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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Marvelous Designer2 - model on V4 or genesis obj import


Zev0 ( ) posted Fri, 18 May 2012 at 6:20 AM · edited Tue, 23 July 2024 at 8:01 AM

Can you import a daz figure obj into MD2 and model clothes on them? Or any other figure you import? Or does it only work with the figure they provide?

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Teyon ( ) posted Fri, 18 May 2012 at 7:00 AM · edited Fri, 18 May 2012 at 7:05 AM

Attached Link: http://www.marvelousdesigner.com/

From Marvelous Designer.COM:

 

With 3D modeling tools

Marvelous Designer can import any COLLADA and OBJ files from most of 3D modeling tools such as 3DS Max, Maya, SoftImage, LightWave, Poser, Daz Studio, Vue and Modo. And avatar and cloth files can be exported in OBJ format.

 

Features

Morphing (with OBJ file)

 

 

 

File I/O

Collada Importer

OBJ/MTL Importer

OBJ/MTL Exporter

Pose save

 

From the FAQ on the site:

Q: Nothing appears when opening OBJ or COLLADA avatar files. What is wrong?

A: 

  1. Transparent object: some 3D tools may export OBJ or COLLADA model as completely transparent. In this case you can change the transparency yourself in Marvelous Designer. First find "Obj Root" or "Collada Root" item in "3D Simulation" item in the Object Browser Window placed on top-right. And select any child "Mesh" item of "Shape" item which is a child of the Root item. Last, change the "Transparency" in Property Editor Window to see the Avatar.
  1. Scale: The imported model could be too tiny to see. For this case try to scale it up when importing. 

They also have a forum on their site for questions specific to the application's features but I would say based on this info - yes, obj import is supported.  I would NOT expect the runway feature/plugin to work with those figures though.


Zev0 ( ) posted Fri, 18 May 2012 at 7:04 AM

Thanks a mil.

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Teyon ( ) posted Fri, 18 May 2012 at 7:05 AM

No prob. Sorry for the initial post length. I cut out the excess after the fact. :D


durf ( ) posted Fri, 18 May 2012 at 10:45 AM

thx


Rosemaryr ( ) posted Fri, 18 May 2012 at 12:49 PM · edited Fri, 18 May 2012 at 12:51 PM

One caveat (since you mentioned using Genesis as a model):

Daz Studio cannot use MD-created cloth as --dynamic--.  It will only read Optitiex-created items as dynamic cloth.

It will import it as a static object, and if you are careful (and know what you are doing), you may be able to rig it into a conforming outfit.  (Not a D/S user, myself, so take that as a 'maybe' only.)

 But Poser, can and does, read MD created items as dynamic.  That I do know, as I have done it often.  

 Just depends on which program your end use is geared to, is all. 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


toastie ( ) posted Fri, 18 May 2012 at 6:56 PM

Quote - .....  ...Poser, can and does, read MD created items as dynamic.  That I do know, as I have done it often.  

 

 

Well I never knew that! Never even tried the Poser cloth room yet. MD is far too much fun :)


Rosemaryr ( ) posted Fri, 18 May 2012 at 11:25 PM

Quote - > Quote - .....  ...Poser, can and does, read MD created items as dynamic.  That I do know, as I have done it often.  

 

 

Well I never knew that! Never even tried the Poser cloth room yet. MD is far too much fun :)

 

Yeah, well, although I do prefer the MD simulation system far more than Poser's cloth room, (and use it for my own image making work-flow) I have to test the free items I made inside Poser, just to make sure they work there, too.   

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


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