Forum: Poser - OFFICIAL


Subject: Dynamic clothing getting caught on invisible hooks?

z opened this issue on Feb 25, 2012 · 10 posts


z posted Sat, 25 February 2012 at 9:00 AM

I’m finally getting good dynamic clothing, I can pose a character standing still, I’m trying to animate it and I’m having trouble.  It seems that the garments are getting caught on invisible hook as I move the character off of dead center.

When I look the clothing is colliding with something called “center of mass” and if I try to uncheck that, it seems to come back.

 Am I doing something wrong?

Is the file corrupt?

Anybody have any input about this?  Any at all?

AHA TIA

Z


mysticeagle posted Sat, 25 February 2012 at 11:40 AM

maybe a silly question, but how are you animating?, by that i mean at what frame are you starting the animation, don't forget most dynamic cloths need at least 30 frames before the animation starts to sit properly., I'm just in the process of rendering a short animation using dynamic cloth, i'll post here with the dial and cloth settings soon as it finishes.....if that will be any use.

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


Cage posted Sat, 25 February 2012 at 11:50 AM

The centerOfMass and goalCenterOfMass are special props which later versions of Poser will add to every figure.  AFAIK, they have something to do with posing, perhaps with Universal Poses.  :unsure:  But these special control props have no geometry and thus shouldn't be able to collide with a cloth object or interfere with any clothroom dynamics.  If the clothroom keeps checking collisions for those items, you should be able to ignore them.  Unless something really weird is happening.  :lol:  One can't necessarily rule that out, with Poser.

Where are these "invisible hooks" located, when they snag the cloth?  What does this error look like?  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


z posted Sat, 25 February 2012 at 11:55 AM

No, it drapes right,

but as the character sits down, the hem of the shirt seems to just get snagged on an invisible hook. there's no other way to decribe it,

I've looked nad I have ealier versions of the file where it works, but if I re-simulate the cloth, now it gets snagged.

I'm thinking its either file corruption or Poser 9. (I've been trying get SR1. but they don't like my seral number, and I cant talk to tech support until monday.)

thanks

 


z posted Sat, 25 February 2012 at 12:10 PM

OK I just tried to open the file to render an example and Poser crashed!

I'll try this again after I have sr1.

thanks guys

z


steveshanks posted Sat, 25 February 2012 at 4:37 PM

Which body parts are you selecting to collide against?....Steve


mysticeagle posted Sat, 25 February 2012 at 4:45 PM

i did read a thread long time ago about resimulating, and if i remember correctly it has been known to cause problems, have you tried deleting the sim and then simulating again?

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


Eric Walters posted Sat, 25 February 2012 at 8:36 PM

I've got in my head that control props can interfere with dynamic cloth-but I may be wrong. Cage- are those little colored spheres deleted during WM conversion? I seem to recall a problem with getting the sleeves to sim properly with M4 and the M4 Fantasy Robe-I'll have to see if that happens with the V4-Fantasy robe and V4-WM...



Cage posted Sat, 25 February 2012 at 9:31 PM

Quote - I've got in my head that control props can interfere with dynamic cloth-but I may be wrong. Cage- are those little colored spheres deleted during WM conversion? I seem to recall a problem with getting the sleeves to sim properly with M4 and the M4 Fantasy Robe-I'll have to see if that happens with the V4-Fantasy robe and V4-WM...

Yes, those were zombie helper bones, seen only in the earliest tests of clothing WM conversion.  They're not the same as the control props.

It is possible that the control props interfere.  Possibly Poser automatically assigns them some kind of geometry internally, or something.  On the cr2 level, they have no geometry, however.

There can be problems with cloth colliding with actors which use objFileGeom external geometry references (as is the acse with helper bones).  Collision for these cannot be deactivated, and to prevent unwanted collisions such actors muct be embedded in another actor which is set to collide, or else pulled out of the way using morphs or magnets.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Eric Walters posted Sun, 26 February 2012 at 3:26 AM

Hi Cage

 

Thanks- for getting back to me on that- I'll have to do some tests.....

 

Quote - > Quote - I've got in my head that control props can interfere with dynamic cloth-but I may be wrong. Cage- are those little colored spheres deleted during WM conversion? I seem to recall a problem with getting the sleeves to sim properly with M4 and the M4 Fantasy Robe-I'll have to see if that happens with the V4-Fantasy robe and V4-WM...

Yes, those were zombie helper bones, seen only in the earliest tests of clothing WM conversion.  They're not the same as the control props.

It is possible that the control props interfere.  Possibly Poser automatically assigns them some kind of geometry internally, or something.  On the cr2 level, they have no geometry, however.

There can be problems with cloth colliding with actors which use objFileGeom external geometry references (as is the acse with helper bones).  Collision for these cannot be deactivated, and to prevent unwanted collisions such actors muct be embedded in another actor which is set to collide, or else pulled out of the way using morphs or magnets.