gagnonrich opened this issue on Jul 05, 2012 · 32 posts
gagnonrich posted Thu, 05 July 2012 at 1:44 AM
Attached Link: http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-9-September-2002-/Spideys-Newest-Leap.aspx
I found a copy Spider-Man Quality Of Life and thought it had a very dynamic use of digital figures. The artist used 3dsMax, but this interview has tips that would be applicable for Poser users creating comics. To get some of the exaggerated poses, the artist either scaled parts larger or sometimes simply painted to get the desired look. The art doesn't totally work for me. It's more cartoony than I like. Fight scenes minimize contact and there are a lot of talking heads in the comic to make it easier to get through panels. It still represents a different look to most digital comics.This is an older comic (2002), but it might be available in comic shops and Amazon has a few copies of the trade paperback at a decent price.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
Tucan-Tiki posted Thu, 05 July 2012 at 7:59 AM
i have seen better quality among poser artists for sure lol
wolf359 posted Thu, 05 July 2012 at 12:38 PM
Larry F posted Thu, 05 July 2012 at 2:12 PM
I'd have to agree completely with that last statement.
SamTherapy posted Thu, 05 July 2012 at 5:20 PM
Yep, by and large I agree with Wolf, too.
Coppula eam se non posit acceptera jocularum.
Zev0 posted Thu, 05 July 2012 at 5:48 PM
LOL Its all about quantity and not quality these days. I hate the raw 3d look. 3D comics only works if you apply the correct filters making it look more artistic. Eg game wallpapers. However this does save on time and production costs which is also a very important factor. LOL I work in the comic industry and I fired my inker and now use a custom script that inks the pencils for me. lol he still asked who my new inker was.
gagnonrich posted Thu, 05 July 2012 at 10:53 PM
Some Spider-Man artists have a more cartoon style than others. This isn't the most cartoony look I've seen, but was the one that was easiest to find.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
Tucan-Tiki posted Sat, 07 July 2012 at 9:30 AM
Tucan-Tiki posted Sat, 07 July 2012 at 9:33 AM
Tucan-Tiki posted Sat, 07 July 2012 at 9:40 AM
Zev0 posted Sat, 07 July 2012 at 9:46 AM
Postwork is your best bet for altering 3d renders to get the right comic look. I use filterforge. It does more than what all these expensive shaders do. Just browse through the creative and photo filters. Tons of stuff to get great comic and illustration results. You can use it for a month free and download all the filters you want. Worth every penny if you decide to purchase.
Tucan-Tiki posted Sat, 07 July 2012 at 9:51 AM
this is paint shop pro 6, and it's a lot of clean up work it does a good comic look but it picks up everything lol so lots of detail removal and edge cleanups more work then I really want to do lol.
Zev0 posted Sat, 07 July 2012 at 9:53 AM
Tucan-Tiki posted Sat, 07 July 2012 at 9:54 AM
i don't have photoshop well yes I do but it's like a first release very old like 2005 I don't think it's compatible without being upgraded.
Tucan-Tiki posted Sat, 07 July 2012 at 9:58 AM
what I got is giving a muh more drawn effect but I have fight on my hands to ant alias the jaggies and clean up the edges and remove black specs I don't want to be there lol but it is a good looking hand drawn effect.
Zev0 posted Sat, 07 July 2012 at 10:10 AM
Tucan-Tiki posted Sat, 07 July 2012 at 10:10 AM
Tucan-Tiki posted Sat, 07 July 2012 at 10:13 AM
Tucan-Tiki posted Sat, 07 July 2012 at 10:21 AM
oh that is real nice does it work without photo shop?
Tucan-Tiki posted Sat, 07 July 2012 at 10:26 AM
I agree as well, once you convert it to comic format there so much more you can do with it by drawing anything else you need and it wont look out of place because the whole thing looks hand drawn.
Zev0 posted Sat, 07 July 2012 at 10:29 AM
Quote - oh that is real nice does it work without photo shop?
Let me actually check quickly
Zev0 posted Sat, 07 July 2012 at 10:33 AM
Good news. It does not need photoshop. It can run stand-alone. However this means you just loose the benefit of layers. But u can save out different styles IE ink and water colour layers and use another app paint shop pro/photoshop to combine them. The real benefit of Filterforge is that it gives a nice preview of what your image will look loke with the filter, and as you adjust/modify/change the filter the image will update to the new settings.
Tucan-Tiki posted Sat, 07 July 2012 at 10:38 AM
yeah I got layers with an alpha channel in psp wont be a problem ill probably break down and get photo shops latest release but I want to wait to get the reboned weight mapped m4 and vicky 4 someone here made where they absolutly eliminated the poseing issues with those figures.
Tucan-Tiki posted Sat, 07 July 2012 at 10:40 AM
course not sure what version of poser ill need for that might have to buy poser 12 too guess I am looking at about 300.00 bucks or so lol
Tucan-Tiki posted Sat, 07 July 2012 at 10:42 AM
thanks for the info it was enlightening.
Zev0 posted Sat, 07 July 2012 at 10:46 AM
True. Figures IE shapes, how they bend/flexability also contributes to how a comic looks. To get the sense of movement on a static frame with 3d is not easy. It works with traditional comic art because they can exaggerate or emphasize on the action. Also they add effects like motion or zoom lines to enhance it. Most 3d comic artists don't bother with that BUT it is what makes the difference. In most 3d renders the figures are stiff and static and have no life.
Zev0 posted Sat, 07 July 2012 at 10:59 AM
Tucan-Tiki posted Mon, 09 July 2012 at 6:33 AM
oh idk maybe motion blur can take the place of zoom lines?
Zev0 posted Mon, 09 July 2012 at 6:52 AM
Definately. All depends how well you incorporate it.
mamba-negra posted Wed, 11 July 2012 at 10:47 PM
You might check out postworkshop (postworkshop.net) , for a cheaper (and probably not quite as nice) tool similar to filterforge. It has a very easy to use node system, and has a pretty large set of styles, including several hand-drawn ones. If you use the right lighting, it does a decent "drawn" effect. Much better than using "Find Edge" and "blur" in your photo editor. It's a standalone.
Zev0 posted Thu, 12 July 2012 at 3:05 AM
I used postworkshop. Not as good as filterforge. But its not bad.
mamba-negra posted Thu, 12 July 2012 at 7:17 AM
Well, I figure if you've already got filterforge, it would be silly to use something less capable. But, pws is a cheaper alternative for those on a budget (though, I'm not sure the savings would be worth the quality loss-that would probably be a personal judgement thing, I guess)
On a side note, does anyone watch Archer? The backgrounds appear, at least in part, to be modified photographs, but blend nicely with the animated figures, IMHO. It might make for easier rendering if you were to separate the figures from the background settings. If you are postworking out the 3D richness, then it's kinda pointless to render in the expensive details.
Of course, animation and stills are totally different. You can spot inconsistancies much more easily than animation, since you have all the time in the world to study the stills.