Forum: Poser - OFFICIAL


Subject: Using very large scale props or figures as sets in Poser

monkeycloud opened this issue on Mar 03, 2012 ยท 25 posts


monkeycloud posted Sat, 03 March 2012 at 5:58 AM

Hello ;-)

I've been working on making a particularly large scale model space craft. Modelling it in Hexagon, for eventual use as a set, perhaps, in Poser / Daz Studio and / or Vue.

However I'm encountering a problem with what is apparently Yon and Hither plane related clipping when test rendering it in Poser 9 SR1.

To give an idea, the model I've made, that I'm attempting to try using in Poser, at a ridiculous scale, is coming in at approximately 1300 times as long as the height of Michael 4.

It is about 66 times as long as Kibarreto's "Vanguard" spaceship model.

To scale, that's about a real world kilometre or so in length... or about 3/4 of a mile.

Indeed... however it initially looked like it might work and from what I've managed to read so far there should not be any specific limitations within Poser relative to rendering landscape scale objects at this sort of size... or is there?

The model I've made is only 300,000 polygons approx, at the moment... although I wil be adding more complexity to it I expect.

For example, using Poser's default Main camera, I increase the Yon to a value of around 30,000 and this then displays the whole ship in the Preview pane.

I also seem to have to increase the Hither to between 1 and about 50 to get some of the foreground details on the ships hull (greeble / nurnie type stuff) to show up in Preview.

That looks okay though... so I go ahead and run a test render at the lowest Firefly settings.

But when I render it, there is, apparently, clipping occuring, at as little as about 25% of the length of the model.

I'm setting up the camera at an angle to show the nose of the ship foreground and the length of the ship trailing off into the distance.

Any suggestions as to what I might need to do to resolve this? Or do you know if I am in fact running into some sort of limitation in Poser's camera system?

My reason for attempting this in Poser is with a view to composing a scene with a character, e.g. M4, in the foreground, on or in a section of the spaceship model, with the rest of the length of the model visible, trailing into the distance... and being able to convey a sense of huge scale based on that sort of composition.

Because the distant objects (background) in this sort of composition are meant to be a connected part of the foreground environment, receding from the foreground, using background images or something like an environment sphere would not be so applicable here I think...

I'm aware I could use Vue 10 for this... e.g. importing the Poser characters into a Vue composed scene... but my point here is in trying to establish what's possible directly within Poser.

Many thanks for any suggestions and advice you can offer?

Chris