Forum: Poser - OFFICIAL


Subject: OptiTex/Genisis Daz models....is it mesh?

operaguy opened this issue on Apr 07, 2012 · 10 posts


operaguy posted Sat, 07 April 2012 at 2:31 PM

I am always on the lookout for great clothing mesh with execellent texture maps. No morphs or conforming needed, as I am interested only in if it is a good candidate for dyanmics in Poser.

Like this ....

http://www.daz3d.com/i/shop/itemdetails/?item=14257

But is that mesh? If I purchase will I get actual .objs and .jpg texture maps?

I am not into the Studio/reality/genisis/opti world so have never found out "the hard way."

::::: Opera :::::

 


WandW posted Sat, 07 April 2012 at 2:54 PM

There will be jpeg textures, but no .obj.  You will need to export it as an obj from Studio.

 

EDIT; grab one of the free ones and give it a try...

http://www.optitex-dynamiccloth.com/FreebieDownload14.php

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wolf359 posted Sat, 07 April 2012 at 2:58 PM

I imagine "opti-whatever" users over at the Daz forums might know for sure how to best export them from DS

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operaguy posted Sat, 07 April 2012 at 3:01 PM

k thanks


vintorix posted Sat, 07 April 2012 at 6:35 PM

 operaguy,

If you install in Daz and export an obj you will get a mesh of tris. 'Untriangle' and you will have one ugly quad mesh. None of which fulfill your quest for
"great clothing mesh with excellent texture maps". They need to be (precisely as in Marvelous Designer) retopologized before use.

Boring mesh = Boring material/texture.


operaguy posted Sat, 07 April 2012 at 6:52 PM

not subscribed to marvelous designer, I use Mesh Lab.

http://meshlab.sourceforge.net/

If still interested I'll try one of the freebies first

not sure if it is worth the trouble of having to install and manipulate the daz studio thing just for this, however.

 

::::: Opera :::::


vintorix posted Sat, 07 April 2012 at 7:00 PM

To illustrate,
Dowload the obj file "Jacket.zip" from
http://dl.dropbox.com/u/10255731/jacket.zip

A file that is properly hand-topologized for optimal texture. Feel free to drop any picture on this mesh and tweak the tiling, scale and offset for astonishing results.


WandW posted Sat, 07 April 2012 at 8:40 PM

I think these will work in DS3, if you don't wish to introduce DS 4...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

heddheld posted Sun, 08 April 2012 at 4:10 AM

@vintorix nice work on the retoppo(have seen MD meshes lol) what proggy did u use?? and how did you do the uvmap? looked aweful in hexagon but does look great with a pic on , so YES I was astonished  great stuff!!

vintorix posted Sun, 08 April 2012 at 11:43 AM

 

 "so YES I was astonished"
 
 And yes, I expected you to be! ;) The trick is both in the mesh and in the UV map.

"uvmap looked aweful"
After the material/texture is decided upon a normal UV map must be created for distribution. The easiest way to do this is to bake the texture in your modeling application.

Here is one more example (created from the unedited picture in the upper right corner)

 I used Cinema 4D but that is not important.