thinkcooper opened this issue on Apr 10, 2012 · 94 posts
thinkcooper posted Tue, 10 April 2012 at 6:58 PM
**http://poser.smithmicro.com/updates.html
**My apologies for the quietness of late. We've been working on a few time-consuming projects behind the scenes, the first of which being this really big Service Release 2.0 for Poser 9 and Poser Pro 2012. April and May are going to be busy months for us, we have two characters in the works, Poser 9 Japanese was just released in... wait for it... Japan, and by mid-May we should have the German version complete and available.
Here's the Read Me info, there a lot there. My apologies for long read. But it might be worth checking out to find more than a few nuggets in there. Note - SR2 includes all the new fixes and improvements below as well as everything from SR1. SR2 will update either the shipping version of Poser 9 and Pro 2012 or the SR1 updated versions as well.
Cheers,
Steve Cooper
Poser Product Manager
READ ME INFO
Smith Micro Software, Inc. and the Poser team are pleased to announce that the Poser Pro 2012 Service Release 2 (SR2) is now available for both Mac OS X and Windows. SR2 will update your non-beta version of Poser Pro 2012 English to the latest version.
SR2 offers several enhancements and addresses known issues present in the following areas:
• General performance and stability updates and improvements
• Content Library improvements
• Face Room improvements
• Cloth Room improvements
• Preview Rendering improvements
• Final Rendering improvements
• Animation improvements
• Rigging/Figure Set-up improvements
• PoserPython improvementsIn order to download Poser Pro 2012 SR2 or receive technical support for the product, you must have registered your Poser Pro 2012 application serial number. If you have not yet done so, please register now at http://www.smithmicro.com/support/product-registration.aspx
With your registered Poser Pro 2012 serial number, you can access and download SR2 at http://poser.smithmicro.com/poserproupdates.html
thinkcooper posted Tue, 10 April 2012 at 7:00 PM
SR2 Enhancements and Fixes, by Category
General
• Improved handling of floating point input in popup text entry fields
• Added ability to override keyboard accelerators with keyboard-layout specific Poser.xrc (e.g. PoserKBGerman.xrc)
• Further improved behavior of color picker (Mac OS X only)
• Importing a scene with cloth simulations now doesn't clear the caches of cloth simulations that are already in the scene
• Corrected calculation of Point At in some IK/dependency situations
• Cut/copy/paste keyboard shortcuts are now enabled in system text fields such as those of a file dialog (Mac OS X only)
• Action buttons (e.g. Render, Area Render, etc) are now right-aligned in Scene/Render palette when in Render tab
• Improved responsiveness of WebKit-based palettes (Content room, Library, Project Guide; Mac OS X only)
• Can now cancel drag/drop operations by hitting 'escape' key
• Fixed problems when parsing non-ansi names in content files
• Fixed case where center-of-mass actors were created with the wrong parentage when figures did not have them explicitly created.
• Now saving/loading Preview Depth Bias to PZ3
• Removed serial number display from splash screen. Please access serial number via Help > About or Help > Personalize.
• Fixed case where importing OBJ with an Offset value resulted in subsequent imports applying the same offset even if option was not checked
• Now adding to existing parameter groups when applying pose file, avoiding re-creation of group if pose contains new channels
• Orthographic cameras now behave properly with space mouse
• Injection poses read into wrong figure would change first existing target parm when matching parm not found.
• Now storing actor/parameter/figure names internally as arbitrary length strings (previously had 32 byte limit)
• Clicking on the resize widget for Point At no longer causes the palette to disappear.
• Group nodes in injection files are now handled properly without deleting or duplicating existing groups
• Fixed naming of shadow cameras to match light number upon importing scene
• Fixed case where editing parameter value while visibility channel present in scene would cause instability
• Improved accuracy of drag/drop of items to Poser's Preview panel
• Improved parameter manipulation performance when visibility channels are present in scene
• Fixed opening scene by double-clicking file (Windows only)
• Fixed multithreaded bending calculation problem that could cause instability (Windows only)
• Fixed case where large sound files would cause instability. Restored preview sound blips while scrubbing (Mac OS X only).
• Now preventing script error dialogs in Content Room (Windows only)
• Fixes incorrectly specified primaryDeformers when reading content
Content Library***
• Now automatically negotiating alternative port number if default library communication port is occupied (Windows only)
• Improved consistency of file search when loading scenes and other content.
• Improved look of panel that appears in place of Content Library when system does not have Flash plugin installed
• Non-ascii characters in folder names now show up properly in Content Library
Face Room***
• Now displaying warning if duplicate Face room database files are encountered upon launch, avoiding silent exit
Cloth Room***
• Improved stability in Cloth room
Preview Rendering***
• Can now zoom in the Preview window with the mouse scroll wheel (configurable in General Preferences > Interface)
• Gamma node now previews correctly in OpenGL
• Realtime depth map shadow bounding box now includes morphed vertices, eliminating some shadow artifacts
• Line width settings now properly stored in preferences when preferred scene is saved
Final Rendering***
• Subsurface Scattering: Enabled Scatter_Group to allow specification of distinct groups, avoiding artifacts occurring in conjunction with indirect light. We recommend grouping occluded surfaces in close proximity to visible surfaces into groups distinct from those surfaces.
• Fixed a rare occurrence of black squares when using the Custom_scatter node
• Fixed certain grid artifacts when combining displacements with very strong bump maps
• Improved accuracy of bump maps seen through refractions
• Improved accuracy of bump maps seen in reflections
• Fixed case where rendering in Queue Manager lead to unexpected shading results or objects omitted from final image
• Corrected scaling of background image when rendering
• Improved accuracy of Ambient Occlusion in conjunction with strand based hair (requires additional computation effort that might affect performance)
• More robust handling of corrupt MIP map files
Animation***
• Fixed problems involving undo of keyframe changes to a layer
• Frame number in Animation drawer palette was not updating with Graph palette frame changes
• Animation playback can now be stopped when using a Wacom tablet
• Fixed problem when resizing Add Constraint dialog
• Make Movie: Fixed instability upon exporting Quicktime movie with sound (32-bit Mac OS X only)
• Fixed text drawing in Animation Palette when system text is set larger than default (Windows only)
Rigging/Figure Set-up***
• Symmetry of leg will now recurse from foot down so toes are included
• Fixes pick-switching in some weight painting cases
• Fix for symmetry of smoothscale weight maps
• Fixes for editing of smoothscale deformers affecting more than one actor. Might require re-adding affected actors to propagate.
• Fixed case where figure would load with missing body parts after applying skeleton of figure to static mesh in Setup room
• Joint Editor: End points now display for parts with more than one child
• Enabled editing of falloff zones selected via right-click context menu
• Joint Editor: Now updating joint zone after manipulating preview dial
• Newly created sphere zones should work upon creation now.
• Setup room: Fixed cases where deleting bones would cause instability
• Fixes weight map transfer problems when loading figures in setup room. Multiple attempts will now work.
• Weight map data on body parts with no geometry are cleared out when writing files now.
• Improved smoothing of bulge maps that include extra body parts.
• Fixed case where undoing bone changes with weight maps would cause instability
• Fixes deletion of bulge maps shared by more than one body part
• Fixed non-display of bones if body part has empty geometry
• Improved quality of weight map transfer between figures
• Renaming bones with a space could cause improperly named joint channels
• Fixed case where undoing bone changes with weight maps would cause instability
• Improved Weight map transfer during symmetry
• Added message to symmetry dialog noting that joint zone copying is not undoable
• Joint Editor: Fixed SmoothScale GUI layout problems
PoserPython***
• Introduced new Python methods for creating, editing and deleting value operations (dependent parameters)
• poser.Scene().CurrentActor() now returns None when no actor is selected
• ListFiles.py now also lists PMD files used
• Changed behavior of SetConformTarget() method, now conforms figures in the same fashion as drag & drop via library GUI
• Added [Set]MatchEndpointsWhenConforming(), [Set]IncludeMorphsWhenConforming(), [Set]IncludeScalesWhenConforming() methods
• Strings returned by Python functions are now Unicode (of type types.UnicodeType instead of types.StringType)
PoserFusion***
• PoserFusion for LightWave 3D: Re-enabled locating missing Poser scene file for LightWave-hosted scene
**
Known Issues**
• If the Joint Editor is too narrow to display all controls while in its minimum position, select 'Launch to factory state' on the General Preferences Interface tab or delete your custom preferences and open the new default UI. Then arrange your UI as desired.
• When exporting bump maps with COLLADA format, you may need to update to a recent version of Photoshop to read bump maps as written by Poser.
**
Previous SR1 Enhancements and Fixes, by Category**
General***
• Added a new conform option on Body actor to force end point matching. Enable to work around conforming issues with legacy content.
• Added Edit > Copy Picture functionality (Mac OS X only)
• Enabled comma as decimal separator for actor properties and parameter settings
• Enabled Hide Actor context menu item
• Enabled Orbit Selected mode for 3D input devices. Holding Shift key limits motion to rotation, holding Control key limits to translation.
• Fixed an issue where certain cameras could not be controlled by the Space Mouse
• Newly created cameras now more functional when manipulated with 3D input device
• Optimized preview performance when using 3D input device to move camera with object parented to it
• Figures with IK load into scene obeying IK settings as saved to library
• Improved robustness of external binary morph handling
• Morphs now work on additional instances of the same morphing prop in the scene
• Fixed case where injecting morph targets to a figure stored in the library with binary morph targets would lead to losing injected morph targets upon saving scene
• Fixed case where injecting, removing, and re-injecting morph pose set that included valueOps was duplicating value ops
• Fixed case where light intensity parameter values greater than 100% would be limited to 100% after rendering
• Fixed case where light scale parameter values greater than 100% would be limited to 100% upon opening a saved scene
• Enabled import of 3DS and LWO files from paths with non-ASCII characters
• Synchronized set of supported video codecs for import with set of codecs for export
• Fixed case where line breaks would be inconsistent in exported OBJ files due to NaN vertex normal values
• Now allowing to select objects parented to grouping object for export
• Fixed cursor display issues (Mac OS X only)
• Fixed cursor flickering (Mac OS X only)
• Help > Personalize no longer returns error on entering valid serial numbers
• Improved dynamic hair collision accuracy
• Color picker now closes when mouse is clicked outside of its window (Mac OS X only)
• Improved color picker reliability (Mac OS X Leopard only)
• Now displaying bitness of Poser Pro executable in title bar
• Now suppressing 'Deleted stale lock file...' message on launch.
• Now updating cameras pointed at current actor or certain body parts on figure change. Fixed case where wrong figure would be chosen.
• Resolved instabilities in Wardrobe Wizard
Content Library***
• Drag and Drop from Scene category now imports library scene content into current scene
• Enabled display of items with name containing '%' or '#' character
• Improved cursor visibility in Library (Mac OS X only)
• Improved responsiveness of embedded Content Library (Mac OS X only)
• Improved responsiveness of external Content Library (Mac OS X only)
• Now offering to include value parameter information on Body actor upon adding pose to library
• Now showing 'check privileges' warning dialog when attempting to add Runtime library with missing category folders from read-only location
Material Room***
• Enhanced OpenGL preview of custom_scatter node
• Improved granularity of Ks (Ks_Microfacet node), Scale (Scatter node) and IOR (Fresnel Blend node) parameter dials
Preview Rendering***
• Fixed indication of currently selected actor
• Fix for interactive display of spot shader node
• Fixed case where loading texture for Preview would fail
• Fixed case where textures would load upside down if the Preview Texture Resolution is set to >512 before loading texture
• Improved preview of image map node
• Improved quality of real time shadow maps on certain hardware
• Improved refresh performance when switching between rooms
• Improved refresh performance when switching from render window to preview window. OpenGL shaders and textures no longer need to reload after a render.
• Improved stability on launch (Intel GMA graphics chipsets only)
• Shadows toggle in document window now allows choosing between four shadow display options (drop and realtime depth map shadows)
• Optimized preview performance when using Space Mouse to move camera
Final Rendering***
• 3D Motion blur now properly supports geometry switching
• Improved accuracy of 3D motion blur when camera is moving
• Area Render selection in Render Tab now draws correctly (Mac OS X only)
• Fixed artifacts where textures could go missing when rendering with a large number of threads
• Fixed case where access to render cache would fail due to non-western characters in cache path, resulting in empty Render tab
• Improved ray tracing performance in certain scenarios
• Improved rendering of shadows for transparency maps in IDL
• Improved rendering of subsurface scattering when lights have shadow strengths over 1.0
• Improved stability of Subsurface Scattering computation
• Improved robustness of Subsurface Scattering computation
• Now correctly handling normals when NormalsForward is enabled in conjunction with Ambient Occlusion, fixing case where mesh would become visible in occluded area
• Rendering in Background: Now maintaining correct order for caching rendered image and actually rendering it, fixing case where rendering would be skipped
Animation***
• Corrected preview of animation resulting from constraint channel relationship, after reloading scene
• Enabled undo for deletion of constraints
• Corrected start and end frame handling for animation layers
• Enabled undo for modifications to animated joint centers
• Improved key frame copying performance.
• Selecting top row in Animation palette now selects entire figure again
Queue Manager***
• Now computing indirect light and subsurface scattering in correct order
• Queue Manager now renders scenes viewed from the face camera in scenes with multiple figures correctly
• Fixed infinite loop that could occur with ray traced shadows and strand-based hair
Rigging/Figure Set-up***
• Enabled dependent parameter support for Bulge joint parameter values
• Improved transfer of rigging information between meshes
• Now disabling vertex weight painting if no weight map zones are present
• Enabled redo of merging zones after painting vertex weight map
• Now refreshing view after undo of vertex weight map painting
PoserPython***
• Enabled poser.Scene().CopyToClipboard() (Mac OS X only)
• Exposed parm.AddZone() method. Passing kZoneTypeCodeMERGEDWEIGHTMAP allows automated creation of merged weight map.
• Fixed case where collectSceneInventory would miss some referenced files
• Fixed case where wxPython error would cause instability upon exiting Poser
• Improved OpenGL preview of material collections loaded by Python scripts
• Improved stability when handling wxPython error resulting from attempt to set menu as submenu that is already a submenu of some menu
• Improved stability of callbacks
• Enabled ClearUpdateCallback()
• Added poser.Arch() to enable scripts to identify bitness
Documentation***
• Added missing Reference manual pages (496, 497)
• Corrected area render caption in Reference manual
• Corrected Reference manual information on adding runtime libraries. Documented creation of directories.
• Corrected typo in Reference manual
• Removed erroneous reference to Tutorial manual
lesbentley posted Tue, 10 April 2012 at 8:37 PM
Thanks for the info. It's appreciated that you are taking the time to keep us informed. Sounds like the folks at Smith Micro have been busy doing good work!
SteveJax posted Tue, 10 April 2012 at 9:00 PM
The Smith Micro Website isn't accepting my Upgrade Serial number. Most likely because I bought through CP. Is there a CP download link for the SR2?
WandW posted Tue, 10 April 2012 at 9:12 PM Online Now!
You fixed my Bug! And a few others too...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."SteveJax posted Tue, 10 April 2012 at 9:17 PM
Disregard my last post. Doh! I was using the wrong serial number.
SaintFox posted Tue, 10 April 2012 at 10:00 PM
Yep, that's a lot of improvement and I see you fixed some issues I stumbled over. :thumbupboth: Thanks for keeping us up to date - running now to get my SR2!!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
JohnDoe641 posted Wed, 11 April 2012 at 1:20 AM
Whoa, that's a nice list of fixes/improvements! Thanks. :D
ghostman posted Wed, 11 April 2012 at 1:56 AM
Nice work. Thanks. :biggrin:
"Dream like you'll live forever. Live like you'll die tomorrow."
monkeycloud posted Wed, 11 April 2012 at 4:08 AM
Excellent - many thanks for this update, to all involved. Especially all the OS X performance tweaks.
Cheers ;-)
Mazak posted Wed, 11 April 2012 at 7:46 AM
Some nice improvements and fixes, thank you for that!! But I hope in future some more things in Cloth room will come. Like Marvelous-Designer-3D show us.
Mazak
Tomsde posted Wed, 11 April 2012 at 8:59 AM
I am happy for this and can't wait to see the new characters released you were talking about. I wish we could at least get a little preview.
Does the Japanese Poser ship with different figures?
thinkcooper posted Wed, 11 April 2012 at 10:33 AM
Quote - I am happy for this and can't wait to see the new characters released you were talking about. I wish we could at least get a little preview.
Does the Japanese Poser ship with different figures?
Interesting question. The Japanese version of Poser includes the same content as in the English version. Our Japanese partners have in the past included a unique figure, but this time around are going with the stock content.
FWIW? One of the biggest jobs in Poserdom aside from delivering Poser itself? Delivering Poser J and Poser DE. Yikes! IEach version includes a fully translated set of documentation (over 800 pages in the manual) translated voice overs in the videos in the included Quick Start tutorials, translation of every UI element, field, dialog, and even some content. Enormous job. But it's what we do in the world of supported software, with every version we've ever released.
Now that we got that out of the way, back to working on new stuff!
Tomsde posted Wed, 11 April 2012 at 10:36 AM
BTW I've loved the new Poser tutorial videos you've put out recently, please supply more, I learned a lot about lighting I didn't know from the most recent series.
thinkcooper posted Wed, 11 April 2012 at 10:48 AM
Quote - BTW I've loved the new Poser tutorial videos you've put out recently, please supply more, I learned a lot about lighting I didn't know from the most recent series.
Thanks! We are working with Charles to do a full series of training videos over the course of the year to fill this much needed gap.
EClark1894 posted Wed, 11 April 2012 at 10:57 AM
Yes! The ability to zoom in with the mouse wheel was one of those improvements i asked for in the next version of Poser! Who says SM doesn't listen to what we want?!!!
Tomsde posted Wed, 11 April 2012 at 12:10 PM
Wow, that's great, it's a feature I've always wanted to have in Poser.
12rounds posted Wed, 11 April 2012 at 1:38 PM
So ... exactly how am I supposed to get the SR2?
I get to the updates page, click on the update, get asked for my serial number, enter my number, press continue and I get an error message saying:
We’re sorry, we were unable to verify your serial number. Please try again, or refer to our Serial Number FAQ in the Support Area. results:0 Serial Number is marked - check status. Not exactly helpful: "check status". What's that suppose to mean?
mysticeagle posted Wed, 11 April 2012 at 1:47 PM
the camera fix makes me a happy bunny,
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
12rounds posted Wed, 11 April 2012 at 2:05 PM
Ok. Downloading now. For some reason my number was accepted after I waited for about 15 minutes or so.
A nice big bunch of fixes - thanks to SM for that!
paganeagle2001 posted Wed, 11 April 2012 at 2:11 PM
Any hints on the new figures????
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Byrdie posted Wed, 11 April 2012 at 2:13 PM
Very good fixes, thank you. But still no fix for my problem -- all the library fonts & parameter dials are too tiny to read. I get eyestrain from squinting at it and the things I've tried so far with adjusting both my Poser & Win 7 preferences have all failed. Even updating my graphics card drivers didn't help. I must be doing something wrong but for the life of me I can't figure out what.
hornet3d posted Wed, 11 April 2012 at 2:24 PM
OK I have done something wrong in that, after loading SR2, everything is back a default.
When installing I chose the middle option of backing up my preferences, does anyone know where these are backed up to? Failling that which is the quckest way to get back to somewhere close to where is was as in getting my interfact windows docked correctly.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
WandW posted Wed, 11 April 2012 at 2:55 PM Online Now!
Quote - Very good fixes, thank you. But still no fix for my problem -- all the library fonts & parameter dials are too tiny to read. I get eyestrain from squinting at it and the things I've tried so far with adjusting both my Poser & Win 7 preferences have all failed. Even updating my graphics card drivers didn't help. I must be doing something wrong but for the life of me I can't figure out what.
I'd like to know the answer to this for the opposite reason; my library fonts are a bit to big on my new monitor...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."uli_k posted Wed, 11 April 2012 at 3:45 PM
Quote - When installing I chose the middle option of backing up my preferences, does anyone know where these are backed up to? Failling that which is the quckest way to get back to somewhere close to where is was as in getting my interfact windows docked correctly.
The installer moves away your custom preferences if you select that option. They get renamed with a time stamp (time of installation). To get your prefs back, please do the following:
[1] For geeks: %AppData%Poser Pro, or %AppData%Poser if you're running Poser 9
hornet3d posted Wed, 11 April 2012 at 3:53 PM
Thanks uli_k, just what I needed and saved me so much work. - Now it all looks just as I like it.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
toastie posted Wed, 11 April 2012 at 4:26 PM
Quote - Yes! The ability to zoom in with the mouse wheel was one of those improvements i asked for in the next version of Poser! Who says SM doesn't listen to what we want?!!!
Yay! Me too. At last no more wheeling furiously and wondering why nothing's happening...... ;)
DarksealStudios posted Wed, 11 April 2012 at 11:21 PM
Me personally....... a figure I was working on was awesome... then I installed the patch. Today the materials are acting up and cannot get them back to the way they were... everything looks fine in poser 6, 7, 8, 10...12pre patch but when it comes to 12-sr2 I'm getting some kind of weird negative looking effect on the skin I'm using. I've been trying to fix it for hours now. I don't want to hijack the thread, just want to let peeps know I'm having a new issue that I didn't have yesterday.
SteveJax posted Wed, 11 April 2012 at 11:27 PM
Quote - Me personally....... a figure I was working on was awesome... then I installed the patch. Today the materials are acting up and cannot get them back to the way they were... everything looks fine in poser 6, 7, 8, 10...12pre patch but when it comes to 12-sr2 I'm getting some kind of weird negative looking effect on the skin I'm using. I've been trying to fix it for hours now. I don't want to hijack the thread, just want to let peeps know I'm having a new issue that I didn't have yesterday.
No offense, but that sounds like an issue that deserves it's own thread with pictures of what the heck you're talking about.
Tomsde posted Thu, 12 April 2012 at 12:33 AM
Have you tried the SreeD preview? I had something like that happening pre-patch when lights wint AO were in the scene, but it looked okay under SreeD.
MistyLaraCarrara posted Thu, 12 April 2012 at 8:20 AM
is there an official place for Feature Requests?
i would sooo luv to be able to keyframe guide hairs and/or save poses for dynamic hair.
It would be feature for animations, instead of always having to calculate.
Thanks!
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EClark1894 posted Thu, 12 April 2012 at 11:06 AM
I started a thread over at RuntimeDNA for features I'd like to see in the next Version of Poser. ThinkCooper has read it in the past. Hopefully, he's still scouting it out.
Anthanasius posted Thu, 12 April 2012 at 11:37 AM
How do you want create realistics renders like this ?
The positive thing, poser is not expensive, we cant have butter and money butter ...
May be in SR 8 ... or 9 ...
Génération mobiles Le Forum / Le Site
EClark1894 posted Thu, 12 April 2012 at 12:29 PM
I honestly don't know if this has anything to do with the update, but just thought I'd mention it... I made a bodysuit for Anastasia then tried to conform it. Everytime I tried to copy the joint zones from Alyson, poser would crash. This was after I had loaded the update, and I'd never had the issue before.
ssgbryan posted Thu, 12 April 2012 at 1:09 PM
Quote - I honestly don't know if this has anything to do with the update, but just thought I'd mention it... I made a bodysuit for Anastasia then tried to conform it. Everytime I tried to copy the joint zones from Alyson, poser would crash. This was after I had loaded the update, and I'd never had the issue before.
Ok, so it isn't just me.
I am having the exact same problem with Wardrobe Wizard.
I am submitting a bug report. I would recommend that you also do it.
ssgbryan posted Thu, 12 April 2012 at 1:55 PM
I got a response from SM tech support.
There were some minor changes to Alyson 2 to improve rigging. They are looking into it.
Miss Nancy posted Thu, 12 April 2012 at 3:34 PM
anthan, post the procedural used for your wall mirror SVP.
kalrua posted Thu, 12 April 2012 at 5:00 PM
Quote - The only bug i would like to see disappear is always present ... Reflect dont reflect blur reflexion ... :cursing:
How do you want create realistics renders like this ?
The positive thing, poser is not expensive, we cant have butter and money butter ...
May be in SR 8 ... or 9 ...
Blur reflect, motion blur and motion shadow blur.
[URL=http://imageshack.us/photo/my-images/840/blurblurblur.jpg/][IMG]http://img840.imageshack.us/img840/71/blurblurblur.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
Anthanasius posted Thu, 12 April 2012 at 5:05 PM
Quote - anthan, post the procedural used for your wall mirror SVP.
Nothing special
reflect node connected to alt-diffuse, all the others parameters to 0
Génération mobiles Le Forum / Le Site
WandW posted Thu, 12 April 2012 at 5:31 PM Online Now!
Quote - is there an official place for Feature Requests?
Hi Lara,
You can file a support ticket with "Feature Suggestion".
BTW, I'm going to be in NYC this weekend, camping. It's not a protest, :lol: there is a Scout camp on Staten Island. We and the Boys will take the Ferry to Manhattan to sight-see...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."DarksealStudios posted Thu, 12 April 2012 at 7:02 PM
To SteveJax and Tomsde: I have created my own thread and solved my issue.... here: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2847642&page=1#message_3917078
To everyone else curious, without trying to hijack thread....
the New poser 2012 Sr2 update does not handle and Jpg images saved in photoshop under the "Scanline" setting. This was not an issue before the update. So, if you encounter your materials turingin black in the render, but it looks fine in the preview, you must open your texture in photoshop and save under Baseline ("standard").
That is all. Only messed up 2 days of work for me... back to work now eveyone.
GeneralNutt posted Thu, 12 April 2012 at 8:01 PM
Quote - > Quote - When installing I chose the middle option of backing up my preferences, does anyone know where these are backed up to? Failling that which is the quckest way to get back to somewhere close to where is was as in getting my interfact windows docked correctly.
The installer moves away your custom preferences if you select that option. They get renamed with a time stamp (time of installation). To get your prefs back, please do the following:
- Shut down Poser
- Go to c:Users
AppDataRoamingPoser Pro [1] - Move away ‘9’ and rename the latest time stamped folder (e.g. ‘9_2012_04_11 6_06_06 AM’) to ‘9’
- Restart. Everything should look like before updating.
[1] For geeks: %AppData%Poser Pro, or %AppData%Poser if you're running Poser 9
Thank You so much for this.
EClark1894 posted Fri, 13 April 2012 at 11:07 AM
Quote - > Quote - I honestly don't know if this has anything to do with the update, but just thought I'd mention it... I made a bodysuit for Anastasia then tried to conform it. Everytime I tried to copy the joint zones from Alyson, poser would crash. This was after I had loaded the update, and I'd never had the issue before.
Ok, so it isn't just me.
I am having the exact same problem with Wardrobe Wizard.
I am submitting a bug report. I would recommend that you also do it.
Submitted.
thinkcooper posted Fri, 13 April 2012 at 11:24 AM
Quote - > Quote - > Quote - I honestly don't know if this has anything to do with the update, but just thought I'd mention it... I made a bodysuit for Anastasia then tried to conform it. Everytime I tried to copy the joint zones from Alyson, poser would crash. This was after I had loaded the update, and I'd never had the issue before.
Ok, so it isn't just me.
I am having the exact same problem with Wardrobe Wizard.
I am submitting a bug report. I would recommend that you also do it.
Submitted.
We're having a post release QA meeting this morning and will be talking about this.
3doutlaw posted Fri, 13 April 2012 at 11:31 AM
I loaded up SR2 about an hour ago, and have had 3 crashes since this morning. Is there a log or details I could gather to submit to SM?
The last time it happened when double clicking an item in Shaderworks Advanced figure manager, but it is not repeatable.
thinkcooper posted Fri, 13 April 2012 at 11:33 AM
Quote - I loaded up SR2 about an hour ago, and have had 3 crashes since this morning. Is there a log or details I could gather to submit to SM?
The last time it happened when double clicking an item in Shaderworks Advanced figure manager, but it is not repeatable.
Our support team are the best place to start. But I'll update engineering and get back to you later this morning. Thanks for letting me know BTW.
EClark1894 posted Fri, 13 April 2012 at 11:37 AM
I do love the mouse wheel zoom though, Coop! I hope you're planning to move other camera controls to the mouse as well like panning and tilting.
3doutlaw posted Fri, 13 April 2012 at 11:59 AM
Quote - Our support team are the best place to start. But I'll update engineering and get back to you later this morning. Thanks for letting me know BTW.
OK, I hate to bother them with a "it crashed" report without any details. I am in software myself, and that is like a support teams worst nightmare of a call. LOL! If I find a repeatable cause, I will let them know.
who3d posted Fri, 13 April 2012 at 12:02 PM
Quote - I do love the mouse wheel zoom though, Coop! I hope you're planning to move other camera controls to the mouse as well like panning and tilting.
Amen to that - using the mouse to manipulate the camera is SO much more comfortable to me now, from using modellers, than using the virtual trackball!
I ought to pay more attention to submitting bugs and feature requests. I'm told that joint centers don't conform, and while I don't know whether that's a bug or a lack of a useful feature, I'd love it to just "work" :)
thinkcooper posted Fri, 13 April 2012 at 12:06 PM
Quote - I do love the mouse wheel zoom though, Coop! I hope you're planning to move other camera controls to the mouse as well like panning and tilting.
I don't use one myself, but have you tried a SpaceMouse? It completely controls camera pitch, yaw, zooms and rotations, and we support it in Poser.
Glitterati3D posted Fri, 13 April 2012 at 12:11 PM
Quote - > Quote - I do love the mouse wheel zoom though, Coop! I hope you're planning to move other camera controls to the mouse as well like panning and tilting.
I don't use one myself, but have you tried a SpaceMouse? It completely controls camera pitch, yaw, zooms and rotations, and we support it in Poser.
I have one of those - made myself sick trying to find the ground in Poser. In a small space like the Poser work screen, it's very easy to move out of your viewing area with one of these tools.
It's a great idea, but implementation is very difficult except in expansive 3D environments.
EClark1894 posted Fri, 13 April 2012 at 12:18 PM
Quote - > Quote - I do love the mouse wheel zoom though, Coop! I hope you're planning to move other camera controls to the mouse as well like panning and tilting.
I don't use one myself, but have you tried a SpaceMouse? It completely controls camera pitch, yaw, zooms and rotations, and we support it in Poser.
Honestly, never heard of it before.
hornet3d posted Fri, 13 April 2012 at 12:59 PM
I purchased a Spacenavigator about a year ago, I would love the Spacemouse but could not justify the cost as a hobbist. The Navigator is superb although it can be sensitive at first the control is so easy and natural. Not only that, click a button and you now have the same control over a character just by selecting the body part. I would find Poser so frustrating if I lost the use of the Navigator.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
ssgbryan posted Fri, 13 April 2012 at 2:11 PM
Quote - > Quote - > Quote - > Quote - I honestly don't know if this has anything to do with the update, but just thought I'd mention it... I made a bodysuit for Anastasia then tried to conform it. Everytime I tried to copy the joint zones from Alyson, poser would crash. This was after I had loaded the update, and I'd never had the issue before.
Ok, so it isn't just me.
I am having the exact same problem with Wardrobe Wizard.
I am submitting a bug report. I would recommend that you also do it.
Submitted.
We're having a post release QA meeting this morning and will be talking about this.
Well, John and I have been exchanging a lot of information for the past couple of days. You guys are really on it.
wimvdb posted Fri, 13 April 2012 at 2:45 PM
Quote - I do love the mouse wheel zoom though, Coop! I hope you're planning to move other camera controls to the mouse as well like panning and tilting.
There are some additional mouse move controls in combination with the spacebar and ctrl and alt. They were already in P7 or earlier (press spacebar first, then alt or control and drag in pose window)
From the old reference card:
XY Translate Camera Spacebar drag in window (M) Spacebar drag in window (W)
Z Translate Camera z-Spacebar drag (M) Ctrl-Spacebar drag (W)
Pivot Camera Opt-Spacebar drag (M) Alt-Spacebar drag (W)
And most people seem to forget the direct manipulation tool (Bottom right tool in the toolbar). Which puts all the axis in the pose window for the figure where you can manipulate it.
It might be improved, but the basics are there
BrainGuy63 posted Fri, 13 April 2012 at 4:19 PM
As a FYI, just in case anyone's Windows copy of Poser should crash, it would be most helpful if possible to collect some information about the state of the app, by following these steps:
Mac users should always have the option to generate a report, which can be copy/pasted into a new text document and sent along in the same way.
It'd be wonderful if Poser just didn't crash of course- that's the goal- but if it does, that'll help the engineering crew figure out where things went amiss, and would be much appreciated.
colorcurvature posted Sat, 14 April 2012 at 12:36 PM
PoserPython • Introduced new Python methods for creating, editing and deleting value operations (dependent parameters) Does that mean we can script ERC now? I have to investigate that. That would be "awesome".
uli_k posted Sat, 14 April 2012 at 2:47 PM
Quote - Does that mean we can script ERC now? I have to investigate that. That would be "awesome".
That's the idea, yes. Let us know if anything is missing. Here are some quotes from the updated PoserPython manual to get you going:
ValueOp Codes
The constants below name types of value operations that can be attached to a parameter. The parameter then is either being set by a Python callback (kValueOpTypeCodePYTHONCALLBACK) or is being combined with another parameter through a mathematical operation (ERC) or a list of key/value pairs.
kValueOpTypeCodeDELTAADD
kValueOpTypeCodeDIVIDEBY
kValueOpTypeCodeDIVIDEINTO
kValueOpTypeCodeKEY
kValueOpTypeCodeMINUS
kValueOpTypeCodePLUS
kValueOpTypeCodePYTHONCALLBACK
kValueOpTypeCodeTIMES
AddValueOperation
Add a value operation of the specified type to this parameter. The source parm is a different parameter, that serves as key when valueOpType is kValueOpTypeCodeKEY or as operand in a math operation for kValueOpTypeCodeDELTAADD, kValueOpCodeADD, kValueOpTypeCodeDIVIDEINTO, kValueOpTypeCodeMINUS, kValueOpTypeCodePLUS and kValueOpTypeCodeTIMES.
DeleteValueOperation
Deletes the value operation at the given index.
NumValueOperations
Returns the number of value operations on this parameter. Return 0 if there are no value operations on this parameter.
ValueOperations
Returns the list of value operations on this parameter. Return None if there are no value operations on this parameter.
uli_k posted Sat, 14 April 2012 at 3:39 PM
Speaking of missing... this should have been included in the manual, you'll probably find it helpful:
ValueOperation Methods
DeleteKey :
Deletes the key/value pair at the given index for a key valueOp. Returns 1 if the key was deleted, returns 0 if no key exists at the given index or the valueOp is not of type kValueOpTypeCodeKEY.
Delta :
Get the delta value of a deltaAdd value operation. Returns 0 if the value operation is not of type kValueOpTypeCodeDELTAADD.
GetKey :
Returns a tuple containing the key and value at the given index for a key valueOp.
(
InsertKey :
Inserts a key/value pair in this key valueOp. Returns 1 if the key was inserted, returns 0 if the valueOp is not of type kValueOpTypeCodeKEY.
NumKeys :
Get the number of keys of a key value operation. Returns -1 if the value operation is not of type kValueOpTypeCodeKEY.
Parameter :
Get the parameter associated with this valueOp.
SetDelta :
Set the delta value of a deltaAdd value operation.
SetSourceParameter :
Set the source paramater associated with this value operation.
SourceParameter :
Get the source parameter associated with this valueOp.
Type :
Get the type of the valueOp.
shvrdavid posted Sat, 14 April 2012 at 5:11 PM
Very welcome additions. thanks for the list.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
stewer posted Sun, 15 April 2012 at 1:38 AM
Quote - PoserPython • Introduced new Python methods for creating, editing and deleting value operations (dependent parameters) Does that mean we can script ERC now? I have to investigate that. That would be "awesome".
That is the intent. Please let us know if there is something missing or if you have any requests.
colorcurvature posted Sun, 15 April 2012 at 5:47 AM
Do PLUS/MINUS/MULT/DIVIDE also use SetDelta() to specify the operand value? I see SetDelta() in the list and InsertKey(). Also, is there any sample on how to create a python function for the value curve? kValueOpTypeCodePYTHONCALLBACK .. this looks interesting.
MistyLaraCarrara posted Mon, 16 April 2012 at 9:46 AM
Quote - I got a response from SM tech support.
There were some minor changes to Alyson 2 to improve rigging. They are looking into it.
Gasp
what about Anastasia? does anyone know if she is working fine with the udpate?
if they changed her rigging, won't that effect the clothes for Anastasia, too?
I don't want SR2 if all the Anastasia work is worthless now. not even for scrollwheel zoom.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
MistyLaraCarrara posted Mon, 16 April 2012 at 9:47 AM
Quote - I started a thread over at RuntimeDNA for features I'd like to see in the next Version of Poser. ThinkCooper has read it in the past. Hopefully, he's still scouting it out.
Do you have linkie? Thanks.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
ssgbryan posted Tue, 17 April 2012 at 12:20 AM
Quote - > Quote - I got a response from SM tech support.
There were some minor changes to Alyson 2 to improve rigging. They are looking into it.
Gasp
what about Anastasia? does anyone know if she is working fine with the udpate?
if they changed her rigging, won't that effect the clothes for Anastasia, too?
I don't want SR2 if all the Anastasia work is worthless now. not even for scrollwheel zoom.
Relax - Anastasia works just fine. There is an issue with WW copying weightmaps to new clothing conversions to Anastasia/Alyson 2.
The problem is a WW issue - not an Alyson 2 issue.
EClark1894 posted Tue, 17 April 2012 at 9:06 AM
Attached Link: http://forum.runtimedna.com/showthread.php?64695-New-Features-for-Poser-10
> Quote - > Quote - I started a thread over at RuntimeDNA for features I'd like to see in the next Version of Poser. ThinkCooper has read it in the past. Hopefully, he's still scouting it out.![](http://www.renderosity.com/mod/forumpro/art/emoticons/smile.gif) > > > > Do you have linkie? Thanks.MistyLaraCarrara posted Tue, 17 April 2012 at 10:30 AM
Quote - > Quote - is there an official place for Feature Requests?
Hi Lara,
You can file a support ticket with "Feature Suggestion".
BTW, I'm going to be in NYC this weekend, camping. It's not a protest, :lol: there is a Scout camp on Staten Island. We and the Boys will take the Ferry to Manhattan to sight-see...
Thanks!
i never would've known feature suggestion was there.
linkie: https://support.smithmicro.com/app/ask (you need to be signed in)
feature suggestion:
Quote - i would really,really,really, luvvv
keyframe-abled dynamic guide hairs.
imagine being able to pose dynamic hair for animations.
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MistyLaraCarrara posted Tue, 17 April 2012 at 10:42 AM
wow, received a response all ready.
Quote - Thank you for contacting Support. You do not Pose Dynamic Hair. The purpose of Dynamics is to create natural movement based on specific forces.
You want Figure Based Hair, which there are several.
John Csaky | Customer/Tech Support
it takes a while to wait for calculations for dynamic hair.
it would be really really nice, if they poser could remember the positions of the guide hair in different frames.
poser can remember where the guide hairs are when i loaded it from the library, somewhere in the file it must store the coordinates.
Do you think John would pass the feature suggestion on to Think Cooper?
or do the feature suggestions die after first contact?
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who3d posted Tue, 17 April 2012 at 10:54 AM
I suggest it needs to be rephrased as something like "I would really like keyframed strand-based hair, like dynamic hair but keyframe-able instead of dynamic"
But I'm not exactly on msith Micro's most-loved list, so maybe that wouldn't help :(
WandW posted Tue, 17 April 2012 at 11:03 AM Online Now!
Kawecki wrote a program to export dynamic hair as an obj, but I haven't yet tried it...
http://www.sharecg.com/v/27296/software-and-tools/D?interstitial_displayed=Yes
Had a great weekend in the City. :)
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."MistyLaraCarrara posted Tue, 17 April 2012 at 11:10 AM
i wish they would've put a couple of thoughts into the suggestion, prolly completely dismissed.
to demo the idea of what i mean, i'd have to individually render 60 or more individual frames, manually moving the guide hairs
oh well.
sorry to wander off topic in this thread.
strand based hair could be soo much more than it is !!!!!
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
vilters posted Tue, 17 April 2012 at 11:41 AM
The cloth and the hair room go back to Poser5.
There are lots of requests to enhance both in the db now.
Time, priority and available manhrs will determine what can be put in future Poser versions.
But face, cloth and hair room are certainly on the too long "todo" list.
Prop hair, figure hair, and dynamic hair, all have different purposes.
Over the years all have been improved.
And idea's are certainly welcome.
Put them also in the RDNA forum.
PS, you know you can save dynamic hair in the library.
You know that you can run a sim, and save intermediate results a morph targets.
Creating morphs on the go would get you where you want to be.
And then saving the final result with the morphs to the lib.
If I understood your problem/sugestion right.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
uli_k posted Tue, 17 April 2012 at 12:51 PM
Quote - i wish they would've put a couple of thoughts into the suggestion, prolly completely dismissed.
Don't worry, it wasn't dismissed.
MistyLaraCarrara posted Tue, 17 April 2012 at 1:28 PM
Thanks. there was actually a response in the RDNA thread, too. i'm feeling optimistic until they shoot me down. lol.
i didn't know strand hair could be saved as morphs?
do you mean the strands or the follicle cap?
Thanks. that's exciting news
is there a special way to save a strand hair morph?
Thanks again
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Michael314 posted Tue, 17 April 2012 at 3:30 PM
Quote - Is there a special way to save a strand hair morph?
Hello,
a bit tricky, but it works: See Cage's response dated Dec 3:
www.renderosity.com/mod/forumpro/showthread.php?thread_id=2839086&page=4
Best regards,
Michael
MistyLaraCarrara posted Wed, 18 April 2012 at 8:15 AM
Thanks Michael.
Cheers
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3doutlaw posted Wed, 18 April 2012 at 10:21 AM
Any word on the new figures?
stewer posted Wed, 18 April 2012 at 11:11 AM
Quote - Do PLUS/MINUS/MULT/DIVIDE also use SetDelta() to specify the operand value? I see SetDelta() in the list and InsertKey(). Also, is there any sample on how to create a python function for the value curve? kValueOpTypeCodePYTHONCALLBACK .. this looks interesting.
kValueOpTypeCodePYTHONCALLBACK is just the constant for Python controlled parms that have been there since Pro Pack, I think. You can see an example of such a callback in BendArmsByFrame.
All the other ones behave pretty much just like ERC/Dependent Parms in a PZ3 file. PLUS/MINUS/MULT/DIVIDE use a second parm as operand, DELTAADD uses SetDelta(). I'll have to do some digging to see if I still have some testing scripts around. to give a sample for InsertKey().
-Stefan
ice-boy posted Mon, 23 April 2012 at 3:32 AM
i forgot to install servis realese 1. i noticed that its not on the updates page. or is the SR1 the on with the plugins?
http://poser.smithmicro.com/updates.html
vilters posted Mon, 23 April 2012 at 3:59 AM
You only need SR2. They are cumulative.
SR2 installs over the origional or over SR1.
You only need SR2.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
ice-boy posted Tue, 24 April 2012 at 3:58 AM
so now i am reading that a lot of poser users have problems with the SR2. did they do something wrong is there something wrong with the SR2.
Tomsde posted Tue, 24 April 2012 at 5:26 AM
This is not unprecedented, every version of Poser I've owned from Poser 5 onwards have required 3 patches before the majority of issues have been resolved and also some content updates as well. I am quite happy though that the patches are coming out as quickly as possible--in the past we've had to wait over a year for some to come out.
hornet3d posted Tue, 24 April 2012 at 10:45 AM
Quote - so now i am reading that a lot of poser users have problems with the SR2. did they do something wrong is there something wrong with the SR2.
I am not sure how you quantify a lot but there have been some posts from people who state they are noticing some bugs in certain areas. Of course most people who do not have issues don't post to the forum saying that they do not have problems.
I have been using SR2 almost from day one after it's release and I have no issues. I did with the initial install but that was down to me making the wrong selections and it was easily fixed (if you want to ensure something is fool proof give it to a fool to use). Having said that I am not a vendor so there are many areas of Poser I do not use so bugs in those areas would not show up for me.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
who3d posted Thu, 26 April 2012 at 6:10 AM
I am finding SR2 hugely unstable. I need to go look up some phrase that I could enter into a text file to make it more stable... seriosuly, the thing usually crashes if I do so much as open an empty scene :(
vilters posted Thu, 26 April 2012 at 6:32 AM
@who3D
I run SR1/SR2 since the start of it in beta testing, but crashes have been very-very- few and very far in between. Talking weeks here.
What are your system and video card specs? Drivers? Firewall? Anti virus? Browser?
Chase Chrome through the back door and Norton is certainly not allowed to wash my Windows. => oeps word game here :-)
For Windows?? Run something like Advanced System Care free from iobit and let it deepclean your system.
Most issues seem more to be video card and or OS/Browser related then Poser related.
On a standard Windows system it runs like a well oiled machine.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
who3d posted Thu, 26 April 2012 at 7:13 AM
The only real likely issue on this machine is the video card (rubbish ATI one that came with the PC). Otherwise this 4-core plus hyperthreading i7 with 8GB of Ram and win7 64-bit ought to do as well as my other PCs have with previous Posers, back to Poser 4.
I'm going to turn OpenGL off to make up for the rubbish video card and pray. I had to do that via Poser.ini editing previously, as the initial release wasn't stable for long enough to turn it off in the GUI :(
Fingers crossed!
vilters posted Thu, 26 April 2012 at 7:22 AM
I run Poser on 6 Windows systems from Xp32 bit to Windows 7 64 bit, all with ATI cards.
Even run PPro2012 on Inter Integrated graphics on 10" netbooks with 1 Single GB of RAM total.
Some preview refresh issues are possible with ATI/AMD CCC drivers 12.2 and 12.3 on some HD Radeon 5XXX cards.
But ???
Poser should NOT crash for that.
It never does here.
PS, all run in openGl mode. I never use Sreed.
Perhaps ungrading your video driver??
Fingers crossed,
Happy Posering
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
who3d posted Fri, 27 April 2012 at 4:30 PM
I still hate my ATI card, but although AMD made it as hard as possible to find updated drivers I have - and that updated drivers for about half my computer at the same time!
Poser Pro 2012 has been mostly stable since... annoying slow at too many things, but MUCH more stable :)
My Nvidia based machines tend to get their video card drivers updated more regularly, even if I just wait for Windows Update to point out there's been an update! (not had that happen with the ATI card yet).
Cheers!
vilters posted Fri, 27 April 2012 at 6:34 PM
Allow me to further sugest ; Advanced System Care free, from iobit.
The free version is pretty-pretty- good- good.
Run the deepcleaner, and then run the boost section of the Advanced System Care Free.
It helps on all systems but mostly on older, and thus more polluted systems.
Euh, version 5.21 now.
Happy for you that Poser is more stable now.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
who3d posted Sat, 28 April 2012 at 5:21 AM
Not as happy as I am!
We spend FAR too much time working out why these things don't work. I actually already have a tendency to clean my registry, even defragment the registry from time to time, and this system has a nice new SSD for the Os and programs, so it's not very slow at most things. Pretty much just Poser, so far - although some old single-threaded software doesn't benefit from the 4 cores + hyperthreading in the way I'd LIKE them to!
3dstories posted Thu, 03 May 2012 at 1:53 PM
** ROPE ROOM SUGGESTION**
Quote - The cloth and the hair room go back to Poser5.
There are lots of requests to enhance both in the db now.Time, priority and available manhrs will determine what can be put in future Poser versions.
But face, cloth and hair room are certainly on the too long "todo" list.
Prop hair, figure hair, and dynamic hair, all have different purposes.
Over the years all have been improved.
And idea's are certainly welcome.
Put them also in the RDNA forum.
**(I) I would like to see a dedicated "Rope" Room. **
Rope is similar to cloth and hair but it is a unique object unto itself, and I think much of the process to do it already exists.
For starters I would like to be able to specify two points, a diameter and then a length.
Then I would like to be able to go into the equivalent of a cloth room and add gravity. Depending upon the length of the rope, the resulting curve should then droop realistically.
(II) A slightly more complicated version would take the above suggestion and allow the rope to drape over objects yet maintain it's diameter. Imagine (don't know why I'm choosing this example as I work with sailboats) taking a cable TV wire in a room. Fix one point at the outlet, the next on the TV. Then specify a long length and have it drape over the couch, the coffee table, the computer, the sleeping dog, the cat, the goat munching your homework, etc.
(III) The next level would be able to add knots. There is a knot-Tyer program available free that has *.obj output, but it is not Python coded. I would like to see something like this incorporated directly into Poser.
Here’s the link:
http://www.stevenabbott.co.uk/Knots/knottyer3d.html
(If I could add a place in Steve’s program such that I could import a jpeg to trace over that would be great; right now his graphic window is limited).
(IV) Finally, I would like to be able to draw a complicated rope path by hand and input it to a scene.
Here’s how that would work. Say, physically draw on paper the ‘squiggle’ that I wanted my rope path to look like. Then scan it and run a centerline trace so I now have a vector that is one line thick (say eps or equivalent). Then take that single line eps, place it where I want in my scene, and then apply rope attributes.
This is similar to how I used to draw cartoons and import them into Photoshop/Illustrator in the late 1990s.
The reason I want to do this is that sometimes I have a scene and it frustrates me that if I printed it out on paper in 2D I could draw the exact path of the rope that I want in two seconds. Since it's a print, the geometry would match if I could get it back into the machine. Given the things that I requested in I & II above that would give me a lot of flexibility in a short time.
Mark@poser posted Sun, 26 August 2012 at 8:18 PM
Quote - > Quote - When installing I chose the middle option of backing up my preferences, does anyone know where these are backed up to? Failling that which is the quckest way to get back to somewhere close to where is was as in getting my interfact windows docked correctly.
The installer moves away your custom preferences if you select that option. They get renamed with a time stamp (time of installation). To get your prefs back, please do the following:
- Shut down Poser
- Go to c:Users
AppDataRoamingPoser Pro [1] - Move away ‘9’ and rename the latest time stamped folder (e.g. ‘9_2012_04_11 6_06_06 AM’) to ‘9’
- Restart. Everything should look like before updating.
[1] For geeks: %AppData%Poser Pro, or %AppData%Poser if you're running Poser 9
Thanks for the tip. I just ran into this with the SR 3 update. It was slightly different on my Windows XP PC
I had to look under C:Documents and SettingsuserApplication DataPoser Pro
Cyberdene posted Sun, 22 November 2015 at 7:34 AM
Alright, I tried to install the SR2 and SR3 file for Poser Pro 2012, sadly I keep getting error messages that won't allow me to install either of these programs. Any suggestions on how I can get these files to download? It always says An error has occurred while trying to replace the existing file DeleteFile Failed Code '5' access denied. I have no clue what that even means or what I can do to get it to go all the way through.
I have a Windows PC, HP Pavilion Elite HPE Windows 7 I tried to install SR3.2, all of em actually but the same thing keeps happening.
hborre posted Sun, 22 November 2015 at 8:30 AM Online Now!
You should only need to install the latest SR. You are running as administrator, correct? Maybe a firewall preventing upgrading?