3dcheapskate opened this issue on Apr 13, 2012 ยท 6 posts
3dcheapskate posted Fri, 13 April 2012 at 3:02 AM
Why does the silhouette of a rendered SubD'd prop not match the SubD'd mesh in the viewport?
I'm aware that SubD works best with organic-type shapes, but I love playing. I've just tried using it on a sword prop and noticed an odd effect that I'm hoping somebody can explain.
The picture shows two screenshots and one render of three swords...
Top Sword: I have a simple sword prop PP2 (geometry created in Blender)
Middle Sword: This is the simple sword prop but with SubD applied in DS (Edit > Convert To SubD) - the mesh is almost identical to the bottom sword.
Bottom Sword: I also created a slightly higher resolution version in Blender by applying with one level of multires (Catmull-Clark) and made another PP2.
Left Image: Wireframe view - the middle and bottom sword look the same (as expected) and different from the top sword.
Centre images: Textured Wireframe - the middle and bottom sword look the same (as expected) and different from the top sword.
Right image: DS render - the top and bottom swords render as expected, but the middle sword... ?
(Note: The blade and hilt are separate objects, and are thus SubD'd separately (I guess) - I assume this is why the blade no longer fits the width of the hilt after SubD (in either Blender or DAZ|Studio))
Here's the question: What's puzzling me is this - why does the blade of the middle sword render so differently from the SubD'd mesh it uses?
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).