shorterbus opened this issue on Mar 01, 2012 · 12 posts
shorterbus posted Thu, 01 March 2012 at 11:27 AM
I'm trying to do a reflection of V4 in a mirror, but nothing shows up in the render - no reflection is cast. P-2012, raytracing checked, reflective material in the mirror, firefly render, IDL and a single specular light. What gives?
shorterbus posted Thu, 01 March 2012 at 1:00 PM
I'm checking my breath and sniffing my armpits.
LaurieA posted Thu, 01 March 2012 at 1:03 PM
That material was posted by BB awhile back.
Eric Walters posted Thu, 01 March 2012 at 1:22 PM
How many bounces? Do you have transparency? It is 4 for reflection through transparency.
Quote - I'm trying to do a reflection of V4 in a mirror, but nothing shows up in the render - no reflection is cast. P-2012, raytracing checked, reflective material in the mirror, firefly render, IDL and a single specular light. What gives?
shorterbus posted Thu, 01 March 2012 at 1:28 PM
Thanks Laurie, I'm giving it a try now.
shorterbus posted Thu, 01 March 2012 at 1:30 PM
Eric, I'm trying Lauie's settings, so no transparency. I've got it set for 8 bounces. (?)
hborre posted Thu, 01 March 2012 at 2:06 PM
Visible in raytracing?
LaurieA posted Thu, 01 March 2012 at 3:01 PM
8 bounces is too many. 2 should be sufficient since the glass is a mirror and not transparent ;).
Laurie
shorterbus posted Thu, 01 March 2012 at 3:29 PM
Okay, I thinkI have it figured out. The angle of the mirror - though right in front of the character I was trying to reflect, was wrong. Had to turn the mirror to a much less than obvious angle. At least it is working in test renders.
aRtBee posted Sat, 03 March 2012 at 3:15 PM
is this just an angle-of-incidence = angle-of-reflection thing? Then the normal of the mirror should point to something in the middle of Vicky and the camera. Just try it at home, with a real girl and a real mirror. It's basic optics / geometry.
As the material is concerned, I don't know why one should have reflection = 1 AND Specular = 2 as all channels together should not exceed 1 in the first place. I would say: reflection = 0.95 + specular = 0.05 and the reflection color might be a bit cyanic dus to the glass (again, try this at home; put a colored object in front of a mirror and compare the colors).
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
SteveJax posted Sat, 03 March 2012 at 3:40 PM
Eric Walters posted Sat, 03 March 2012 at 3:47 PM
WAIT! Are you saying that Vicky is not real??
Interesting details- does the glass absorb some of the red? I'd not noticed that.
Quote - i Just try it at home, with a real girl and a real mirror. It's basic optics / geometry.
As the material is concerned, I don't know why one should have reflection = 1 AND Specular = 2 as all channels together should not exceed 1 in the first place. I would say: reflection = 0.95 + specular = 0.05 and the reflection color might be a bit cyanic dus to the glass (again, try this at home; put a colored object in front of a mirror and compare the colors).