davedoo opened this issue on Feb 22, 2012 · 7 posts
davedoo posted Wed, 22 February 2012 at 9:21 AM
in the hip and thigh . How can I make it conform nicely ? Or any utilty that can helps ?
Thanks
hborre posted Wed, 22 February 2012 at 9:32 AM Online Now!
Try posing your character first, then add the apron and conform. If that doesn't alleviate the problem you may need to apply magnets for the final adjustments. It might be better to drape the apron as dynamic clothing, but that is not a guarantee you will get an exact fit. Everything depends on the mesh construct of the apron.
Letterworks posted Wed, 22 February 2012 at 10:34 AM
Yep, wha;t happening is that, in order to confomr a skirt (or apron, in this case) you have to have a set of polys grouped to the hip between the thigh groups (or you will get tearing). So the thigh groups bend the confomer to match the bent thighs of your character, but the hip group remains straight horizontal matching the hip group of your character. This is one of the biggest problems with confomring clothing at this stage of the game.
There's not a lot that you can do about it EASILY. You can use the morph brush to try and move the un-bent polys into place (which will create a morph that can be saved for future use) but takes some skill, practise and patients. You can export the apron using a program like Poser morph Loader and make your morph in an external modelling app. You can also try and use a magnet to bend the polys into place. If you feel compfortable you could exprot the apron as a single group object, import it as a prop and use the cloth room to make the apron into a dynamic clothing.
The magnet is probably the easiest options. Assign the magnet to the hip group in the apron ONLY, and scale it so that is only affects the polys you want moved and than move them into a position you like. If this is a one shoot for a single render, then you are done. If you may want to use this pose again then spawn off a morph once you have the shape you want.
davedoo posted Wed, 22 February 2012 at 8:40 PM
Thanks for the helps. I'm trying the morph tool and it does help a lot :) One more question, I try to export the apron ( in sit pose ) into another 3d program, trying to make a new morphs out of it , and the problem is when imported , the apron is not in the sit pose but in the default normal t-pose ? This also happen the same to the sitted man.
Letterworks posted Wed, 22 February 2012 at 11:53 PM
In ordervth exportba posed figure and re import it as a morph target you'll need to use an app named Poser Morph Loader. You can do a search for info about it here in the forum, and find it at this address: http://cgscripts.colorcurvature.com/morphloader.html Glad the morph tool is working for you.
davedoo posted Thu, 23 February 2012 at 12:42 AM
Sorry that maybe I've not written my message clear :) What I meant was I pose a character in a sit pose and wanted to export this sit pose into another 3d program but when it was imported into the 3d program, it turned out the character was not in the sit pose but in a deafult T-Pose ? Thanks for your help .
colorcurvature posted Wed, 28 March 2012 at 2:38 PM
You exported as morph target p.s. sorry for lag ;)