RawArt opened this issue on Jun 06, 2012 · 15 posts
RawArt posted Wed, 06 June 2012 at 7:02 PM
Attached Link: SSS Tutorial
I put together a quick tutorial how to set up sss in ds4. (Using the HSS shader set that comes with ds4)It doesnt look like wax, does not use ambients, and has the ear glow that everyone loves so much LOL
http://rawart3d.deviantart.com/art/Sub-Surface-Scattering-in-DS-306744678
Apply your diffuse colour (skin texture), but set it's strength to 70%.
"70% ....but that means I will loose all my cool details"
Don't worry.....we will add those details back later...trust me.
Your specular and bump (or displacement) settings are set like normal.
Turn on the velvet node, and set it's colour to a light pink.
This will soften the light on your skin in the same way small body hairs would.
In the subsurface colour section you will attach your original skin mat again (bringing back some of the details you lost previously). But set the base colour of this to a very light pink, this will bring in the pinkish tones that lay below our skin, caused by all the blood in our body.
You will also have to add a SSS strength map to this, as some parts of the skin will be more affected by SSS than others.
Turn on the translucency, and apply the same skin texture to the colour channel, but in this one, turn the base colour to a light grey tone. It helps keep the effect from getting over-saturated.
This will also require that you apply your SSS strength map to control which areas receive the effect more than others.
Hope this helps
Rawn
RawArt posted Wed, 06 June 2012 at 7:03 PM
Rawn
Here is a sample of how the results look.
sazzyazzca posted Wed, 06 June 2012 at 7:40 PM
Thank you very much for this. :biggrin:
ldgilman posted Wed, 06 June 2012 at 8:40 PM
I am thanking you also!!!!!!!!!!!
Alisa posted Wed, 06 June 2012 at 8:54 PM
Thanks!!!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
alanscape posted Wed, 06 June 2012 at 9:25 PM
I was just thinking of hunting around for this kind of info, so I heartily endorse your excellent sense of timing... :thumbupboth: Thanks!
RawArt posted Thu, 07 June 2012 at 6:31 AM
You are welcome.
There are many ways to achieve SSS, and this is just the way that I found that works very naturally. I am sure it can be improved upon (specially as I grow and learn more about it).
Ideally one should make completely seperate maps for the translucency and the subsurface colour.....but that would make for extremely large character sets. So that is why I did the tweaking of the base colour.
Rawn
Khory_D posted Sat, 09 June 2012 at 9:28 PM
I just tried this with a skin that I actually thought had pretty darn good surface settings and saw a noticeable improvement. Thank you!
www.Calida3d.com
Daz studio and Poser content creators
RawArt posted Sun, 10 June 2012 at 5:53 AM
Very cool....glad it helped.
Razor42 posted Fri, 15 June 2012 at 9:51 AM
Thankyou for this!
RawArt posted Fri, 15 June 2012 at 10:48 AM
You are welcome :)
razabazarguy posted Wed, 11 July 2012 at 4:01 PM
hello..
this tuto is realy helpful. But I think I am missing somrthing. In my surface color tab I could not find Velvet / Translucent controlls. Can you tell me which went wrong ?
RawArt posted Wed, 11 July 2012 at 4:53 PM
Quote - hello..
this tuto is realy helpful. But I think I am missing somrthing. In my surface color tab I could not find Velvet / Translucent controlls. Can you tell me which went wrong ?
Make sure you have the HSS shader applied to your figure first.
Look in MyLibrary/Shaders/Shader Presets/omnifreaker/HumanSurface
Then you should have all the shader options.
Rawn
razabazarguy posted Sun, 15 July 2012 at 10:10 AM
Quote - Make sure you have the HSS shader applied to your figure first.
Look in MyLibrary/Shaders/Shader Presets/omnifreaker/HumanSurface
Then you should have all the shader options.
Rawn
- Thanks a lot again.
This is my first render and I used some of your suggestions and settings.
http://www.renderosity.com/mod/gallery/index.php?image_id=2348861§ion_id=&genre_id=&np
RawArt posted Sun, 15 July 2012 at 10:54 AM
Looks pretty good to me