Forum: Poser - OFFICIAL


Subject: A newbie question about textures...

moldie opened this issue on May 02, 2001 ยท 6 posts


moldie posted Wed, 02 May 2001 at 3:32 AM

I am using the Victoria model, and have gotten into makeing textures for her. But I have one problem. I understand that the textures need to be in a perfect square and in certain places for Victoria to be rendered properly. But I have NO idea where these "points" are. I can see other textures and base mine off that, but some things are always off, like navel, nipples, ect. I thought maybe there was some sort of overlay file I could base the proportions off of, but I can't find one anywhere. I am lost. Please enlighten me.


Eowyn posted Wed, 02 May 2001 at 4:25 AM

I think you can find the Victoria templates on Daz3d's website (www.daz3d.com), if not, you can always use the UVmapper and make the templates yourself :)


br0ken posted Wed, 02 May 2001 at 8:22 AM

Definitely download Steve Cox's UVMapper utility. You can make a texture template within 30 seconds for Vicky or any other model. Besides, the ones for download at Daz3d are pretty low quality jpegs. Cheers, -broken


pmjmonkey posted Wed, 02 May 2001 at 11:10 AM

where can the UVMapper be downloaded from?


moldie posted Wed, 02 May 2001 at 11:57 AM

This program is great, but I still have a problem. When loaded, the meshes overlap, and there doesn't seem to be any way to just view the head or the body. Take look. Is there any way I can sererate the two?

nfredman posted Wed, 02 May 2001 at 1:18 PM

Attached Link: http://store.daz3d.com/store/merchant.mv?Screen=PROD&Store_Code=ZP1&Product_Code=ps_pe017&Category_

Moldie, if you go to the DAZ3D store and look at the bottom of Victoria's page in their store, you will see "victoriaheadT.jpg" and "victoriabodyT.jpg." These are the UV maps! Just download these babies and use them in a layer below your paint layer for mapping. Count the squares to make things match up across seams. DAZ generally makes these templates available for *every* product so that you can make your own textures. Keep an eye out for them. So, show us stuff when you're done!