penboack opened this issue on May 29, 2012 · 6 posts
penboack posted Tue, 29 May 2012 at 3:44 AM
Hi Guys,
I am having a problem working with Spherical Planetary Terrains.
In the scene attached I have created the default Infinite Terrain. The Camera is locked to 500m above the Terrain. The problem is that when I switch to the Spherical Terrain (File > Options > Units and Coordinates > Spherical Scene with the Planetary Option checked the Viewports cease to work in an expected way, and if you render the Top Camera the result is not what I would expect.
Does anyone know how to get this type of scene so one can actually work with it!
ShawnDriscoll posted Tue, 29 May 2012 at 10:44 AM
I've never tried rendering with the top camera. Just the Main camera, or one that I've added.
What result were you hoping for?
penboack posted Tue, 29 May 2012 at 2:07 PM
It was the first time I've ever rendered the top camera, I never normally use it either! I was trying to find out what was happening as the OpenGL views stop showing anything useful if "use planetary terrains" in the options is checked.
Well I managed to fix the Top camera by just raising it up, so that was a mistake on my part.
BUT it doesn't alter the fact that the OpenGL views are unusable if "use planetary terrains" is checked in the options.
Edit: I have posted 2 screenshots to illustrate this below.
penboack posted Tue, 29 May 2012 at 2:08 PM
Planetary Option unchecked
penboack posted Tue, 29 May 2012 at 2:08 PM
ShawnDriscoll posted Tue, 29 May 2012 at 2:55 PM
Vue's implementation of OpenGL does not account for the number of terrain segments that form a sphere in all their splendor.
Your video card handles it better than mine does.