primorge opened this issue on Jul 15, 2012 ยท 4 posts
primorge posted Sun, 15 July 2012 at 7:27 PM
I hate to make my first forum post on Renderosity a complaint but... so I've been trying to create a custom character using Studio Maya's Ball Joint Doll. Has anyone else noticed what a nightmare it is to scale this figure? In particular, scaling the head... The "prop Eyes" refuse to scale properly with the head. Even if you manage to get some approximation of proper placement (via parameters) after scaling you then have poke through issues with the lids. I suppose I can export to a modeling app and try to fix this through morphs... It's really not happening in poser, we'll see. I mean, the eyes are barely integrated from the default... wish the guy had just made some eyes for this figure (which otherwise I like) rather than borrow them from MayaDoll.