Forum: DAZ|Studio


Subject: UberSurface 2 Face Paint... help?

jamminwolf opened this issue on May 03, 2012 · 4 posts


jamminwolf posted Thu, 03 May 2012 at 5:05 AM

Hey guys, I've been working on a character and one of the option is face paint... no, not just boring looking unrealistic flat color on the face, but paint that actually looks like paint on the face, with paint displacement/bump & specular, without the face bump.

I've achieve this look in Poser, and thought for sure I can do it in DS using UberSurface 2, but to my horror, though I'm using the "add" function, the face bump shows up in the paint.

Here's the deal, got the face paint texture (paint on normal face texture) in default diffuse, layer2 diffuse turned off, got all the proper speculars/bump for the face, then I added the face paint displacement map to layer 2 bump, displacement, and specular.  I expected a smooth paint over the face, just like what you would see in real life, but it's not working.  The bump, displacement & speculars are showing up, but the face bump is showing up as well.

Anyone know what to do to get what I'm trying to achieve?

...wolfie


tparo posted Fri, 04 May 2012 at 12:24 PM

Have you tried the mask or multiply options? its a while since I played with it but I think the Mask might help.


jamminwolf posted Fri, 04 May 2012 at 5:22 PM

Both don't work for what I'm looking for and they change the whole face drastically.  Thanks for the suggestion though!

I finally came to the conclusion that there isn't an answer for this after further experimenting, so I'm using newly created "paint face" bump maps instead of the original bump maps, and will use UberSurface1 (original version that came with DS3&4), looks like the creator of UberSurface2 needs to look into this if he really intends this script to add a true layer rather then just the opportunity to add more color with the first layer's bump.


superboomturbo posted Tue, 08 May 2012 at 9:50 PM

Are you opposed to working on a copy of your original texture, if you are not already? That way you can simply select the face is the surface tab and use your face paint texture in the diffuse color slot and not have bump active on just the face.

If that doesn't fulfill your criteria, I'd also agree on making a dedicated bump or even a normal map from your painted face texture. The normal map will read nice and smooth if you use your face painted texture as the reference base, rather than the original.

 

Add: I've not done my own face paint texture map for skin, but there's several I've experimented with from Hero Morph. There's a Harley Quinn face texture there and a joker if memory serves. Both produced a fairly 'filled in' look that is very smooth.

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