bloodsong opened this issue on Mar 27, 2012 · 4 posts
bloodsong posted Tue, 27 March 2012 at 11:19 AM
heyas;
so i have this armor with shoulder/elbow/knee pads, and i thought... hey! i should paint the entire pad in 50% weight, so like when the elbow is bent at 90 degrees, the entire elbow pad rotates around 45 degrees! sounds smart, right?
yeah, any help on how to make that a reality? the only 'solid' colour i can get on the entire elbow pad is 0% (no dots). i 'fixed' the joint X arms so the two green arms are on top of each other, and the two red arms are, as well. so theoretically, the base joint parameters shouldnt be affecting the joint. (yeah, right.) so the elbow pad is a gradient from green to orange. when i try to 'add' or 'subtract' weight from any part of it... nothing happens.
today, i just tried the shoulder pad. this time, i could get something besides a gradient painted on it (no idea what i did differently), but now i have patches of red dots in the green field.
okay, just tried starting with the whole thing solid green, and painting it down from there, but i can't get the yellow dots to turn green at all. i'm painting at magnitude 1, it doesn't get any stronger than that.
the way i read the manual, 'add' means 'make more green' and 'subtract' means 'make more red.' ainnit? ::sigh::
i know this is a new tool in poser and is bound to be primitive, but... !!!
alternately, does anybody know of a way to import joint weight maps from lightwave or blender? actually, i've never tried either programs weight map painting tools -- are they any more controlled?
gah!