TheOwl opened this issue on Apr 17, 2012 · 6 posts
TheOwl posted Tue, 17 April 2012 at 6:03 PM
I have been using Ockham's exploder script on a space ship figure which has a ton of body parts.
Each of it has a morph called Explode as a result of the script.
Is there a way to toggle all of them at once? Preferrably, a morph listed in the BODY that will explode them all?
Passion is anger and love combined. So if it looks
angry, give it some love!
Teyon posted Tue, 17 April 2012 at 8:53 PM
Dependent Parameters or ERC - both should be able to get the job done.
estherau posted Tue, 17 April 2012 at 10:31 PM
semidieu's script at rdna called Advanced Figure Manager can group things together so they can all be moved as one thing without parenting.
Love esther
I aim to update it about once a month. Oh, and it's free!
JAFO posted Tue, 17 April 2012 at 11:33 PM
if its a fig file you should be able to memorise figure and then dial all desired morphs to '1' and spawn full body morph from the figure menu, then restore figure and find new morph under ship(body) selection...probably want to set limits on morph to_ min:0/max:whatever... hope this helps
:O)
Y'all have a great day.
TheOwl posted Wed, 18 April 2012 at 8:29 AM
Thanks alot guys!
Got to do alot of exploding now!
Passion is anger and love combined. So if it looks
angry, give it some love!
lesbentley posted Wed, 18 April 2012 at 10:19 AM
What JAFO suggesteed is probably the simplest way. Make sure all the morphs you want to include in the set are expressed at a value of 1.0, or whatever relative values look correct to give the final effect you are after. Make sure that any morphs you don't want included in the set are set to zero. From the Figure menu, select 'Create Full Body Morph', name it something descriptive (eg "Explode"). Your new FBM dial will be placed in the BODY actor. Set all the individual morphs back to zero. You should be able to use 'Restore > Figure' (Ctrl+Shift+F) to do that, unless the figure has been memorized in a none zero starte.
An alternative to creating an FBM in Poser, is to write the ERC for the FBM directly into the cr2. See the post "How to write ERC code?" on this page.