Forum: DAZ|Studio


Subject: Group objects selection Possible?

chendaz3d opened this issue on Jun 09, 2012 · 12 posts


chendaz3d posted Sat, 09 June 2012 at 4:43 PM

Hi im having really a hard time and its very frustrating to manually move each piece of objects one by one, are there some option were you can move several objects at once? thanks.


mishamcm posted Sat, 09 June 2012 at 4:56 PM

Select them all in the Scene tab, or parent objects to each other, or create a null and parent them to the null.


chendaz3d posted Sat, 09 June 2012 at 5:01 PM

was it possible to select them all on the scene tab and then parent them on the scene tab too?


mishamcm posted Sat, 09 June 2012 at 5:15 PM

I believe so, but I haven't done it in a while, not in DS4.


superboomturbo posted Sat, 09 June 2012 at 5:48 PM

You can also hold down control and click multiple items in the scene tab, much like you can if you were in windows and had a bunch of files to copy+paste. I do this A LOT.  :) With all the ones highlighted in the scene tab, I click and hold on the first one I selected in I'm parenting (though I don't think it matters which you select so long as you hold control down too) and drag to selected item being parented to other parts. This works is DS3/4.

And +1 on parenting to a null!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


chendaz3d posted Sat, 09 June 2012 at 6:06 PM

thanks guys this helps alot this maybe off topic but how do you copy/paste an object or several objects was it possible too?


mishamcm posted Sat, 09 June 2012 at 6:16 PM

You can't copy/paste objects in DS4.0.3.47 -- save the object as a separate scene and merge it in when you need it.  DS4.5 have instancing and geometry shells, however.


superboomturbo posted Sat, 09 June 2012 at 10:06 PM

Not to stamp on toes (Mish), but you can kinda copy+paste, but not in the traditional sense of the word. It's more of a snap-to-position. It does, however, work great with relocation  of props and lights. If you have a camera somewhere and want, say, a box that loads at default (0 0 0), you can control+c your camera (copy) or a figure, click the other item, and control+v (paste). When/if they decide to work, you can keyboard control+d and drop your object to the ground plane.

Not everything works, but props and characters of the same designation (m4 and an M4 or v4) work most of the time. If it's two M4's though, they will assume the same pose, and occasionally, the same morph. I've had that happen when doing a series of scenes with an m4 and a Freak4 character. Doh! In that case, where they're morphed radically different, I just write down the coordinates and plug 'em in on the other guy.

I totally agree with the saving objects and characters as separate files for merge. I do most of my characters like that, at least the ones I plan to use more than once (like a base set up in the T pose).

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


RHaseltine posted Sun, 10 June 2012 at 3:54 PM

Ctrl-c should copy the settings for only the selected nodes, there's also a Copy figure command which is meant to copy a whole figure's pose and morph settings.


ReBorne posted Tue, 12 June 2012 at 3:50 PM

Big thanks for this one guys - I've created a few items in Bryce that consist of several elements. (Top hat, Steampunk Goggles eyepiece) which I found wouldn't stay grouped in Studio and was really wound up about it.

Adding the null parent has worked, big thanks.  For having the 'Send to Daz Studio' function, it still doesn't make life too easy lol. 

When you starve with a tiger, the tiger starves last.


superboomturbo posted Tue, 12 June 2012 at 8:01 PM

Quote - Big thanks for this one guys - I've created a few items in Bryce that consist of several elements. (Top hat, Steampunk Goggles eyepiece) which I found wouldn't stay grouped in Studio and was really wound up about it.

Adding the null parent has worked, big thanks.  For having the 'Send to Daz Studio' function, it still doesn't make life too easy lol. 

Ah, a Brycer! Got a question for you, then. Have you had any luck with that infernal bridge? Mine either crashes daz, bryce, or both when I attempt. Tried on Studio3 32bit, 3Advanced 64, and Studio4 Pro 64bit with no luck. I ended up exporting in Collada which took FOREVER!

The item in question was a lighthouse prop for another application that came with a bryce version. The original ended up not having any material zones, some of which I really wanted as it was going to be a Luxrender prop. I got it to import into Daz now, (post collada export) but it looks see-through and has 12 material zones, only numbered 1-12 with no identification. So its a process of sliding the opacity slider back and forth to see what's matched to what. Guh!!!

Any tips?

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


ReBorne posted Wed, 13 June 2012 at 10:49 AM

Yeah superboom, that's what I used. Last time I was messing with it I exported them as OBJ files but they didn't take the materials.  This time I used "Send to Studio" and no problems, other than the whole losing the group issue.  Sorry, don't have any actual tips  cos overall I was happy with what it did for me :-s

But bridges are a sore subject - I wanted to use the Photoshop bridge and spent silly time on that.  My PS is a 32 bit version, Studio is 64 bit.  Install the 64 bit into the PS directory, it shows in Studio ok but not PS and vice versa.  And the 2 versions don't talk. Meh. (Sorry, went a bit O/T there, it really ground my gears last night lol)

When you starve with a tiger, the tiger starves last.