NT110 opened this issue on Mar 30, 2012 · 7 posts
NT110 posted Fri, 30 March 2012 at 11:47 PM
So here is the situation:
I spent DAYS creating a dress in Marvelous Designer 2 and want it to be a conforming outfit for V4. I made one other conforming outfit using MD2 before, but the sleeves on this dress are very wide, while the previous outfit was fairly narrow (see pic to see what I mean by "wide sleeves").
Currently, I have it so that the dress conforms to V4, but when I move V4's arms in certain ways, some parts of the sleeves refuse to move (see pic).
So, here is what I did up until this point:
Exported the obj file from Marvelous Designer 2 (MD2).
I used AutoGroup Editor to add groups to my dress based on V4.
I made the following groups: Chest, Abdoman, Hip, R/L Collar, R/L Shoulder, R/L Forearm, and R/L Hand (since the dress covers the hands).
I tried two methods: 1) I used a donar dress because it also had additional bones to allow me to move the skirt portion of the dress to accomodate for the movement of V4's legs. 2) I also used V4 herself as the donor.
Both methods give me slightly different LOOKING issues, but the problem is exactly the same: not ALL of the sleeve is moving with V4!!!!
PLEASE HELP!
If anyone could help me out here, I would REALLY appreciate it!
I am still a noob at rigging, which is why I was using AutoGroup Editor and Quick Conform, which I thought would do all the work for me. I have looked at SEVERAL online rigging/boning tutorials, but they are all a little too advanced for me.
Also, I learn by DOING and not so much by only READING, so I would REALLY appreciate it if someone could maybe give me step-by-steps on what I need to do here. (tell me where things are in the Setup room, what dials mean, etc).
Can anyone help me fix my problem so that in the future, if I run into this sort of headache, I will know what to do?
I await anxiously for any help.