cloth, a high poly count is a must and that will cost a lot of time in the simulation. Your milage may vary, though.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


vintorix posted Fri, 17 February 2012 at 4:31 AM

"but still it's a lot of work.."

It is not a lot of work I can retop any MD cloth in 5-10 min any time. And not only I if you go to youtube and search for 'speed modeling" you will be surprised what people can do. Some only 12-13 years old. I don't know what's wrong with people nova days they want all things free. If you want a skill just learn it. A man can do whatever he wants to do.


RobynsVeil posted Fri, 17 February 2012 at 4:49 AM

Quote - In my experience, triangled meshes behave better in the cloth room than quad meshes.

Depends on your desired outcome. You want a crumpled, natural t-shirt look, delaunays is the way to go. Most of my materials... aren't.

I got horrible sheering, mesh shattering with delaunays in anything but non-default positions. That's just my experience and it may be because I don't know how to optimally get delaunays mesh to sim properly in Poser. be the first to admit it. That said, quad mesh behaviour is far more predictable for me.

I'm not rich. Blender is my first choice because I philosophically embrace the notion you don't have to always pay for stuff: you can get amazing quality for free. Which is also why I run Ubuntu.

Yeah, I'd pay $100 to tinker with MD. But not impressed enough - from what I've seen - to make it a must-have.

 

Blender 2.63: must have. B-Mesh. Must-have. And it's free. I can afford.... free.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


vintorix posted Fri, 17 February 2012 at 5:04 AM

"But not impressed enough -"

I love dynamic cloth too- but I'm not impressed either. Who will be the one to make real quality dynamic cloth? When I see a dynamic man's suit, complete with thickness and pockets, belt loops and modeled seams - then I will be impressed.


bantha posted Fri, 17 February 2012 at 5:20 AM

Quote - "but still it's a lot of work.."

It is not a lot of work I can retop any MD cloth in 5-10 min any time. And not only I if you go to youtube and search for 'speed modeling" you will be surprised what people can do. Some only 12-13 years old. I don't know what's wrong with people nova days they want all things free. If you want a skill just learn it. A man can do whatever he wants to do.

Cool. I'm not quite that fast. And with three children around and a full day job, the time I can spend for 3d work is pretty limited.  Yes, I'm learning, but when it comes to priorities, this is just a hobby.

Quote - I'm not rich. Blender is my first choice because I philosophically embrace the notion you don't have to always pay for stuff: you can get amazing quality for free. Which is also why I run Ubuntu.

I don't think I'm rich either, but I do have some money left after the bare nessesarities. I like open source as well, but I never got along with Blender. It's amazing how much people can do with it, though. It was a big win for the open source community that Blender wasn't a financial success.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


LaurieA posted Fri, 17 February 2012 at 8:56 AM

Quote - > Quote - > Quote - Watch for sales...I think when I bought it it was 99, on sale.

Thanks. I'll keep my eyes open :)

Laurie

Yeah, I'd pay $100 bucks for it. Can ya gimme a heads up, Laurie, if it happens? 😄

I will...lol. I just got Silo as well myself tho, so I might be busy modeling :P LOL

Laurie



LaurieA posted Fri, 17 February 2012 at 8:58 AM

Quote - "but still it's a lot of work.."

It is not a lot of work I can retop any MD cloth in 5-10 min any time. And not only I if you go to youtube and search for 'speed modeling" you will be surprised what people can do. Some only 12-13 years old. I don't know what's wrong with people nova days they want all things free. If you want a skill just learn it. A man can do whatever he wants to do.

Now dammit, I NEVER said I wanted everything free. I don't expect that. In fact, I expect ZERO from anyone. So I hope you don't think you were speaking for me. It's amazing how you always come off as rude and ignorant. I'm not sure if you're trying to be or if it's just a language barrier thing. But I for one never said I wanted anything free. I said for what it does I thought it was too expensive...for ME. That's all.

Laurie



NanetteTredoux posted Fri, 17 February 2012 at 10:39 AM

I tried Marvelous Designer during the initial trial period and didn't buy it then because I didn't adapt to it well. I am still not very fast with it. It definitely doesn't suit everyone's way of working. Now that I have it, I find that it suits some garments much better than others. For tailored suits, jackets etc, I prefer traditional modelling. Otherwise I spend ages adjusting the fit. Maybe I am just perfectionistic. For draped gowns, cloaks, loose T-shirts and skirts, MD is really quick. I still think it is expensive and would not have bought it with my own money.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


vintorix posted Fri, 17 February 2012 at 1:13 PM

I'm just going out for a while and what is this?

There is a misunderstanding here. I was not referring to money but to effort.
MD is criticized because you can not play around with it and export a figure and use it right away. If you have read the interviews with our best selling vendors you know that they work up to a month on a item for marketplace, or even longer. MD will not change that. You fiddle around with it and come upon a design that looks stunning. Its all well and done, but to turn that into a "Marketplace quality item" you need to do a lot of work. And not even the upcoming feature of quads is not going to change that. What MD will do however is taking the art of 3D clothing another notch forward. It is called progress.


RobynsVeil posted Fri, 17 February 2012 at 3:27 PM

Quote - I'm just going out for a while and what is this? There is a misunderstanding here. I was not referring to money but to effort.
MD is criticized because you can not play around with it and export a figure and use it right away. ... It is called progress.

No, MD is "criticised" because it is limited in what it can produce for the price. Laurie made a good point. For the same price I can get a lot more from other programmes. I'm not spending $200 for something this limited (will only create Delaunay mesh) only to find out it doesn't suit my workflow. Which is why we ask questions of people who use it on fora, Vintorix. Might be the end-all/be-all for you, but will it work for me? From what I've read: no. And that has nothing to do with "progress" or anything else: it's simple economy. I'm not throwing money into something I'm not going to use, ever. Done that too much in the past, and have learned from my mistakes.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil posted Fri, 17 February 2012 at 3:29 PM

There is plenty of free-stuff available made by MD enthusiasts for me to be able to say I don't like how the mesh sims. I know what I like, and I don't like it.

Preference.

Nuance.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


vintorix posted Fri, 17 February 2012 at 4:06 PM

Fair enough robyn, I hear what you say. I think I will turn you over anyhow, with time. Contrary to what you may believe I am an ardent admirer. And, I think I may trace the faintest regrets that you didn't bought it when it was £99. You must admit that that the raw output from MS cannot match the items from marketplace, which are produced with such care is an unfair comparison. It will be interesting to see what you will think of my first content in Marketplace. Will you accept my first item as a gift?

We live in the most interesting of times.

Edit: "There is plenty of free-stuff available made by MD enthusiasts for me to be able to say I don't like how the mesh sims"

Why do you say that when I have said a million times that the MD mesh always must be retoped? Free stuff doesn't count it is only idle play.


Photopium posted Fri, 17 February 2012 at 4:06 PM

Well, hey, we marv fans aren't going to convert everyone.

Is there an easy retopo solution out there these days?  Last time I looked into it, all retopo options in various software fell short, making spiral strips instead of rows/columns.

 


LaurieA posted Fri, 17 February 2012 at 4:40 PM

I know that Blender does it and so does Silo but I've honestly never done it in either program so I can't testify to the quality end result of either one ;).

Laurie



RobynsVeil posted Fri, 17 February 2012 at 4:40 PM

Quote - Is there an easy retopo solution out there these days?

I'd be curious as well. I've seen a few solutions and even invested in the Blender flavour, but either my technique is off or the tool is a bit dodgy.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


vintorix posted Fri, 17 February 2012 at 4:44 PM

I'll put up a video over the week-end.


rokket posted Fri, 17 February 2012 at 4:52 PM

> Quote - Anyone up for the MD challenge?  Someone post a pic of an outfit, and us MD users will attempt to put it together in MD and post how long it took us to get the result. > >   > > Sound like fun?  You other Marvs up for it?

Are you sure about that?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Eric Walters posted Fri, 17 February 2012 at 5:04 PM

Here's what I got with Poser's dynamic cloth. The under oufit is a Karate Outfit-that I used PoserPro2012 leather shader on. The props are from ShareCG. The character is a decrepit Sith Lord- with Sidious style facial disfigurement do to long use of the Dark Side. I could not figure out how to make the right sleeve drape properly. I'm using a modified version of BB' Elder Skin from RDNA- and my own decrepit teeth shaders for the Sith teeth. Close as I could get to the Emperor. :-)

 

Quote - > Quote - Anyone up for the MD challenge?  Someone post a pic of an outfit, and us MD users will attempt to put it together in MD and post how long it took us to get the result.

 

Sound like fun?  You other Marvs up for it?

Are you sure about that?



rokket posted Fri, 17 February 2012 at 5:34 PM

Quote - Here's what I got with Poser's dynamic cloth. The under oufit is a Karate Outfit-that I used PoserPro2012 leather shader on. The props are from ShareCG. The character is a decrepit Sith Lord- with Sidious style facial disfigurement do to long use of the Dark Side. I could not figure out how to make the right sleeve drape properly. I'm using a modified version of BB' Elder Skin from RDNA- and my own decrepit teeth shaders for the Sith teeth. Close as I could get to the Emperor. :-)

  I have been looking for a fit for Sydney of Anakin Skywalker's pre-dark side/ Darth Vader costume for months. I wanted to make it myself, but I am not good enough to do that yet...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


PrecisionXXX posted Fri, 17 February 2012 at 7:49 PM

Quote - Free stuff doesn't count it is only idle play.

Now I know you're doing two things, talking without experience, and going out of your way to insult people.

As I've said before, your opinions are your own, and irrelevant.

D.

The "I" in Doric is Silent.

 


Ghostofmacbeth posted Fri, 17 February 2012 at 8:21 PM

I rarely use it since, most times, when I do it ends up shredded on the floor or half intersecting something it shouldn't, etc. And that is after a few hours of poking, testing, rerendering etc. Sometimes I do use it and it produces decent results but, more often it doesn't. Plus it is hard to find decent outfits and find them for the figure I want them to be used on.



Eric Walters posted Fri, 17 February 2012 at 8:52 PM

 I imagine it will just take time and practice.

I have been looking for a fit for Sydney of Anakin Skywalker's pre-dark side/ Darth Vader costume for months. I wanted to make it myself, but I am not good enough to do that yet...



Rosemaryr posted Fri, 17 February 2012 at 9:43 PM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2285346

> Quote - > Quote - Anyone up for the MD challenge?  Someone post a pic of an outfit, and us MD users will attempt to put it together in MD and post how long it took us to get the result. > > > >   > > > > Sound like fun?  You other Marvs up for it? > > Are you sure about that?

Well, I'm already more than half-way there with my chinese outfits:

http://www.renderosity.com/mod/gallery/index.php?image_id=2285346 

 

I would only have to do some detail work and texture changes.  One thing MD does so much better than Poser is with the layered cloth.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Photopium posted Fri, 17 February 2012 at 10:30 PM

I need a clearer idea of what's going on with Anakin's outfit there.  I'm not clear on how many layers there are.


Rosemaryr posted Fri, 17 February 2012 at 11:08 PM

Attached Link: Star Wars costume research pages --Jedi outfits

Hehe.

There's a bunch of research already out there:

http://www.padawansguide.com/ 

 

Basic Jedi outfit patterns:

http://www.padawansguide.com/basic.shtml 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


rokket posted Fri, 17 February 2012 at 11:20 PM

Quote - Hehe.

There's a bunch of research already out there:

http://www.padawansguide.com/ 

 

Basic Jedi outfit patterns:

http://www.padawansguide.com/basic.shtml 

Very cool.... very cool indeed. I am going to have to bookmark these for later on...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


operaguy posted Sat, 18 February 2012 at 8:19 AM

 

[click for full]

Dynamic.

nightgown by Carib98

::::: Opera :::::


Rosemaryr posted Sat, 18 February 2012 at 10:00 AM

An hour and a half's work:  undergarb, two tunics, and beginning the belt/tabard layer.  All that's left after that, is the cloak and soft-soled boots.

The most time was spent in tweaking each tunic layer to be slightly larger than the last, so they would overlap properly.

 

Construction should be done be tonight or tomorrow, then texturing. 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


LaurieA posted Sat, 18 February 2012 at 10:16 AM

Wow, that's really good :)

Laurie



rokket posted Sat, 18 February 2012 at 10:29 AM

That is nice!

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Eric Walters posted Sat, 18 February 2012 at 1:38 PM

Cool!!

Quote - An hour and a half's work:  undergarb, two tunics, and beginning the belt/tabard layer.  All that's left after that, is the cloak and soft-soled boots.

The most time was spent in tweaking each tunic layer to be slightly larger than the last, so they would overlap properly.

 

Construction should be done be tonight or tomorrow, then texturing. 



vintorix posted Sat, 18 February 2012 at 4:33 PM

I do the belt later..!

Rosemaryr posted Sat, 18 February 2012 at 5:07 PM

Quote - I do the belt later..!

chuckle   And you are also doing your re-topo thing, I see.  Good on ya', mate!

Like William_the_Bloody said, it's getting so easy to make the clothing now, that we no longer think that such a project is too complex to handle.  Now we can make all those one-off things that only a limited number of people would ask for, and it becomes emminently doable!

(..be back to working on mine later tonight... beddie-bye time for this night shift worker! Gotta keep paying the real-world bills!)

 

 

 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


vintorix posted Sat, 18 February 2012 at 6:11 PM

"Gotta keep paying the real-world bills"

I know the situation you really deserve some kind of a medail..anyhow great stuff the coat is, us you show the direction , may the force be with you!


Rosemaryr posted Sun, 19 February 2012 at 1:19 AM

Anakin's Jedi outfit... everything is constructed but the boots at this stage.

Time: 4 hours, including the draping and layer controls.  Total six stacked layers: Shirt/pants, inner tunic, outer tunic, inner belt/tabard, outer belt, cloak. No poke-throughs anywhere, thanks to MD's programming.

 

 

 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


vintorix posted Sun, 19 February 2012 at 2:16 AM

Rosemary. you are the queen of Marvelous. If someone would want to make this into a Marketplace item, in four hours, you saved them two weeks of work. Still two week of more work to be done though! :)


vintorix posted Sun, 19 February 2012 at 2:33 AM

Attached Link: Retop of Marvelous Designer mesh

As I promised, here is the video showing how to manually retop a Marvelous Designer mesh. No key-board shortcuts making it easy to follow. The model isn't finished with the retop though still a lot of work to do! (if you want Marketplace quality).

The retop is really the most easy part of it but an incredible useful thing to have in your bag. It is a lot of retop talk around the net now and that is easy to understand. ZBrush, Mudbox, 3DCoat and Sculptris all demands retopology. Not to mention all free models on internet, like 3DWarehous  with thousands of beautiful items with impossible mesh. And being good at retopology makes you a better modeler and gives you a better understanding of the basics.


NanetteTredoux posted Sun, 19 February 2012 at 3:34 AM

Here is a little idle play...Angela needed something to wear to the office. She has some nice outfits from Laurie, but not really suitable for work. So I made her this little dress using Marvelous Designer, bearing in mind Basicwiz's requests for everyday clothing. I didn't retopo it because it works just fine in the Poser cloth room straight from MD. However, it took me several hours to make, because I'm not that good at this. I got the fit reasonably good though. I used a dress pattern from Modern Sewing Patterns (a very useful website). I used displacement maps to define the seams.

This girl really needs some shoes though...she borrowed these from P6 Jessi.

The dress is now in the free stuff queue.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


operaguy posted Sun, 19 February 2012 at 4:08 AM

The Marvelous Design licensing....can you fill me in....

If you want just one seat and do not want to resell any mesh commercially, but you DO want to use renders of scenes containing mesh generated by MD, and sell the images or videos commercially, is that permitted at the $199 leveL

I attempted to read the license and it seems that way, but i wondered if anyone reading this thread knows.

::::: Opera :::::


NanetteTredoux posted Sun, 19 February 2012 at 4:25 AM

With the personal licence you can also sell creations, but only on the Marvelous Designer site - not at Rendo for instance. You can make freebies. No restriction on renders as far as I know.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


vintorix posted Sun, 19 February 2012 at 4:34 AM

Frankly I am at a loss explaining Poser's community total animosity against any other program than Poser.  Are you a ordinary user, or even a beginner you can make cloth of of the box and use it instantly. If you are an advanced user you can retop and even take it into zBrush and do fantastic things. Marvelous Designer cater to all kinds of persons, from the absolute beginner to the expert. It is the perfect companion to Poser. Moreover if I look out in the world, I see people working in the digital entertainment always use several programs and talk about workflows. The program experts, the "instructors" just aren't there. They are not producing content.

;)

Edit: And it isn't a question about money for even when programs are given away free it is not good enough.


NanetteTredoux posted Sun, 19 February 2012 at 5:13 AM

Well actually I don't seen any animosity in this thread.

Besides Marvelous Designer, I use other programs that complement Poser very well. Genetica, for instance. I was lucky to buy the Studio version when it was on special offer, and I wouldn't want to be without it. It is expensive and many people say it is overpriced, but I use it all the time. Another great companion program is Gliftex - not expensive at all, but extremely useful. These are wonderful programs when you make items for distribution, because you don't have to worry about copyright restrictions on the texture files if you make them yourself. Now some people may say I cheat because I use programs that make it easier to greate textile designs, textures and objects, but that doesn't bother me at all. I am not good with Photoshop or Photopaint, and I'll use anything that makes my life easier, that will enable me to realise an idea so that I can move on to the next one. I am an amateur in the sense of the word that I do things because I love doing them, rather than for money.

I do believe people must try Marvelous Designer before they buy. It doesn't suit everyone's way of working - it doesn't really suit mine. I make clothing in Blender much faster than with MD. Even when making clothing using Blender, I use PhilC's utilities to make them conforming. If a figure is not supported by Phil, Marvelous Designer is really very nice to have, because the dynamic clothing it produces works so well in Poser. I wasn't going to buy it, but now that I have it I shall not let it go to waste, and I'll learn to use it well.

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


LaurieA posted Sun, 19 February 2012 at 8:21 AM

I certainly don't have animosity towards it. Just said I thought it was too expensive for the one thing it does. Unless that's animosity. Is it? Wow, ya learn something new everyday.

No one else has shown animosity either from what I've seen.

Laurie



operaguy posted Sun, 19 February 2012 at 10:15 AM

Here are my pipeline tools:

ACDSee Canvas, the most underrated 2D program in the world
Adobe After Effects and, on the rare occasion Canvas can't do it, Photoshop.
PostworkStudio, spectacular.
Carnegie-Mellon bvh motion capture
...and now I am highly interested in Mixamo for assisted animation.

 

Poser renders are only the start.


rokket posted Sun, 19 February 2012 at 12:31 PM

I want that program. I just can't afford it right now. Maybe in a couple months when I go back to sea and am making real money again. Right now I too am stuck paying real world bills...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Rosemaryr posted Sun, 11 March 2012 at 3:11 AM

Attached Link: "Jedi" Robes

A follow-up:

I've posted three dynamic Jedi robes at ShareCQ (got distracted with other projects: doing furs mostly, so I took a while to Poser-ize the robes into dynamic props); and Vintorix has put up his entire Jedi outfit (dynamic robe, plus conforming outfit) here in R'osity's freestuff.  

 

 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


ice-boy posted Sun, 11 March 2012 at 6:49 AM

Quote - As I promised, here is the video showing how to manually retop a Marvelous Designer mesh. No key-board shortcuts making it easy to follow. The model isn't finished with the retop though still a lot of work to do! (if you want Marketplace quality).

The retop is really the most easy part of it but an incredible useful thing to have in your bag. It is a lot of retop talk around the net now and that is easy to understand. ZBrush, Mudbox, 3DCoat and Sculptris all demands retopology. Not to mention all free models on internet, like 3DWarehous  with thousands of beautiful items with impossible mesh. And being good at retopology makes you a better modeler and gives you a better understanding of the basics.

the link to the video where you retopo doesnt work. can you post it again?


vintorix posted Sun, 11 March 2012 at 7:36 AM

ice-boy,

I sent you a sitemail!


ice-boy posted Sun, 11 March 2012 at 7:46 AM

thanks


ice-boy posted Sun, 11 March 2012 at 7:58 AM

Rosemaryr are you on the beta team? did you play with the quad mesh?


Rosemaryr posted Sun, 11 March 2012 at 10:09 AM

Quote - Rosemaryr are you on the beta team? did you play with the quad mesh?

 

Nope, not really.  MD/Clo3d has their own develoment team, but the most current releases are labeled as 'beta', so that makes any of us with the latest version 'beta testers' so to speak.  

Vintorix has his own method of creating quad meshes, using another program, since quad mesh production isn't yet available within MD.  We all have been waiting anxiously for the release of that version, believe me!!  But we have assured them that we would rather get a GOOD quad mesh output, than a quick one.  So we wait.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


ice-boy posted Sun, 11 March 2012 at 10:29 AM

i understand that we all would like a good quad mesh. but do we have any date? march,april or december 2012?

 

it would be great if they would at least show some examples


Rosemaryr posted Sun, 11 March 2012 at 10:54 AM

Quote - i understand that we all would like a good quad mesh. but do we have any date? march,april or december 2012?

 

it would be great if they would at least show some examples

 

The original forecast was for sometime in February, but they said is would be delayed a bit longer.  They are still looking at early this year, at last report.

(Christy [forum spokesperson] on Feb.29: "Hi, Sorry for the delay. The quad mesh would be the next beta release. Please understand that it´s for an excellence and getting it right."

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


meatSim posted Sun, 11 March 2012 at 11:00 AM

Does anyone else find that dynamic simulations seem to suck the modelled in detail from  the mesh?  It seems also that before any draping occurs the mesh gets inflated a little which doesn't always give me the look I want.  Are there specific settings or techniques to counteract this?  

I love dynamic for long flowing garments but I havent been super happy with anything like 'sort of' loose fitting shirts or pants that I have tried.


LaurieA posted Sun, 11 March 2012 at 11:34 AM

The inflation is probably caused by air damping or from a collision offset that's larger than the distance the clothing item is to the figure. Try turning back the air damping.

Laurie



Rosemaryr posted Sun, 11 March 2012 at 11:50 AM

Quote - Does anyone else find that dynamic simulations seem to suck the modelled in detail from  the mesh?  It seems also that before any draping occurs the mesh gets inflated a little which doesn't always give me the look I want.  Are there specific settings or techniques to counteract this?  

I love dynamic for long flowing garments but I havent been super happy with anything like 'sort of' loose fitting shirts or pants that I have tried.

If a piece of clothing is dynamic, that means that all of the vertices and polys will move, even the "modelled in details"..

To counteract that, you would (or the creators would) have to select those areas/materials/groups and set them to something like "soft decorated group" or "rigid decorated group", etc., or set the material to something stiffer, before running the sim.  This tells the program not to treat those polys the same as the rest of the clothing.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Coleman posted Sun, 11 March 2012 at 8:11 PM

Finally saved up enough to buy Marvelous Designer. Thanks to all who suggested it!

Now to watch a lot of tutorials


Photopium posted Sun, 11 March 2012 at 8:51 PM

Wouldn't it, though?


toastie posted Sun, 11 March 2012 at 9:34 PM

I have to fire up MD again. I haven't used it for a while as I've been learning my way round Poser for a while. I need to start making myself some stuff for GND-Anastasia. I love it that I can make something for say V4 and then fit it to say Nursoda's Loik later on with no hassle and no struggling with conversion software.

It would really help if I had half a clue how clothes are actually put together though. As someone who reaches for the staple gun when a button needs reattaching that's the hardest part for me! :D


meatSim posted Sun, 11 March 2012 at 10:33 PM

I'll look into air damping.  I've turned collision offset all the way down to 0.01 and still found it to inflate before it starts the sim.  Thanks

 

 

Quote - The inflation is probably caused by air damping or from a collision offset that's larger than the distance the clothing item is to the figure. Try turning back the air damping.

Laurie


Photopium posted Mon, 12 March 2012 at 3:18 PM

Just for fun I decided to use Marv. to copy a DAZ3d Recent marketplace item.

I thought the new "Dynamic Lady Dress" for various characters looked cool, so "I'll just make my own" and see how long it would take.

I started this about 11:00 This morning and am finished now, at 4:00pm.  That's five hours with a break to clean the kitchen, make and eat lunch, and taking care of my 3 year-old daughter.

If I had time to myself with no obligations, I could've knocked this out in about 2 hours.

I don't think I should link to the item at the DAZ market, but go have a look and then here's what I came up with:


toastie posted Mon, 12 March 2012 at 9:02 PM

Quote - Just for fun I decided to use Marv. to copy a DAZ3d Recent marketplace item.

I thought the new "Dynamic Lady Dress" for various characters looked cool, so "I'll just make my own" and see how long it would take.

I started this about 11:00 This morning and am finished now, at 4:00pm.  That's five hours with a break to clean the kitchen, make and eat lunch, and taking care of my 3 year-old daughter.

If I had time to myself with no obligations, I could've knocked this out in about 2 hours.

I don't think I should link to the item at the DAZ market, but go have a look and then here's what I came up with:

 

That does look pretty close! :)


Coleman posted Mon, 12 March 2012 at 9:18 PM

Great work!!


Rosemaryr posted Fri, 04 May 2012 at 11:35 PM

Attached Link: Mac version of MD announcement

Marvelous Designer has announced the latest version (3.58) and!! the long-awaited Mac version is released!

Now all you Mac users can give MD a free 30day trial, and see what the Win-folk have been so happy about!

 

http://www.marvelousdesigner.com/forum/news/152/version-3-58-and-mac-version-released 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


anupaum posted Sat, 05 May 2012 at 12:16 PM

Quote - Part of the problem with dynamic in the store is what I call the little black dress syndrone. Simple single layer of cloth. No cuffs, hems, pockets, buttons, or other details. Just a simple form fitting dress of varying lenght and bust exposure.

 

I find this vexing, too!  I use dynamic clothing for most of my renders, but I'd like to see more detail in the dynamic cloth props.  As far a slutware is concerned, I don't have a lot of need for that. Ordinary, everyday clothing with real hems, buttons and pockets would be very useful to me.


Photopium posted Sat, 05 May 2012 at 11:08 PM

Well, that's the real trick, isn't it?

To get more of that, you need more competent content providers.  To get more competent content providers, you need training on the detail work.  I've been screaming "Detail Training!" for years, but we get one tutorial after another on how to make "T-Shirt"

Hems, buttons, pockets and zippers etc. are left out (presumably so cloth-making remains esoteric and lucrative for the few who really specialize in it.)

There is one frontier that remains uncoded in Marv/Clo3d as far as I can tell, which is the ability to mesh out thickness of cloth.  You can set it in Marv to Render thick, but it won't export that way.

I understand they are "Working on" this, but they've also been "Working On" quad output since Marv was first released in 1979 on the Atari 2600.

 

 


LaurieA posted Sat, 05 May 2012 at 11:33 PM

Even if they could output the thickness Poser, as it is now, can't do a simulation with it ;). If I had one wish for the next version it would be that.

Laurie



vintorix posted Sun, 06 May 2012 at 1:44 AM

Pocket tutorial you have here,
http://www.marvelousdesigner.com/Marvelous/mvtutorial.aspx?PageID=mvtutorial&ContentID=Making%20Pocket

and hem tutorial is here,
http://www.marvelousdesigner.com/forum/show-off-and-learn/206/md-sewing-series-hem-finishes

Zippers are coming in the next version and buttons are better made outside MD and put into the "Rigid decorated" group in Poser. Real thickness is a thing that you want to make in the very last minute as it destroys your careful constructed mesh.

As for missing details in dynamic mesh that is only lazyness of the content provider and have nothing to do with marvelous. All details in dynamic mesh must be welded shut so that there are only one water tight mesh. That said, much can be done with the groups in the cloth room.

Now when blender finally has come of age there are no longer any excuse for not learning it. Remember that MD is an enhancement to a modeler program not a replacement for it. You don't think that you can be a content provider without learning to model or do you? ;)

 

 


Pandarr posted Thu, 10 May 2012 at 10:16 AM

I randomly stumbled on this thread yesterday and decided to give MD a whirl since hey... free for 30 days!  I've tried previously modelling clothes in Hexagon and Blender to no avail... unless the avatars want to wear a cylinder I suppose.  :)  Anyway while I have no doubt that a real 3d modelling program is likely superior in many aspects, I was very impressed with what I was able to do despite only spending a few hours with the software.  It took me about 1-2 hours (closer to 1 though) to model a basic dress.  Nothing too fancy but still it's something I made.  My first piece of clothing.  I'll certainly play with it more in the coming days and weeks but it might be worth the price due to the money I'll save on clothes.  It's like buying a sewing machine with all the free fabric you can muster!  I need to find some patterns online to emulate or look at seams of clothing online since I don't really understand how clothes are made in the real world.  But emulating them might be a good challenge.

Here's the dress (on a figure) rendered out in Poser Pro 2012.  The texture isn't anything fancy but one thing at a time eh?

http://pandarr.deviantart.com/#/d4zc5ff


Rosemaryr posted Thu, 10 May 2012 at 9:29 PM

Attached Link: Links to pattern sites

> Quote - I randomly stumbled on this thread yesterday and decided to give MD a whirl since hey... free for 30 days!  I've tried previously modelling clothes in Hexagon and Blender to no avail... unless the avatars want to wear a cylinder I suppose.  :)  Anyway while I have no doubt that a real 3d modelling program is likely superior in many aspects, I was very impressed with what I was able to do despite only spending a few hours with the software.  It took me about 1-2 hours (closer to 1 though) to model a basic dress.  Nothing too fancy but still it's something I made.  My first piece of clothing.  I'll certainly play with it more in the coming days and weeks but it might be worth the price due to the money I'll save on clothes.  It's like buying a sewing machine with all the free fabric you can muster!  I need to find some patterns online to emulate or look at seams of clothing online since I don't really understand how clothes are made in the real world.  But emulating them might be a good challenge. > > Here's the dress (on a figure) rendered out in Poser Pro 2012.  The texture isn't anything fancy but one thing at a time eh? > >

 

Welcome to MD! You have cetainly discovered one of the easiest ways to make the stuff that you want your people to wear.  For patterns, check out the listed sites in this thread:

http://www.marvelousdesigner.com/forum/discussion/72/nice-sites-with-cloth-patterns-please-post-here 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."