MacMyers opened this issue on Mar 26, 2012 · 20 posts
MacMyers posted Mon, 26 March 2012 at 6:15 AM
The Character seems to be made for animation and low rez.
Is it dumb to get the figure if you aren't going to animate anything anytime soon (If at all?
“So, roll me further B_t__h!”
WandW posted Mon, 26 March 2012 at 7:05 AM
Only if it's not useful to you. If you like the way it renders in stills, and you feel it's worth the money, get it; if it's something you'll see in your Runtime in a year and think "why did I spend good money on that?" don't get it...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Tomsde posted Mon, 26 March 2012 at 9:51 AM
I have Vincent Parker and the I think he renders fine--we're going to use tight close ups I don't think it matters how many poly's he has. The texture map makes more of a difference--if it's a good map with decent resolution the character will still look good.
MacMyers posted Mon, 26 March 2012 at 11:51 AM
Cool. Thanks.
“So, roll me further B_t__h!”
estherau posted Tue, 27 March 2012 at 9:15 PM
Unfortunately all the add ons he was meant to have never emerged. I'm almost certain that when he came out I read that his body would morph into various clothed forms.
I aim to update it about once a month. Oh, and it's free!
MC3D posted Wed, 28 March 2012 at 2:45 AM
estherau
**
**there are still items for vincent parker available, i already saw a texture set and some clothing, also some freestuff. I think he looks crosseyed and his uv map is not so great from what i can see.
MacMyers posted Wed, 28 March 2012 at 4:53 AM
Heh.. I like him... He is kinda goofy looking... but for what I paid with my birthday coupon, Vincent is pretty cool. I'm also going to get his XD license.
“So, roll me further B_t__h!”
Tomsde posted Wed, 28 March 2012 at 5:19 AM
He's also got Wardrobe Wizard support and I think the native Poser people's clothing would probably convert well for him since his body type is similar to them.
MC3D posted Wed, 28 March 2012 at 5:42 AM
how is is bending tomsde?
Tomsde posted Wed, 28 March 2012 at 7:09 AM
To be honest, he's one of those figures I've collected and afterwards did very little with--mostly because I loathe Wardrobe Wizarding and there hasn't been a plethora of content or textures for him. From what I could see in the demos he bends very well.
MacMyers posted Wed, 28 March 2012 at 7:30 AM
Just a quick check and he seems to do pretty well. Cool stuff like bicept bulge when forarm moves etc...
“So, roll me further B_t__h!”
Tomsde posted Wed, 28 March 2012 at 8:05 AM
I think he was a well designed figure, I'm just dissapointed that his creator didn't come out with a line of clothing and alternative textures for him.
MC3D posted Wed, 28 March 2012 at 8:40 AM
Well then you havent looked, cuz i went to his website and saw 1 alternative texture and also some clothing
Tomsde posted Wed, 28 March 2012 at 3:00 PM
I didn't say that I had nothing. I have one alternate texture and some cloting--just not much in the way of clothing. Content Paradise has a texture for him. I have a super hero outfit and a few other weird things. To the Wardrobe Wizard with him.
Of course there's the new Squid Man or whatever the hell it is for him too.
estherau posted Wed, 28 March 2012 at 6:29 PM
did I imagine it, or do I really recall that they spoke of modelling clothes directly onto him eg morphing his legs into trousers?
Love esther
I aim to update it about once a month. Oh, and it's free!
Tomsde posted Wed, 28 March 2012 at 8:24 PM
I don't remember that--but I do remember that they promised a lot of Vincent Parker content that didn't happen. I believe you, perhaps low sales changed their minds. I found all two of my Vincent Parker outfits--ha ha. One day perhaps I'll get around to Wardrobe Wizarding him some BDUs. I think he makes a good looking soldier anyhow.
ranman38 posted Thu, 29 March 2012 at 9:39 AM
I happen to have a lot of military clothing made for him, but.... he is super conforming, and my clothes aren't. :( Helgard made him while at VP, but John at VP owns him now, and Helgard and I have kind of avoided making much for him, or trying to fix my clothes I made for him.
Tomsde posted Thu, 29 March 2012 at 9:41 AM
Thanks too bad because I think he's a good figure, one I would use more frequently if I had more stuff for him.
Helgard posted Thu, 29 March 2012 at 9:46 AM
Attached Link: US Paratrooper
There is one character for Vincent Parker where the clothes are modelled directly onto the body, the US Paratrooper, available at Vanishing Point. That figure uses all the Vincent face maps, poses, etc, but is also a totally standa lone figure that doesn't require you to own Vincent.The reason development was stopped on Vincent Parker had to do with the sale of Vanishing Point products to Renderosity, and my leaving Vanishing Point, nothing to do with the figure, he is a really great figure, especially if you are animating, which is what he was really built for, but he works well in still renders.
Your specialist military, sci-fi, historical and real world site.
mrsparky posted Fri, 30 March 2012 at 8:36 PM
Well he certainly ain't dead Jim :) VP has released a new figure based off the VP guy base... http://www.vanishingpoint.biz/productdetail.asp?productID=2184 Plus permission has been given for a bunch of zbrush folks to work on the base mesh in two ways. 1. Sculpting new heads-body parts within zbrush. 2. Using scans from Zil's 3dscanner and combining them with the base mesh to form things such as animrophic creatures. ..both of which means the potential here for some amazing new monsters is well..pretty amazing :) Obviously if someone wanted to critique this approach. 1st thing they'd say... "But he's low poly and zbrush models and 3dscans are not." Normally that would be right, but not here. This is a way different approach. For the figures based off VP guy, these will be kinda like Daz's mil figures, the majority of the body mesh will remain light and the head will have more detail. I'm not going into the how-2 here, it's complicated and after 3 months and 12 people, theres still a few issues to resolve. But I can say it works. On the test meshes, the zbrush gurus have got 3dscans of 70-80b down to 5-7mb. They've kept great detail, got a nice clean poly-structures, no scan holes, have good mapping and grouping. Plus once it's all sorted then that knowledge will be made public for everyones benefit. Something thats never seen in the poserverse before.