Forum: Poser - OFFICIAL


Subject: Importing OBJ for morph targets causes the geometry to offset to 0,0,0

Zanzo opened this issue on May 24, 2012 ยท 20 posts


Zanzo posted Thu, 24 May 2012 at 3:27 AM

Victoria 4

  1. I export a single OBJ for hip and left thigh

  2. Under export options the only box that is checked is "include existing groups in polygon groups". The rest of the boxes are unchecked.

  3. I import into Zbrush and make the fixes to the geometry that didn't bend right.

  4. I hide the hip and export just the left thigh from Zbrush.

  5. I hide the left thigh and export just the hip from Zbrush.

  6. Now I have a hip.obj and leftthigh.obj with the corrections I made in Zbrush.

  7. I go to load these new obj's as a morph target in poser. They load correctly but when I set the dial value to 1 the geometry is COMPLETELY moved to 0,0,0 it seems.

Anyone know why and how to fix this?