Forum: Poser - OFFICIAL


Subject: Can I use my DAZ Studio lib ray in Poser Pro 9?

barb opened this issue on May 30, 2012 · 5 posts


barb posted Wed, 30 May 2012 at 8:46 PM

I need to work within a solid platform. I used to work with Poser but shifted to DAZ Studio because I could afford it (free mostly) and pay for models. Now I need a stable platform. And to keep working.

Bryce doesn't work on my Mac and Daz is upgrading (whatever).  Here's what I need to know:

my entire DAZ library: can i use it as it is in Poser Pro.

Not a flame. I need to work.

Thanks for any help or advice.


Tessalynne posted Wed, 30 May 2012 at 9:03 PM

Not knowing what is in your library, it won't be possible to give you an answer on everything.  In general though the answer is yes on most things Generation 4 figures and earlier.  If you have a lot of Daz Studio light sets and  DS materials, those won't work.  The rule of thumb is that if it was made in a poser format it should work, but that is a generalization.


3anson posted Wed, 30 May 2012 at 10:48 PM

basically, anything that is in a proper runtime structure will be fine in Poser.

be aware, Poser cannot read ANY file that is in a DS format.

another point is that if you have gotten used to using the Content Manager Database in DS2/3, you will soon get p***ed off with an unsorted/unorganised runtime.

depending on how much you have installed in the DS runtime, it may pay to start from scratch and organise a runtime or runtimes to suit your workflow.

Poser 7 on can quite easily use external runtimes ( if you use Vista or W7. you know both hate user files in Programs)

i believe from Poser 8 on, you can put all your files in one folder in the libraries.

ie for a Hair Figure( or Prop) you can have the associated .pz2, .pp2 and .mc6 files as sub-folders inside the main product folder in the Characters folder of your library.

the only files that must stay in the original folders are the actual geometry ( .obj) and the texture files ( .jpg etc) which must stay in the Geometries and Textures folders.

 

hope this helps :))


LaurieA posted Thu, 31 May 2012 at 5:41 PM

I would do as Andy says and start over and reorganize how you like. If you make a plan of orgainization and stick with it you shouldn't have any problems. For instance I separate runtime by figure. Just makes it easier for me to find stuff ;). But you can also do it by vendor, store, etc.

Laurie



patslash posted Fri, 01 June 2012 at 2:04 PM

AS all the above said :) It takes ages, to be honest, but it really pays to organize your  runtime into categories easy for you to browse.