Forum: Poser - OFFICIAL


Subject: EZSkin update

Snarlygribbly opened this issue on Mar 06, 2012 · 59 posts


Snarlygribbly posted Tue, 06 March 2012 at 5:55 PM

Attached Link: EZSkin 1.7.0

v1.7.0 has been uploaded

It now includes an option to override the bump value used by EZSkin with one of your own choosing. Useful for those occasional cases when EZSkin produces an exaggerated bump.

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ghostman posted Tue, 06 March 2012 at 6:17 PM

Thank you. :) I'm using this every day now. Very useful script.

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hborre posted Tue, 06 March 2012 at 6:17 PM Online Now!

Many thanks Snarly.  Looking forwards to the improvements.


Latexluv posted Tue, 06 March 2012 at 6:17 PM

Thanks!

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LaurieA posted Tue, 06 March 2012 at 6:22 PM

Thank you Snarly! :)

Laurie



ToxicWolf posted Tue, 06 March 2012 at 7:08 PM

Downloading now. Thanks Snarly!

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Amigo968 posted Tue, 06 March 2012 at 7:14 PM

Thank you very much.


RedPhantom posted Tue, 06 March 2012 at 7:26 PM Online Now! Site Admin

thanks


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toastie posted Tue, 06 March 2012 at 8:55 PM

Thanks! Love it! :)


SteveJax posted Tue, 06 March 2012 at 9:01 PM

Vunderbar!!! Danke'! Yay Skippy! Bravo Bravisimo!! You Da Man! Thanks! Love it!


ashley9803 posted Tue, 06 March 2012 at 11:12 PM

Thank you muchly. I'm looking forward to the wet/ soapy/ oily skin options of v2. Can't wait.


vitachick posted Wed, 07 March 2012 at 4:12 AM

Thank you!

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lkiilerich posted Wed, 07 March 2012 at 6:07 AM

Thank you so much :-)


WandW posted Wed, 07 March 2012 at 6:59 AM

Thank you so much for this wonderful tool!!  :wub:

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lkendall posted Wed, 07 March 2012 at 10:45 AM

Snarlygribbly:

Thank you, you are a star.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Vestmann posted Wed, 07 March 2012 at 11:55 AM

Thanks! I never render without it!




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TooL_PePe posted Wed, 07 March 2012 at 11:59 AM

Muchos gracias!  I also never render without it.  It's been a blessing having you in this community!


PilotHigh posted Wed, 07 March 2012 at 12:48 PM

THANKS!


nobodyinparticular posted Wed, 07 March 2012 at 2:10 PM

Improving that which is already a great product, and free. Thank you.


76claudia2205 posted Wed, 07 March 2012 at 2:59 PM

Thank you very much :D


incantrix posted Thu, 08 March 2012 at 1:05 AM

Thanks Snarly, downloaded....



Porthos posted Thu, 08 March 2012 at 2:26 PM

Thank you very much!

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aldebaran40 posted Thu, 08 March 2012 at 4:05 PM

Thank you


grichter posted Thu, 08 March 2012 at 4:09 PM

Snarly your are on Knarly! :laugh:

 

thanks a bunch

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LilWolff posted Fri, 09 March 2012 at 8:00 PM

Thank you!


goldie posted Sun, 11 March 2012 at 9:51 PM

thank you so much :)


cedarwolf posted Sun, 25 March 2012 at 2:33 PM

My thanks as well.  I'll try to figure this out and hope to use it often.


LaurieA posted Sun, 25 March 2012 at 2:35 PM

You can use this with Poser 7. Only Poser 9/2012 Pro. Just makin sure ya know ;).

Laurie



cedarwolf posted Sun, 25 March 2012 at 3:11 PM

Ah...ok, Laurie...my thanks.  One of these days I'll win a lottery and upgrade.


hborre posted Sun, 25 March 2012 at 3:48 PM Online Now!

The only equivalent, which is actually what EZSkin is based on, is Bagginsbill's VSSProp 3 or 4.  Those contain templates which do not rely on SSS and need to be applied differently the Snarly's script.


NanetteTredoux posted Mon, 26 March 2012 at 1:02 PM

Thank you Snarly! And BB as well. I still use VSS to apply shaders too.

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Snarlygribbly posted Mon, 26 March 2012 at 5:22 PM

Quote - Thank you Snarly! And BB as well. I still use VSS to apply shaders too.

Of course - so do I :-)

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mysticeagle posted Tue, 27 March 2012 at 4:06 AM

early morning question, can you use any skin from your mats library and apply easy skin to it?, i've read the pdf which has a great working description and how the various parameters affect renders, any chance of a dummies guide to ez skin?

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Snarlygribbly posted Tue, 27 March 2012 at 6:52 AM

Quote - early morning question, can you use any skin from your mats library and apply easy skin to it?, i've read the pdf which has a great working description and how the various parameters affect renders, any chance of a dummies guide to ez skin?

Yes, you can. EZSkin will analyse the skin shader that you have chosen and use the bits it needs from it.

As far the dummy's guide, I think the best thing to do is to post questions here in the forum. That way you're bound to get lots of help because there are lots of EZSkin users here, and I try to watch out for questions too.

On the other hand, if anyone did want to make a dummy's guide I'd be only too happy to see one made! Just don't have the time to make one myself.

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mysticeagle posted Tue, 27 March 2012 at 7:45 AM

thanks snarly, gonna try it out tonight

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mysticeagle posted Tue, 27 March 2012 at 12:56 PM

ok eejits question the next.......the ezskin xml file does that default to  the basic v4 shader? and do i have to edit it everytime i want use a different mat to run ezskin pyc. and eejits q the 3rd, does the edit of the xml affect the figure mats py?

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Snarlygribbly posted Tue, 27 March 2012 at 1:13 PM

Quote - ok eejits question the next.......the ezskin xml file does that default to  the basic v4 shader? and do i have to edit it everytime i want use a different mat to run ezskin pyc. and eejits q the 3rd, does the edit of the xml affect the figure mats py?

You can generally ignore the ezskin.xml file altogether - it's there as an example for those brave souls who want to add support for new figures to EZSkin. EZSkin already supports most figures though.

No, the figure_mats.py script is there to help people who want to edit the XML file. You don't really need that one either. The only thing you need is the EZSkin script itself. It already knows how to add SSS to V4, in all her incarnations.

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LaurieA posted Tue, 27 March 2012 at 1:14 PM

I have no idea what an eejit is but:

If you change the figures xml then yes it is going to affect how the script is run on the figure (and if not done right will make it not work). V4 should already be included with EZSkin. If you have a figure that's not supported (ie, doesn't have an xml file) then when you try to run the script a window will pop up and say that it's an unsupported figure.

You can of course create your own xml for the figure you want. The easiest way is just to copy one of those that are included, paste it and then change all the material zones to those of the figure you want and assign the skin type.

Laurie



LaurieA posted Tue, 27 March 2012 at 1:21 PM

Quote - You can generally ignore the ezskin.xml file altogether - it's there as an example for those brave souls who want to add support for new figures to EZSkin.

Brave souls? If I can do it, any monkey can :P.

Laurie



FrankT posted Tue, 27 March 2012 at 1:26 PM

eejit = Irish idiot :biggrin:

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mysticeagle posted Tue, 27 March 2012 at 1:38 PM

ok so let me see if i've got this right now, lets assume i DONT want to tinker with the xml for now, i select my eg v4wm figure and apply a mat to it for example the wm sss shader, i open  the python, choose the additional options if i choose to and hit calculate and voila?

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Snarlygribbly posted Tue, 27 March 2012 at 2:14 PM

Quote - ok so let me see if i've got this right now, lets assume i DONT want to tinker with the xml for now, i select my eg v4wm figure and apply a mat to it for example the wm sss shader, i open  the python, choose the additional options if i choose to and hit calculate and voila?

Yes, it really is that simple!

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Snarlygribbly posted Tue, 27 March 2012 at 2:15 PM

Quote - > Quote - You can generally ignore the ezskin.xml file altogether - it's there as an example for those brave souls who want to add support for new figures to EZSkin.

Brave souls? If I can do it, any monkey can :P.

Laurie

 

Fair point :-)

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mysticeagle posted Tue, 27 March 2012 at 2:25 PM

thanks snarly, ive just unwittingly written my own idiots guide lol

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monkeycloud posted Wed, 28 March 2012 at 6:59 AM

Quote - Brave souls? If I can do it, any monkey can :P.

Laurie

Any monkey you say?

Will give it a go...

Thank you Snarlygribbly :-)


hborre posted Wed, 28 March 2012 at 9:11 AM Online Now!

To save you the aggravation, there is already an EZShader XML thread listing many character scripts.  A simple cut and paste for your fave will get you on your way.


mysticeagle posted Wed, 28 March 2012 at 9:46 AM

you wouldnt mind posting the link to the thread would you?

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Snarlygribbly posted Wed, 28 March 2012 at 9:59 AM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2843932

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mysticeagle posted Wed, 28 March 2012 at 10:05 AM

cheers snarly one

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mysticeagle posted Sun, 01 April 2012 at 5:33 PM

another question plz, any tips for render settings, i'm noticing using ezskin even on preview settings is increasing the time of rendering by average 800%....

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
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Snarlygribbly posted Sun, 01 April 2012 at 5:39 PM

The primary reason for increased rendering times is the use of fresnel reflection on the ski. Disabling this will save a lot of time. If you don't want to disable it, consider reducing the reflection quality to save some time.

Eye reflections can also be time-consuming - using the original texture's eye reflection maps (if it has them) will save rendering time.

Of course all these time saving techniques will compromise the quality of the end result, but often the reduction in quality is minimal and the time savings considerable.

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hborre posted Sun, 01 April 2012 at 5:41 PM Online Now!

Is the increased time apparent around the eyes?  Transparencies and reflections, will indeed increase render time.  But 800%?


mysticeagle posted Sun, 01 April 2012 at 5:42 PM

thanks snarly

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
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mysticeagle posted Sun, 01 April 2012 at 5:48 PM

I definitely think the render time is skin and eye related HBorre, I am going to run 2 renders of the same scene, one with my current settings and one with Snarlys' tips and see how the two compare in time and quality......

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
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Movie Editing. Cyberlink power director/Windows live movie maker

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LaurieA posted Sun, 01 April 2012 at 8:41 PM

Wow, apparently you've never used Luxrender. Skin in Lux is an all-nighter (and most likely all day too) ;).

I have noticed somewhat longer render times in Poser with the SSS, but they're still a lot faster than other render engines by far...

Laurie



mysticeagle posted Mon, 02 April 2012 at 4:55 AM

i've just redownloaded lux for poser, maybe i'll have more luck than i did on my stoneage system lol, i'm desperate to try all the new things available, but maybe i need a lottery win for the supersystem upgrade lol

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Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

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marvlin posted Sat, 07 April 2012 at 4:03 AM

Hi guys, I'm still finding my feet again after a long time away from Poser and having found this tool I absolutely love it. So first of all Snarlygribbly, many many thanks sir :o)

Secondly, is there a way to tone down the skin imperfections that become most apparent on SSS setting above 1. By that I mean the spots and blotches etc

I have tried turning SSS down but then that negatively affects the quality of the render.

I've looked in the material room for some sort of map I can remove/edit/lower settings on but not really sure which is the relevant one LOL.

Thanks

Marv

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hborre posted Sat, 07 April 2012 at 6:42 AM Online Now!

It might be an imperfect texture map to begin, or light/render settings might not be optimal.  Some screencaps of both light and render settings will help and one for the problem.  Perhaps creating a new thread will keep this one clear for update development.


marvlin posted Sat, 07 April 2012 at 6:46 AM

Will do.

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