karl.garnham1 opened this issue on Jun 10, 2012 · 3 posts
karl.garnham1 posted Sun, 10 June 2012 at 8:34 AM
Hi Everyone
I don't know if Anyone has ever done this (I thinks its a new idea but I can't be sure Daz reckons somebody may have tried it). But everyone who uses Bryce is aware that you can make texture via the Deep Texture Editor and whilst this is a good way to do it it has its limitations. So here is a different Way to make Textures Put you camera via Directly above so you see only the plane and then Change the Planes Colour and make it metallic and then add some Boolean Models (Don't keep the shadows on for textures it doesn't work as well and people new to Bryce can turn it off by an arrow that says cast shadows self shadows and recieve Shadows). Now to make the texture you will need a design so Lets say you want to do a Circuit Board Go online and Look at Circuit Boards and take your time with it and you can make an excellent Circuit Board Texture. Or Say a Space ship Door and a Circuit Board for that will probe handy. Once it is Finished Render on Premium and let it render on best settings and once it is done Save as a Jpeg File (and a .br5, .br6, .br7 or .obp file) And then you can apply it to a model. Note you also can make a bump map of the image make sure the component you want white are selected and then render on premium at top settings(it will not take nearly as long as the other texture because it is only Black and White. Then Save the Bump map as Bump.jpg at maximum settings and you will have a bump map open Bryce 7 or Bryce 6.1 or whatever if your computer is a mac and import the texture onto an object save and then open the texture in Bryce 7 And to add it to your space ship door go click on the texture object and click m and once in Material Lab click Copy and then click on you space ship door click m and once in Material Lab Click Paste.
Its Weird I have used This Program for nearly 6 Years and I am still learning that I am nowhere near mastering it.
Cheers
Karl