skogzort opened this issue on Jul 06, 2012 · 5 posts
skogzort posted Fri, 06 July 2012 at 4:38 PM
Hello,
I can use 3DS Max a bit, but I’m
pretty inexperienced with Poser. I’m looking for methods to make some conforming V4 shoes work with V3 figure. I have very little idea how to do this.
I thought about exporting both the shoes and V3 model into MAX, then chopping off the feet and replacing them with the shoes, but I don’t know how to get this back into Poser in a way that will work with Poses.
Can anyone point me in the right direction? Any help is greatly appreciated – Thanks Much
markschum posted Fri, 06 July 2012 at 10:14 PM
easiest way is to export the shoes as an obj file, edit it so you have two obj. Import each to Poser and save as a prop. You can then parent them to the figures feet.
A conforming figure uses the same joint parameters as the figure it conforms to so its a major step to try to change that.
Lyrra posted Sat, 07 July 2012 at 5:56 AM
v3 default had flat feet. V4 default has bent down feet. This may cause some trouble
your best bet as markschum mentioned, is export the L and R foot as objects and then reimport
your original idea will cause massive amounts of headaches, it will break morphs, morph injections, maps and on and on. It can be done, but in general, you don't want to.
You can also try the various automatic clothing conversion programs such as WardrobeWizard and Crossdresser
Lyrra
RedPhantom posted Sat, 07 July 2012 at 6:06 AM Site Admin
There are some instructions here that might help. Warning there is some nudity.
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skogzort posted Sat, 07 July 2012 at 11:57 PM
Thanks everyone for the help –
I got want I wanted, by experimenting and partially fallowing a tutorial for paints. This is what I did. I ended up with two figures: r shoe and l shoe – but they do conform to the figure I want and work well:
cheers