Sharkbytes-BamaScans opened this issue on Jun 19, 2012 · 11 posts
Sharkbytes-BamaScans posted Tue, 19 June 2012 at 5:32 PM
Okay.. to preface this, I'm nearly a noob at D|S.. I've only been using it full-time since January; but, THIS is one of the first things I found since I actually went through the effort of searching for it on Google.
Anyway, if you want to keep you morphs on character hair(not prop hair there's a difference) and clothes.. just follow these simple steps. The first time it shouldn't take more than a minute.. after that it goes faster and faster with repetition.. I can do it so fast now that it takes studio longer to fit the clothes than it does for me to run the steps to get to that point..
Getting V4 clothes to fit is eezy peez
7 On the right side of that screen (target side) click the dropdown box and select the item of clothing.
if you have any poke-thru that you can't morph out of the clothes.. the smoothing modifier should eventually do it for you.. there are tutes out there for the smoothing modifer that are better than what I can explain.
this is the best way i've found of doing it as it will retain all the original morphs and modifiers that the originally clothing had. this is also the only way of retaining the morphs in gen4 hair as long as it's character hair and not prop hair
ldgilman posted Tue, 19 June 2012 at 5:48 PM
Kool, I'll try it soon.
motox posted Tue, 19 June 2012 at 8:39 PM
Thank you
nDelphi posted Fri, 22 June 2012 at 2:07 PM
I created a Youtube video, I hope it is easy to follow:
ghosty12 posted Sun, 24 June 2012 at 1:16 AM
Cool thank you for this the only gripe I have with the autofit tool is it nuking the morphs. Though I have seen somewhere that DS4.5 will have a better autofit tool that supposedly wont nuke the morphs but will see.
You know you enjoy 3D Art when you realize that your life is a piece of 3D Art. :)
AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.
Zev0 posted Mon, 02 July 2012 at 2:53 PM
Actually, Daz4.5 maintains the morphs:)
Sharkbytes-BamaScans posted Mon, 02 July 2012 at 3:56 PM
Quote - Actually, Daz4.5 maintains the morphs:)
Some of us have absolutely no desire to go to 4.5. I'm happy with 4.0 until it no longer does what I wants it to do.
Male_M3dia posted Tue, 03 July 2012 at 7:39 AM
Quote - Some of us have absolutely no desire to go to 4.5. I'm happy with 4.0 until it no longer does what I wants it to do.
However, I think you'll be going to it sooner than later, especially with the dsa formats being depreciated and once the duf and dson format gets finalized. Any new plugins and scenes using that format that you want to buy will probably make you upgrade to 4.5.
I try to stay back a version or two as well, but had to upgrade for the supersuit shaders to work without crashing my app. Once 4.5 is released publicly I'll probably have to deliver material and morphs in the new format for the store for any new character.
Amethst25 posted Tue, 03 July 2012 at 8:45 AM
Quote - I created a Youtube video, I hope it is easy to follow:
Thanks for the video. It was little to fast to see where all you were clicking, but after watching it a few times I got it. My learning style is to see it, then read the manual/documentation. It's not so scary now. lol
Now if I could just figure out how to use "smoothing" I would be all set.
Sharkbytes-BamaScans posted Tue, 03 July 2012 at 10:07 AM
Quote - However, I think you'll be going to it sooner than later, especially with the dsa formats being depreciated and once the duf and dson format gets finalized. Any new plugins and scenes using that format that you want to buy will probably make you upgrade to 4.5.
I try to stay back a version or two as well, but had to upgrade for the supersuit shaders to work without crashing my app. Once 4.5 is released publicly I'll probably have to deliver material and morphs in the new format for the store for any new character.
Since I render exclusively with Reality and Lux now... I'll probably go to 4.5 when Paolo releases a Reality that works with 4.5. Until then, 4.0 will be my thing. That and I have enough content now that I could conceivably render for the rest of my 3D life without having to upgrade past 4.0. As it is, the content that I've accumulated over the years is pushing 150 gigs worth. My purchases now a very limited.
razabazarguy posted Sun, 08 July 2012 at 1:22 PM
This is very informative..thanks all for sharing...**nDelphi **thanks for the video...really helpful..