ssgbryan opened this issue on Mar 27, 2012 · 26 posts
ssgbryan posted Tue, 27 March 2012 at 3:21 AM
I have been attempting to convert a outfit from V4 to GNDA2 via Wardrobe Wizard.
After a couple of false starts, I have managed to get the outfit converted with only one issue left.
See Attached image.
When I bend Anastasia's arm, the tunic moves with it. however the bend point for the tunic is farther down than the elbow of Anastasia.
I am stumped as to what I need to do next. Simply adjusting the X axis on the shoulder body part doesn't work.
Any suggestions would be greatly appreciated. I have been digging around in the manual, but I am not sure what I am looking for. For some reason, my copy of the user manual doesn't know what I am looking for.
PhilC posted Tue, 27 March 2012 at 4:25 AM
How does GND2A vary from GND ?
Thanks.
JoePublic posted Tue, 27 March 2012 at 5:39 AM
GND2 is based on V3.
GND4 is based on V4
GND2A is based on Alyson2
mihoshi1de posted Tue, 27 March 2012 at 7:00 AM
I don't know about her, but for my GND4 I needed to follow this tut video and add the fbm
http://www.philc.net/WW2_FBM/WW2_FBM.html
ssgbryan posted Tue, 27 March 2012 at 7:14 AM
Quote - How does GND2A vary from GND ?
Thanks.
What JoePublic said.
Looking at the tunic, it should be bending at the elbow. I think I need to do something with the joint editor, but I am not sure exactly what.
WandW posted Tue, 27 March 2012 at 8:12 AM
I would try selecting the tunic, and under the Figure Menu select Copy Joints From, and select Anastasia...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."ssgbryan posted Tue, 27 March 2012 at 8:51 AM
No joy.
Looking at the tunic and the arm, the shoulder on the tunic is longer than GNDA2's arm. At the middle of the tunic arm there are 2 indentions. This is where the the tunic bends on V4 (and the WW conversion for V3). See attached file.
On a separate note, I have no idea what where that little green spot behind the Tactical Officer came from.
JoePublic posted Tue, 27 March 2012 at 9:07 AM
"...where that little green spot behind the Tactical Officer came from."
It's a stray polygon that WW assigned to the wrong group.
If there's no visible hole in the tunic, assign a new material to it and make it transparent.
Otherwise fix the grouping of the converted object in a modeller.
hborre posted Tue, 27 March 2012 at 9:25 AM Online Now!
But Alyson2 is weightmapped, isn't she? I would go with WandW's suggestion.
WandW posted Tue, 27 March 2012 at 9:36 AM
He tried and it didn't work.
I'm surprised that the WW plugin didn't take care of it; the pants and boots look great. I take it the Anastasia plugin is being used?
Hopefully Phil comes back, and has something...dare I say...up his sleeve. If you want to try the joint editor in the meantime, I'd move the tunic's forearm/shoulder joint center up the arm...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."ssgbryan posted Tue, 27 March 2012 at 9:39 AM
I went with WandW's suggestion. It made no difference. The bend is still in the wrong place.
The attached image has from left to right
Sydney G2 - Weightmapped (courtesy of PhilC's script)
V3 Non Weight Mapped - Haven't gotten to it yet.
V4 Weight Mapped. (Third Degree Agna, Gunnr, Hrist, Mist, Nott, Gioia, etc characters are big girls.)
ssgbryan posted Tue, 27 March 2012 at 9:48 AM
Quote - He tried and it didn't work.
I'm surprised that the WW plugin didn't take care of it; the pants and boots look great. I take it the Anastasia plugin is being used?
Hopefully Phil comes back, and has something...dare I say...up his sleeve. If you want to try the joint editor in the meantime, I'd move the tunic's forearm/shoulder joint center up the arm...
I have been using WW since almost the begining & this is the first time it has had major issues.
You may be right about the joint editor. The joint editor has been very frustrating experience for me thus far.
On the other hand, if it was easy, I'd have figured it out by now.
hborre posted Tue, 27 March 2012 at 10:36 AM Online Now!
Currently, there is an effort to convert major characters to weightmapping, but this is requiring re-rigging and painting the weightmapping to the existing mesh. Not something that can be done overnight or a relatively short amount of time.
WandW posted Tue, 27 March 2012 at 10:48 AM
Just a thought; have you tried converting it to plain old Alyson 2?
To try the joint center adjustment, put using the side camera with her arm bent, open the Joint editor window (cntrl-shift-J) and grab the center of the cross-hairs and move them to where the joint should be. It should coincide with those on Anastasia, so you can select her to compare (just don't ajust her!). Also check the joint center locations with the front and top cameras. Then you can transfer it to the other arm using Symmetry.
If it doesn't work, there is probably a problem with the grouping.
hborre, He's using Phil's weightmapping script to weight map the characters. Not a great deal of improvement as is, but it opens the ability to easily adjust the maps. Rerigging from scratch is only needed if one intends to legally distribute the WM rig for a non-open-source figure...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."hborre posted Tue, 27 March 2012 at 11:21 AM Online Now!
That's true, but it would be a huge benefit if everything is "standardized" so everyone is working at the same level. But if distribution is not a final outcome, then standardization is not an issue.
PhilC posted Tue, 27 March 2012 at 6:06 PM
I've been out all day and am only back to this now.
Could you please tell me:-
The figure that the original costume was made for.
The exact names of the "from" and "to" figures selected in the Wardrobe Wizard GUI.
If the "to" figure contains weight maps did you select the option to copy them to the clothing?
If and only if you have the authority to .... please send me a copy of the original costume so that I can run it through here.
Thanks.
ssgbryan posted Tue, 27 March 2012 at 7:31 PM
Quote - I've been out all day and am only back to this now.
Could you please tell me:-
The figure that the original costume was made for.
The exact names of the "from" and "to" figures selected in the Wardrobe Wizard GUI.
If the "to" figure contains weight maps did you select the option to copy them to the clothing?
If and only if you have the authority to .... please send me a copy of the original costume so that I can run it through here.
Thanks.
The outfit is courageous for V4 at DAZ.
https://www.daz3d.com/i/shop/itemdetails/?item=6769
The WW settings were V4 to Anastasia (The WW files you made available to all of us.)
Yes, the copy weight maps was selected. That was what I messed up the first time I attemped to convert it. I deleted all files & forced a reanalysys.
I do not have the authority to send you the original file.
PhilC posted Wed, 28 March 2012 at 7:58 AM
This is the result of converting a test shirt from V4 to Anastasia_WW.
I'm not sure quite what you mean by, "The WW files you made available to all of us." Was that a beta copy? I'm not inferring that you have something that you shouldn't just that my memory in these things gets vague at times.
If you have purchased the Wardrobe Wizard support files for Anastasia then I'll be very happy to email you a current link to ensure that your files are correct. I can also send you this test shirt so that if required we can continue to sort out the issue using the same set of files.
PhilC posted Wed, 28 March 2012 at 8:00 AM
ssgbryan posted Wed, 28 March 2012 at 12:24 PM
Quote - This is the result of converting a test shirt from V4 to Anastasia_WW.
I'm not sure quite what you mean by, "The WW files you made available to all of us." Was that a beta copy? I'm not inferring that you have something that you shouldn't just that my memory in these things gets vague at times.
If you have purchased the Wardrobe Wizard support files for Anastasia then I'll be very happy to email you a current link to ensure that your files are correct. I can also send you this test shirt so that if required we can continue to sort out the issue using the same set of files.
Poor word choice after being up for 39 hours.
The one I bought off your website was what I was talking about. The readme is dated 28 Dec 2011. The file dates are between 30 Nov 11 to 26 Dec 11.
My email is hbryan1@elp.rr.com
I suspect I'm going to have to play with the joints.
PhilC posted Wed, 28 March 2012 at 12:47 PM
Email with fresh download link sent.
Going back to your first image. Could you please select the tunic's right forearm, open the joint editor, select the bend joint and the option to view vertices. Then do a screen shot and post that. I'll see if I can spot something.
Thanks.
ssgbryan posted Wed, 28 March 2012 at 1:07 PM
Here you go....
PhilC posted Wed, 28 March 2012 at 4:00 PM
Two things to try.
From what you have there click the Delete button to remove the current weight map. The joint should revert back to the simple angled joint planes. Does anything change?
Convert again this time select the option to "regroup all" Does anything change?
Thanks.
shvrdavid posted Wed, 28 March 2012 at 7:30 PM
I would check the cr2 and see if there is a conforming endpoint problem in the cr2.
Not sure why, but certain things are worse than others when that happens.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
ssgbryan posted Wed, 28 March 2012 at 8:10 PM
1) Yes, the bend moves back to where it should be.
Thank you for your help on this.
PhilC posted Thu, 29 March 2012 at 2:35 AM
OK great :)
My conclusion is that the grouping in weight mapped clothing is more critical and should closely match that of the figure.