darquevision opened this issue on Jul 19, 2012 · 11 posts
darquevision posted Thu, 19 July 2012 at 2:52 AM
i really like this morph but i dont use genesis i use poser. does anyone know of a comparable morph for f4. and i mean one with all the muscle details or is there some cross platforming or can i export the morph somehow?
thanks in advance?
Zev0 posted Thu, 19 July 2012 at 6:12 AM
nope..Unless you use genesis in poser...and You still need daz to do the morph transfer onto the genesis figure to be used in poser..But as you stated you dont use Genesis, so the answer remains no unfortunately.
3doutlaw posted Thu, 19 July 2012 at 7:57 AM
There a M4 Hulk here, and you can throw in a bunch of Bodybuilder morph and see what happens? :)
http://rendercandy.com/product_info.php/cPath/25/products_id/109
darquevision posted Thu, 19 July 2012 at 1:35 PM
i thought genesis was daz exclusive- do i have this wrong? or my starting point would have to be daz then drag the figure to poser?
darquevision posted Thu, 19 July 2012 at 1:36 PM
btw
ty for the replies
Zev0 posted Thu, 19 July 2012 at 3:29 PM
you have to convert it to poser using the genesis to poser thingi:) But u need dazstudio to do that.
Medzinatar posted Thu, 19 July 2012 at 7:14 PM
jestmart posted Thu, 19 July 2012 at 10:10 PM
Mr Hyde uses displacement maps to get a lot of that detail. It also uses M4 UV mapping so its textures could be applied to F4. Studio displacement works a little different than Poser, in Poser you would need to use a math node to get negative displacement. You will have decide if the price is to high for essentially just a set of textures for a Poser user.
joequick posted Thu, 19 July 2012 at 10:13 PM
Quote - I have worked on exporting Mr Hyde to PP2012 (you need P9 or better).
There are no equivalents for DS shaders, so figure comes over with only diffuse maps.
I am not pleased with the current state, but this is how it looks now
What I would recomend you do to get the textures looking good (if you're not a wiz in the mat room), is apply your favorite poser texture set to it and then go into the materials room and sub in the mr hyde texture maps in the spots from your favorite set (spec in spec, bump in bump, disp in disp, etc)
If you happen to have Smay's "Bad Guy" or whatever his name is for M4 (the sin city character), and you used that and subbed in the Hyde maps, I imagine you'd get yourself pretty close to how smay would have set up the Hyde maps for poser had the vendor done it themself.
Medzinatar posted Thu, 19 July 2012 at 10:53 PM
I have already brought over the maps the exporter did not.
Like most DS things, I apply subtract node with 0.5 value to make bump/displacement having +/- range.
The main thing is find proper value. It requires values on displacement that would normally cause mesh to deform in other figures.
darquevision posted Fri, 20 July 2012 at 7:40 AM
well-it seems there is not clean way-
so i will have ot over look it for now.
ty for the responses