Jules53757 opened this issue on Apr 15, 2012 · 16 posts
Jules53757 posted Sun, 15 April 2012 at 3:27 PM
The render shows V4.2 with character pose and Mat pose.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Jules53757 posted Sun, 15 April 2012 at 3:28 PM
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Jules53757 posted Sun, 15 April 2012 at 3:29 PM
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
willyb53 posted Sun, 15 April 2012 at 3:30 PM
Are you using a displacement map?
Bill
People that know everything by definition can not learn anything
Jules53757 posted Sun, 15 April 2012 at 3:30 PM
Has anyone an idiea what causes this?
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Jules53757 posted Sun, 15 April 2012 at 3:43 PM
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Jules53757 posted Sun, 15 April 2012 at 4:17 PM
Sorry for the typo it is from CJ-Studios.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Jules53757 posted Sun, 15 April 2012 at 4:28 PM
BTW, I'm using PP 2012 SR2 64 bit.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Medzinatar posted Sun, 15 April 2012 at 5:20 PM
I was finally able to duplicate your problem.
For me it happens when you use gamma correction in render settings without correcting the gamma to 1.0 in bump, displacement, and transparency maps.
Also using PP2012 64bit SR2
moriador posted Sun, 15 April 2012 at 5:25 PM
Gamma correcting displacement maps can produce bizarre results.
In PP2012, under Scripts>MaterialMods>changeGamma there's a script that lets you change the gamma of all the displacement maps (and transparencies, which also mucks up) in an entire figure, prop, or the whole scene. You'll want to change the displacement and transparencies to 1.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
hborre posted Sun, 15 April 2012 at 5:25 PM
There is a built in Python script which will convert all the Trans, displacement and bump mat from a gamma 2.2 to 1 in the texture manager.
vilters posted Sun, 15 April 2012 at 5:27 PM
Not knowing whet units you use, but a displacement setting of 0.7 is HUGE in Poser standards.
Also, did you copy paste the materials to all?
And yes, bump, trans and displacement have to be at Gamma 1....
From Poser8 to PP2012 one has to dig in and adapt every material setting to the new Poser version.. and recheck the render settings .
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
basicwiz posted Sun, 15 April 2012 at 11:50 PM
Or use Snarley's Scene Fixer and/or EXSkin, both available for free at: http://snarlygribbly.org/3d/forum
CJ-studio posted Mon, 16 April 2012 at 10:47 AM
To Jasmine owners.
Download this file:
http://poser.kiev.ua/1/Jasmine2012.zip
unpack it into Jasmine Runtime.
You can find two new MAT-Poses:
2012-Jasmine-MAT
2012-NoMakeUp-MAT
Use it for Poser 2012.
Jules53757 posted Mon, 16 April 2012 at 12:35 PM
Thanks again for the fast response, CJ-Studio.
I did it in the simple way, I asked the vendor and it worked fine. Nevertheless, thanks to the others for their support.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
moriador posted Mon, 16 April 2012 at 3:28 PM
Quote - Thanks again for the fast response, CJ-Studio.
I did it in the simple way, I asked the vendor and it worked fine. Nevertheless, thanks to the others for their support.
That is the easy way. But at least now, when you see the problem again (and you probably will), or when you wonder why your figure's hair is too thin and wispy, you'll know how to fix it right away.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.