3dcheapskate opened this issue on Feb 20, 2012 ยท 9 posts
3dcheapskate posted Mon, 20 February 2012 at 8:04 PM
This is my third release in a series of mail textures. The release contains three seperate mails, inventively called 'Scale01', 'Scale02', and 'Scale03'. You've guessed - this time it's actally scale armour. (We won't get into that "but scale isn't mail", "yes it is", "no it isn't" argument)
Scale 01: A pointed scale, based on memories of movies when I was a kid!
Scale 02: A rounded scale, based on a Japanese 'gyorin kozane' scale armour.
Scale 03: A flat, oblong scale based on Roman 'Lorica squamata'
Each mail texture consists of four 512x512 PNG images - texture, bump/displacement, normals, and ambient occlusion.
For each mail I've also included a Poser 5 material (.mt5) file for applying the texture to any item, plus Poser 6 material collection (.mc6) files for applying the textures to Lourdes' free M3 Normans Outfit.
Similarly for DAZ|Studio users each mail has a DS3 shader preset (.dsa) file for applying the texture to any item, plus DS3 material presets (.dsa) files for applying the textures to Lourdes' free M3 Normans Outfit.
DAZ|Studio users get a few extras - some sample DS3 shader preset (.dsa) files to give an idea of the range of effects you can create, and a few DS3 shader preset (.dsa) files that simply set various tiling values. (Apologies to Poser users - no samples or tiling helpers. My eyes were beginning to ache and I decided to call it a day!)
Because scale armour has a definite orientation, I had to do a simple remap of Lourdes' M3 Norman's Tunic so that the scale orients correctly on the sleeves. All other clothing items were acceptable with the original mapping. I've included the remapped tunic OBJ, and an edited CR2 that uses it. I'm 99.9% certain this is in accordance with the 'derivative' part of the license terms for Lourdes' original model, waiting for that final 0.1% confirmation!
As always, please take a look at the readme.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Mon, 20 February 2012 at 8:11 PM
Although the textures themselves are seamless, you will see mismatches across the UV-mapping seams for the item you've textured - that's an unavoidable effect of using tiled textures on UV-mapped objects.
Since scale has a definite orientation you may find that the scales on part of the item are running the wrong way. Again that's an unavoidable effect of using tiled textures on UV-mapped objects.
If your item has multiple material zones/UV map islands you may find that the scale is much smaller on parts of the object. You can adjust this by changing the tiling amount on selected areas.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Mon, 20 February 2012 at 8:19 PM
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Mon, 20 February 2012 at 8:23 PM
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Tue, 21 February 2012 at 9:02 AM
If anybody's interested in making their own seamless tileable textures I've posted a step-by-step of how I did it over on the DAZ Freepozitory http://forum.daz3d.com/viewtopic.php?p=3295095
(I didn't post the step-by-step here on Renderosity because I knew each step would require many edits, and Renderosity posts have a timeout for editing)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
bobbystahr posted Tue, 21 February 2012 at 11:38 AM
great share, thanks
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
3dcheapskate posted Wed, 22 February 2012 at 12:46 AM
You're welcome.
P.S. Just spotted the tutorials here at Renderosity (can't believe I hadn't found them before!) When I've ironed out the bugs in the step-by-step on the DAZ forums, I'll post it here too.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Sat, 29 June 2013 at 4:41 AM
A year and a half later and I've got round to uploading the "How To Model A Seamless Tiling Texture" step-by-step here at Renderosity!
You'll find it under 'Tutorials > Blender 3D'.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
MarianneR posted Sat, 29 June 2013 at 8:04 AM
Thank you! That's an interesting way to make a texture, I think. I didn't understand all of it, but then I don't know much about Blender (yet). :)