Forum: DAZ|Studio


Subject: Keeping Morphs in Gen4 Clothes and Hair While Using Them on Genesis

Sharkbytes-BamaScans opened this issue on Jun 19, 2012 · 11 posts


Sharkbytes-BamaScans posted Tue, 19 June 2012 at 5:32 PM

Okay.. to preface this, I'm nearly a noob at D|S.. I've only been using it full-time since January; but, THIS is one of the first things I found since I actually went through the effort of searching for it on Google.

Anyway, if you want to keep you morphs on character hair(not prop hair there's a difference) and clothes.. just follow these simple steps.  The first time it shouldn't take more than a minute.. after that it goes faster and faster with repetition.. I can do it so fast now that it takes studio longer to fit the clothes than it does for me to run the steps to get to that point..

 

Getting V4 clothes to fit is eezy peez

 

  1.  Add your clothes to the scene

 

  1.  When the autofit popup shows up(if it does) DON"T CLICK ANYTHING other than cancel.

 

  1. Go to your scene tab and select the clothing article

 

  1. Click on the menu button in the upper left of your scene screen and select Edit|Convert Figure to Weight Mapping|Convert to Triax Weight Mapping.

 

  1.  Click on the menu button again and select Assets|Transfer Utility.

 

  1.  On the left side of the next popup(Source side).. click the "Scene Item:" dropdown button and select Genesis.  Below that click the shape button and select clone.  There will be a list show up with all the shapes that genesis can clone.  Select the shape that the clothing was originally designed for.

 

7  On the right side of that screen (target side) click the dropdown box and select the item of clothing.

 

  1.  Click on the "show options button" and make sure the first five boxes are checked and then check the box for "reverse source shape from target"

 

  1.  Click Accept and let the transfer utility do its trick

 

if you have any poke-thru that you can't morph out of the clothes.. the smoothing modifier should eventually do it for you.. there are tutes out there for the smoothing modifer that are better than what I can explain.

 

this is the best way i've found of doing it as it will retain all the original morphs and modifiers that the originally clothing had.  this is also the only way of retaining the morphs in gen4 hair as long as it's character hair and not prop hair


ldgilman posted Tue, 19 June 2012 at 5:48 PM

Kool, I'll try it soon.


motox posted Tue, 19 June 2012 at 8:39 PM

Thank you


nDelphi posted Fri, 22 June 2012 at 2:07 PM

I created a Youtube video, I hope it is easy to follow:

http://www.youtube.com/watch?v=Byvf2kihjcE

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ghosty12 posted Sun, 24 June 2012 at 1:16 AM

Cool thank you for this the only gripe I have with the autofit tool is it nuking the morphs. Though I have seen somewhere that DS4.5 will have a better autofit tool that supposedly wont nuke the morphs but will see.

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Zev0 posted Mon, 02 July 2012 at 2:53 PM

Actually, Daz4.5 maintains the morphs:)

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Sharkbytes-BamaScans posted Mon, 02 July 2012 at 3:56 PM

Quote - Actually, Daz4.5 maintains the morphs:)

Some of us have absolutely no desire to go to 4.5.  I'm happy with 4.0 until it no longer does what I wants it to do.


Male_M3dia posted Tue, 03 July 2012 at 7:39 AM

Quote - Some of us have absolutely no desire to go to 4.5.  I'm happy with 4.0 until it no longer does what I wants it to do.

However, I think you'll be going to it sooner than later, especially with the dsa formats being depreciated and once the duf and dson format gets finalized. Any new plugins and scenes using that format that you want to buy will probably make you upgrade to 4.5.

I try to stay back a version or two as well, but had to upgrade for the supersuit shaders to work without crashing my app. Once 4.5 is released publicly I'll probably have to deliver material and morphs in the new format for the store for any new character.


Amethst25 posted Tue, 03 July 2012 at 8:45 AM

Quote - I created a Youtube video, I hope it is easy to follow:

http://www.youtube.com/watch?v=Byvf2kihjcE

 

Thanks for the video. It was little to fast to see where all you were clicking, but after watching it a few times I got it.  My learning style is to see it, then read the manual/documentation.  It's not so scary now.  lol

 

Now if I could just figure out how to use "smoothing" I would be all set.

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Sharkbytes-BamaScans posted Tue, 03 July 2012 at 10:07 AM

Quote - However, I think you'll be going to it sooner than later, especially with the dsa formats being depreciated and once the duf and dson format gets finalized. Any new plugins and scenes using that format that you want to buy will probably make you upgrade to 4.5.

I try to stay back a version or two as well, but had to upgrade for the supersuit shaders to work without crashing my app. Once 4.5 is released publicly I'll probably have to deliver material and morphs in the new format for the store for any new character.

Since I render exclusively with Reality and Lux now... I'll probably go to 4.5 when Paolo releases a Reality that works with 4.5.  Until then, 4.0 will be my thing.  That and I have enough content now that I could conceivably render for the rest of my 3D life without having to upgrade past 4.0.  As it is, the content that I've accumulated over the years is pushing 150 gigs worth.  My purchases now a very limited.


razabazarguy posted Sun, 08 July 2012 at 1:22 PM

This is very informative..thanks all for sharing...**nDelphi **thanks for the video...really helpful..