Forum: Poser - OFFICIAL


Subject: Moonlight settings?

PrecisionXXX opened this issue on Feb 18, 2012 · 16 posts


PrecisionXXX posted Sat, 18 February 2012 at 10:07 PM

Having a bit of a problem, but first the bloody details, PP2012.  Trying to get something that resembles the light on a full moon night, which would normally give quite a bit of detail.  I have seen some light sets that use a blue light, no, I don't want a blue cast on everything, the moon isn't blue.  I'd prefer to use only a single point light, way out there, but it isn't giving the effect as one would normally have.  Using the rdna skydome that comes with poser, the sky, as cloudless as they give in the materials. 

And now, where I think my complications are coming from, light following the inverse square law, but the moon so far away that the diameter of the earth would be inconsequential.  However, the light from objects it's hitting, the light reflected, or what you see is acting like that object is the source and not just a reflecting object.  That is, the intensity of what one would see is obeying the inverse square law for the distance from that object to the eyeball.

Anyone have a good light setup?  Using IDL and SSS, not that the SSS is going to make a difference.  The IDL will though.  Any help much appreciated.

D.

The "I" in Doric is Silent.