Rendoman opened this issue on Mar 06, 2012 · 4 posts
Rendoman posted Tue, 06 March 2012 at 8:44 AM
Hi All,
I am novice user (hobbyist) of Poser, so apologies if it’s an obvious question.
When i use Injection Poses, for example the freebie at ShareCG "182 Morphs for Victoria 4" which injects a lot of FBMs form a PMD, it messes up all the existing morph groups in V4?
Also the same thing happens with GND:A2. all the categorised Morph Groups on Alyson 2's face moves into a single group.
Anyone know why this happens? and how to avoid it?
BTW, these 2 products are amazing, not complaining about it at all. Just want to get the morph groups back so it’s easier to manage them!
Thank you!
:biggrin:
lesbentley posted Tue, 06 March 2012 at 1:10 PM
If channel grouping data is included in a pose file, that data replaces any pre-existing grouping in the figure. In other words channel grouping in a pose is destructive, not additive.
If you know your way around the inside of Poser Library files, you can edit the grouping out of a pz2.
Rendoman posted Wed, 07 March 2012 at 7:39 AM
Thank you very much lesbentley!
I will try this, atleast then the standard grouping will remain even though the new morphs will not be grouped..
Shame, it doesnt just add to the existing groups..
:biggrin:
nruddock posted Wed, 07 March 2012 at 1:49 PM
Quote - Shame, it doesnt just add to the existing groups..
Unfortunately morph grouping is like shader trees, it's all or nothing where applying poses is concerned.