Forum: Poser - OFFICIAL


Subject: Another look at Makehuman

NanetteTredoux opened this issue on Jun 13, 2012 · 27 posts


NanetteTredoux posted Wed, 13 June 2012 at 8:08 AM

So I thought - what if I make a figure in Makehuman and rig it in Poser? Or in Blender eventually - well actually the rig will export to Blender but I want to use it in Poser...And so I fired up Makehuman and played around with it. It is not so bad, slow on my silly little laptop that I use at work, but there is real potential here. Much better than when I last looked at it. A bit cryptic, it would be nice if the face morphs had names instead of numbers. The version I have now is version 1 Alpha 6, and it has been out a while but I only took the occasional look at the website, didn't really do anything with the software. And when I last played with Makehuman I had virtually no skill with Blender - that is different now.

Having read the thread on the hypothetical mainstream figure, I am trying to make the default pretty female with curves. There is now a library of African figure types and this suits me very well because I need African figures.

If you export the obj with groups from Makehuman it has a lot of groups - these would need to be reorganised and the material zones sorted out. Under 14000 polygons though, and a lot of versatility. Hmmm... shall we play "Makehuman"?

 

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch