Forum: Poser - OFFICIAL


Subject: EZSkin v2

Snarlygribbly opened this issue on Jul 21, 2012 · 101 posts


Snarlygribbly posted Sat, 21 July 2012 at 2:51 AM

EZSkin v2 is nearing completion.

It requires Poser Pro 2012 or Poser 9 with Service release 2.1 installed to run

Release Candidate 3 of the script (without any documentation yet) is available for download at:

ESKin v2 download

A user guide is currently being prepared with the help of basicwiz.
I'm hoping to release the final, documented version in about two week's time.

If you do decide to try the undocumented script, please post any problems found to this thread. If you make any cool renders using EZSkin we'd love to see them, and might ask permission to use them in the user guide :-)

Thank you,
Snarly

Free stuff @ https://poser.cobrablade.net/


pitklad posted Sat, 21 July 2012 at 3:12 AM

Great news! Thank you so much for your efford and contribution! It is a must have tool!


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Latexluv posted Sat, 21 July 2012 at 4:28 AM

Thanks!

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


RedPhantom posted Sat, 21 July 2012 at 6:19 AM Site Admin

Thanks. Been looking forward to this.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
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cspear posted Sat, 21 July 2012 at 6:35 AM

Well here's an interesting effect: slightly soapy skin on V4.

Looks like displacement has gone a bit mental!


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

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Snarlygribbly posted Sat, 21 July 2012 at 7:55 AM

Ha ha! That's pretty screwed up :-)

I'm away from home and Poser for a bit, but I'll see how I messed up with that when I get home! Is the normal soapy option broken too?

Free stuff @ https://poser.cobrablade.net/


nobodyinparticular posted Sat, 21 July 2012 at 8:01 AM

Quote - Well here's an interesting effect: slightly soapy skin on V4.

Looks like displacement has gone a bit mental!

 

Picasso might have appreciated that .


bagginsbill posted Sat, 21 July 2012 at 8:12 AM

Looks like you have Poser Display Unit (PDU) = PNU, and the displacement amount was supposed to be in inches.

Switch your PDU to inch and try again.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


cspear posted Sat, 21 July 2012 at 8:22 AM

Snarly, all the other effects seem to work OK; BB, my units are metres - I'll see if switching to inches sorts it.

EDIT: Nope, units to inches produces the same result.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Ometeotl posted Sat, 21 July 2012 at 5:06 PM

Marvellous news! Thank you very much, Snarly


Latexluv posted Sat, 21 July 2012 at 5:55 PM

Did I do something wrong when I placed it in my Python folder???? It says that V4 is an unsupported figure.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


foxylady1 posted Sat, 21 July 2012 at 6:05 PM

Quote - Did I do something wrong when I placed it in my Python folder???? It says that V4 is an unsupported figure.

Did you use the import to get the figure from the cfg file?


Latexluv posted Sat, 21 July 2012 at 8:14 PM

Ummm, import????

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Ometeotl posted Sat, 21 July 2012 at 8:31 PM

Yes, check the "EZSkin beta testing notes.pdf".


Michael314 posted Sun, 22 July 2012 at 12:23 AM

Hello,

sometimes when EZSKin says "unsupported figure" it's due to saving a morph-loaded character back to the library and reloading it. In this case the geometry file name would change. You can see that with the info script. Try loading a fresh V4 character.

 

Thanks Snarly, for the great work!   I will try the 2.0 version today.

 

Best regards,

   Michael

 


Believable3D posted Sun, 22 July 2012 at 2:00 AM

Figure definitions need to be imported.

I forgot about that, too, and thought the problem was due to my renaming Victoria 4 to my character's name in the Properties tab. But once I imported the defs, all was well.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Snarlygribbly posted Sun, 22 July 2012 at 11:51 AM

> Quote - Snarly, all the other effects seem to work OK; BB, my units are metres - I'll see if switching to inches sorts it. > > EDIT: Nope, units to inches produces the same result.

Here's a replacement effects file. Remove the '.txt' bit at the end, of course.

Free stuff @ https://poser.cobrablade.net/


foxylady1 posted Sun, 22 July 2012 at 11:59 AM

Snarlygribbly,

Should everyone replace the soapy file?


anupaum posted Sun, 22 July 2012 at 12:05 PM

One of the REALLY nice things about the update is that you can define a figure to apply the script.  The attached render is a draft, but it illustrates how I've used the script to apply a more "skin-like" effect to the V4 wings.  (They were brown and rather ugly before this!)

 


Snarlygribbly posted Sun, 22 July 2012 at 12:10 PM

Quote - Snarlygribbly,

Should everyone replace the soapy file?

Yes. I'll also include it in the next (RC4) update.

Free stuff @ https://poser.cobrablade.net/


Eric Walters posted Sun, 22 July 2012 at 2:10 PM

Here's some renders. From late alpha (38). First is Sweaty (looks the same in Beta3)



Eric Walters posted Sun, 22 July 2012 at 2:12 PM

Next is sweaty-with my own Teeth shader- (variant on my post in "Realistic Teeth" on RDNA)



Eric Walters posted Sun, 22 July 2012 at 2:14 PM

Soapy (original definition) No explosions. Dimensions are in inches



Eric Walters posted Sun, 22 July 2012 at 2:15 PM

Very wet. Is there a way to add Refraction, trans and reflection on the "raindrops?"



Snarlygribbly posted Mon, 23 July 2012 at 11:17 AM

 

Here's an updated 'Wet Skin' effects file (remove the '.txt' bit as usual). I think it looks a little better and has reflection too.

Transparency and refraction aren't going ot do any good - what is there to see through the 'water'? There's no skin beneath the water because the drops are just the skin with some bump applied...

I'll do a couple more effects over the next few days.

Release Candidate 4 will be posted soon. I'm letting the beta testers play with it for a day or so first, then I'll let everyone have a go. Hopefully that will also be the final version!

Cheers.

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Mon, 23 July 2012 at 11:19 AM

The new wet skin on a default V4:

 

Free stuff @ https://poser.cobrablade.net/


vilters posted Mon, 23 July 2012 at 11:28 AM

Looks pretty-pretty man.... Nice work you did.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


pokeydots posted Mon, 23 July 2012 at 2:37 PM

Snarlygribbly I bought a new character from the marketplace here EchuDr by Dinoural,
when I load him and use EZSkin (The new version 2) and I apply a pose to him,
his eyes disappear! I thought maybe it was a problem with the figure, but if I
load him and don't use the EZSkin script he poses fine and no eyes disappearing.
His eyes are there in the zero pose after using the script, but any pose and
poof their gone. Thanks for any ideas on what may be causing the problem.

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Snarlygribbly posted Mon, 23 July 2012 at 3:26 PM

 

Ha ha! He's a cute little guy, isn't he?

His eyes work fine in EZSkin v2 for me (see attached pic)

 

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Mon, 23 July 2012 at 3:31 PM

 

Here's the figure definition file I used.

Save the file and remove the '.txt' bit at the end, i.e. the file name should be 'echu.cfg'.

Then import the figure definition in EZSkin

Free stuff @ https://poser.cobrablade.net/


pokeydots posted Mon, 23 July 2012 at 4:00 PM

Ok that worked for me, I don't know what I did wrong. Thank you for your help and a great script!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Eric Walters posted Mon, 23 July 2012 at 7:29 PM

EZskin SSS applied to hair! Looks really good Sir Gribbly!



Snarlygribbly posted Tue, 24 July 2012 at 11:26 AM

Cool :-)

I just replaced the previously posted release candidate with the final version, by the way (same link as posted above). It has a few bug fixes in that were identified during the public beta.

Just need a user guide now.

Free stuff @ https://poser.cobrablade.net/


pokeydots posted Tue, 24 July 2012 at 12:13 PM

Snarlygribbly, I just installed the new download and when I try and run the script it says it doesn't work with my version of poser. I am usin P9 with all the latest updates, and the other version worked fine for me.

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


bagginsbill posted Tue, 24 July 2012 at 12:14 PM

The addition of the rough surface fresnel calculation makes a huge difference. Nice job.

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Snarlygribbly posted Tue, 24 July 2012 at 12:27 PM

Quote - Snarlygribbly, I just installed the new download and when I try and run the script it says it doesn't work with my version of poser. I am usin P9 with all the latest updates, and the other version worked fine for me.

What is the build number of your version of Poser?

EZSkin v2 is looking for build 21462 or later, i.e. SR2.1

Free stuff @ https://poser.cobrablade.net/


bagginsbill posted Tue, 24 July 2012 at 12:27 PM

You're too quick on final. I only just started testing.

On Eyes Tab, in Reflect amt.

*) I cannot type 100 - I have to type 99 then spin up one more step.

*) Backspace key, instead of removing a digit, passes through to Poser and attempts to delete my figure.

Actually seems like backspace does not work in any of your numeric inputs.

Nor delete.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pokeydots posted Tue, 24 July 2012 at 12:36 PM

9.02.21214  is the version numer on the screen when I start poser, and unless I missed an update, I am sure I installed sr2

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Snarlygribbly posted Tue, 24 July 2012 at 12:55 PM

Quote - You're too quick on final. I only just started testing.

On Eyes Tab, in Reflect amt.

*) I cannot type 100 - I have to type 99 then spin up one more step.

*) Backspace key, instead of removing a digit, passes through to Poser and attempts to delete my figure.

Actually seems like backspace does not work in any of your numeric inputs.

Nor delete.

This is weird.

Not only has no-one noticed that in all the testing (!), but that behaviour also appears to be the case in the oldest version of EZSkin that I've kept (v1.0.00 beta)!

At first I wondered if something had changed in a recent build of Poser, but no - in build 16510 with EZskin v1.0.0 the same thing happens.

I'll investigate ...

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Tue, 24 July 2012 at 1:01 PM

Quote - 9.02.21214  is the version numer on the screen when I start poser, and unless I missed an update, I am sure I installed sr2

You missed an update.

That build is SR2

EZSkin now requires SR2.1

It's confusing because the SR2.1 is still called SR2 on SM's website. Just download it and install SR2 again and you'll be good to go.

Free stuff @ https://poser.cobrablade.net/


pokeydots posted Tue, 24 July 2012 at 1:02 PM

Snarlygribbly, I just checked and the update I installed to my poser 9 was sr2, I just checked Smith Micro and somehow I missed there is an sr2.1, so I am downloading that now and will see if that fixes my problem of not being able to use the EZSkin script. Thanks for your patience ;o)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


LaurieA posted Tue, 24 July 2012 at 1:06 PM

Again...one more plea to SM to include the date on their service releases like EVERYONE ELSE in the world....lol.

Thank you Snarly. You are indeed a snarly among gribblys ;)

That's a compliment. I think....

Laurie



pokeydots posted Tue, 24 July 2012 at 1:09 PM

All is fine now, I have the latest update! Thanks

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


bagginsbill posted Tue, 24 July 2012 at 1:31 PM

Quote - Again...one more plea to SM to include the date on their service releases like EVERYONE ELSE in the world....lol.

It's even weirder than that. They don't use the second number.

Release 9, SR2.1 you would think, would be

9.2.1

Nope

It is

9.0.2.XXXXX

Where XXXXX is how many official builds they have done since they began counting - years ago. They have no way to show SR2.0 versus SR2.1 because they refuse to use the second number.

I have 9.0.3.22231


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LaurieA posted Tue, 24 July 2012 at 1:43 PM

Yeah, but at least a date would be nice. Would allow us to figure out whether or not we've installed that one ;).

Laurie



Snarlygribbly posted Tue, 24 July 2012 at 2:32 PM

 

Quote - Actually seems like backspace does not work in any of your numeric inputs.

Nor delete.

Fixed in the attached script.

Free stuff @ https://poser.cobrablade.net/


Believable3D posted Tue, 24 July 2012 at 9:00 PM

heh. I should have mentioned that earlier. I noticed that delete issue right away when I started using the previous version. Sorry.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Eric Walters posted Tue, 24 July 2012 at 9:54 PM

 HAHA!

Snarly is indeed the epitome of Snarly's amongst the Gribblys! Never a better Gribbly have I encountered! :-)

 

Quote - Again...one more plea to SM to include the date on their service releases like EVERYONE ELSE in the world....lol.

Thank you Snarly. You are indeed a snarly among gribblys ;)

That's a compliment. I think....

Laurie



PsychoNaut posted Tue, 24 July 2012 at 10:05 PM

Quote - The addition of the rough surface fresnel calculation makes a huge difference. Nice job.

 

Uh...  gig...  gig..  giggety...  🤤


monkeycloud posted Wed, 25 July 2012 at 2:13 AM

Wow. This is awesome.

Being able to save a preset is excellent... but the new integral figure definitions are so easy to use.

I was able to set up a definition for the mildog, in a scene I'm doing, in about a minute this morning, before dashing for my bus to work.

I would never have gotten round to hand typing the XML for that figure.

I look forward to exploring the further possibilities.

I note it can do hair props now. Which is great. Is there a way of applying it to clothing props and clothing figures too?

Many thanks for all your hard work Snarly. This is fantastic!

Cheers 😉


Snarlygribbly posted Wed, 25 July 2012 at 3:28 AM

Quote - heh. I should have mentioned that earlier. I noticed that delete issue right away when I started using the previous version. Sorry.

LOL :-D

I was amazed when BB pointed it out. All those hundreds (thousands?) of users and all the beta testing and no-one's mentioned it until now!

My own way of working is to highlight the entire number and type in the replacement value, so I never came across the problem.

So easy to fix too! Doh!

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Wed, 25 July 2012 at 3:31 AM

Quote - I note it can do hair props now. Which is great. Is there a way of applying it to clothing props and clothing figures too?

EZSkin works with all figures anyway.

You can trick it into working with props: just select the prop after starting EZSkin and click the 'Use Hair Prop' button. EZSkin is too dumb to know that the prop isn't actually hair and will let you work with it anyway :-)

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Wed, 25 July 2012 at 3:32 AM

Quote -  HAHA!

Snarly is indeed the epitome of Snarly's amongst the Gribblys! Never a better Gribbly have I encountered! :-)

 

Um .. er, ... what can I say?

:-D

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Wed, 25 July 2012 at 3:36 AM

Quote - The addition of the rough surface fresnel calculation makes a huge difference. Nice job.

Thanks, although of course the real credit is yours for the shaders!

SM have made a superb product of which they can be very proud, but your work has taken it to a new level altogether.

Free stuff @ https://poser.cobrablade.net/


monkeycloud posted Wed, 25 July 2012 at 3:59 AM

Sorry I think I noticed that backspace issue... but I'd have put it down to the peculiarities of my new Apple slimline bluetooth keyboard... which, in what I think is the epitomy of form-over-function, has been castrated of it's numeric keys and, worst of all, delete key.

Apparently I have to buy a 3rd party numeric keypad... and, I assume, a 3rd party delete button keypad... anyway...

My other, side-question is.... is there a method by which I can more easily set up sss / sss based translucence, i.e. for inanimate materials like stone, marble, potato, apple, etc... with any of the settings, at present?

If that question makes sense...

EDIT: I'm thinking in terms of applying the non-skin presets, for the likes of the above mentioned materials...

...I'm guessing, not yet, is the answer to that? But equally, I expect I could well have missed something... so thought I'd ask...

...and apologies if I've just not been paying enough attention in previous EZSkin threads.

😉

 


monkeycloud posted Wed, 25 July 2012 at 4:02 AM

Quote - > Quote - I note it can do hair props now. Which is great. Is there a way of applying it to clothing props and clothing figures too?

EZSkin works with all figures anyway.

You can trick it into working with props: just select the prop after starting EZSkin and click the 'Use Hair Prop' button. EZSkin is too dumb to know that the prop isn't actually hair and will let you work with it anyway :-)

That is cool as :-)


Snarlygribbly posted Wed, 25 July 2012 at 4:17 AM

Quote - My other, side-question is.... is there a method by which I can more easily set up sss / sss based translucence, i.e. for inanimate materials like stone, marble, potato, apple, etc... with any of the settings, at present?

No, not yet.

I have plans, though ;-)

Free stuff @ https://poser.cobrablade.net/


monkeycloud posted Wed, 25 July 2012 at 4:36 AM

Quote - No, not yet.

I have plans, though ;-)

Awesome 😄


RedPhantom posted Wed, 25 July 2012 at 6:19 AM Site Admin

It's supposed to work with hair. Is that meant to be transmapped hair or stranded? I understand that you can make it work for any prop, just wondering which hair the shader was designed for.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Snarlygribbly posted Wed, 25 July 2012 at 6:29 AM

Quote - It's supposed to work with hair. Is that meant to be transmapped hair or stranded? I understand that you can make it work for any prop, just wondering which hair the shader was designed for.

Transmapped.

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RedPhantom posted Wed, 25 July 2012 at 7:10 AM Site Admin

Ok thanks. I thought it was. Stranded hair isn't anywhere near as popular as transmapped and stranded hair is rather particular with its shaders.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Snarlygribbly posted Wed, 25 July 2012 at 7:21 AM

Quote - Ok thanks. I thought it was. Stranded hair isn't anywhere near as popular as transmapped and stranded hair is rather particular with its shaders.

I'm one of those who don't use stranded hair so I'm not familiar with its especial requirements.

If anyone wanted to donate a quality stranded hair shader that is in the public domain I'd be happy to incorporate it into EZSkin ....

Free stuff @ https://poser.cobrablade.net/


Believable3D posted Wed, 25 July 2012 at 10:16 AM

I guess one could just try it. See how the present hair shader looks on a strand hair group, since they too are props. That would work, right?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


RedPhantom posted Wed, 25 July 2012 at 2:52 PM Site Admin

I did try the settings on stranded hair. A bit of a PITA since the hair I chose had 7 hair  unrecognised hair groups so I had to add them all by hand (wanted consistancy) and then it didn't look that great. :(  The left was the original and the right is the ezskin shader. oh well.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Eric Walters posted Wed, 25 July 2012 at 11:00 PM

Haha! Three Cheers for Snarly!

 

Quote - > Quote -  HAHA!

Snarly is indeed the epitome of Snarly's amongst the Gribblys! Never a better Gribbly have I encountered! :-)

 

Um .. er, ... what can I say?

:-D



Hana-Hanabi posted Wed, 25 July 2012 at 11:27 PM

I know of a paper written by the people who did the strand hair shaders for Disney's Tangled, but it doesn't have shaders...just a lot of math that I sadly don't understand. Siiiigh.

花 | 美 | 花美 | 花火 
...It's a pun. 


monkeycloud posted Thu, 26 July 2012 at 2:17 AM

Wow EZSkin 2 really is awesome. Being able to sss parts of unknown clothing, or whatever, figures and props really is a huge bonus... now I just need to resist getting a bit too slap happy with SSS'ing EVERYTHING :lol:

Actually though, the range of material properties you can get out of the different human figure material zones is pretty comprehensive, I guess... so for amping up any image map textured items, whether those are animal figures, clothing figures, soft furnished parts of furniture... and you can easily set up and save presets for those different things... it is now a truly indispensable tool I reckon.

😄

One question... is it possible to extract out and redistribute the presets at all?

So folk could potentially share their settings in file format?


Snarlygribbly posted Thu, 26 July 2012 at 3:22 AM

Quote - One question... is it possible to extract out and redistribute the presets at all?

So folk could potentially share their settings in file format?

From the context of your message I think by presets you mean figure definitions.

If so, then yes - it's under the 'File' menu: Export figure definitions

You can choose which ones you export. The ones you choose will all be exported to a single file. It's best to only extract the one you want to share, to avoid the danger overwriting someone else's figure definitions!

A 'Preset' in EZSkin is a collection of all the values in the UI controls (with a few exceptions such as Special FX settings). You can save your own presets and import / export them too - all under the Presets menu.

Free stuff @ https://poser.cobrablade.net/


monkeycloud posted Thu, 26 July 2012 at 3:39 AM

I did mean the UI presets actually Snarly... although that's good info on the figure defs too 😄

I was just thinking along the lines of people being able to post a copy of UI presets that work for them, in forum posts etc... so others can easily try them.

Of course, the UI itself is so straight forward and quick to use, manually, this idea may be moot... but at the same time it could be useful being able to share these UI preset files too... as opposed to typing a longer list of values in a post?

The other thing I thought of was that character texture designers could ship (e.g.) a single mat set up, but then in addition a few EZSkin UI presets, for different, suggested, looks on top of their base skins? Just a thought...

😉


Snarlygribbly posted Thu, 26 July 2012 at 3:50 AM

Ah, ok :-)

Yes, all good uses of the exported presets!

Free stuff @ https://poser.cobrablade.net/


grichter posted Thu, 26 July 2012 at 9:02 AM

Quote - I have plans, though ;-)

Beware of people named gribbly, they tend to have Snarly plans :thumbupboth:

My only question is, with all the improvements in SceneFixer and EzSskin, when do you find time to sleep?

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Hana-Hanabi posted Thu, 26 July 2012 at 10:03 AM

I'm hoping my absolute idiocy is caused by the sinus meds I'm on, but until I get better...is someone here willing to walk me through how to get EZSkin to apply a SSS shader to my hair prop? 'Cause the way I'm doing it is totally not working. At all.

花 | 美 | 花美 | 花火 
...It's a pun. 


Snarlygribbly posted Thu, 26 July 2012 at 11:33 AM

Quote - I'm hoping my absolute idiocy is caused by the sinus meds I'm on, but until I get better...is someone here willing to walk me through how to get EZSkin to apply a SSS shader to my hair prop? 'Cause the way I'm doing it is totally not working. At all.

If the hair is indeed a prop, and not a figure, then:

Ta daa!

Progress is being made with the user guide ...

ps: I'll be in the chat room for most of this evening (UK time), if you need any more help

Free stuff @ https://poser.cobrablade.net/


Hana-Hanabi posted Thu, 26 July 2012 at 6:23 PM

I thought that was what I did, but....sinus medication. Who knows what I actually did do, heh. As soon as my current render finishes, I will take care to try the steps in very careful order and report back (most likely that it works, now that I have a handy checklist! ^_~).

花 | 美 | 花美 | 花火 
...It's a pun. 


Latexluv posted Thu, 26 July 2012 at 8:53 PM

Hmmmm, a way to specify Scatter groups???

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Snarlygribbly posted Fri, 27 July 2012 at 2:29 AM

Quote - Hmmmm, a way to specify Scatter groups???

Not in this version, but could be added in an update. I'd be interested to know how people would llike it to work, if it were to be added ...

Free stuff @ https://poser.cobrablade.net/


Latexluv posted Fri, 27 July 2012 at 2:54 AM

As long as Mouth parts, Torso, Limbs, Head, and Eye groups can be given a different Scatter group number through the EZSkin interface then I think that would save people a lot of work. I'm developing a character/texture set for the Marketplace and have had to manually go through and number these groups so that I could cut down on the blue problem at render. I'm pretty sure other people would find this useful.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Latexluv posted Fri, 27 July 2012 at 3:19 AM

My character with EZSkin and tweeks to various settings therein.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


monkeycloud posted Fri, 27 July 2012 at 5:59 AM

Quote - As long as Mouth parts, Torso, Limbs, Head, and Eye groups can be given a different Scatter group number through the EZSkin interface then I think that would save people a lot of work. I'm developing a character/texture set for the Marketplace and have had to manually go through and number these groups so that I could cut down on the blue problem at render. I'm pretty sure other people would find this useful.

I actually thought EZSkin did this automatically now?


Shadowdancer posted Fri, 27 July 2012 at 6:02 AM

Snarly, I'd just like to say many thanks to you & Bagginsbill for this wonderful addition to the poser toolbox.

It's easy to use & I'm very impressed by the results it gives.

 

Keep  up the good work guys, you rock.

 


Snarlygribbly posted Fri, 27 July 2012 at 6:04 AM

Quote - My character with EZSkin and tweeks to various settings therein.

Superb! Especially love the mouth and that subtle smile.

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Fri, 27 July 2012 at 6:18 AM

Quote - > Quote - As long as Mouth parts, Torso, Limbs, Head, and Eye groups can be given a different Scatter group number through the EZSkin interface then I think that would save people a lot of work. I'm developing a character/texture set for the Marketplace and have had to manually go through and number these groups so that I could cut down on the blue problem at render. I'm pretty sure other people would find this useful.

I actually thought EZSkin did this automatically now?

EZSkin adopts a fairly simple approach: everything goes in Group 1 except the 'skin' shader, which goes in group 2. There's a second skin shader which is identical but goes in group 3 - that one is called 'nostrils' because that was its intended use :-) In fact, in my own renders I sometimes use 'nostrils' instead of skin on some materials, just to get the different grouping. You could do that LatexLuv's character's limbs, for example - set them to use 'nostril' shader and they'll still get the same nodes as the skin shader but with a different grouping. I wish I'd called it 'Skin2' or something now!

Also, we should remember that EZSkin is designed as a generic solution that works on all figures, not just V4. Assigning scatter groups to 'groups' of materials only makes sense if a figure has material zones that lend themselves to such groupings. For example, some figures only have a single matzone for torso and limbs combined so putting them into separate groups is not possible.

I'll think about this a bit more. There are several different approaches that could work and I need to make sure I choose the best one.

The big question to answer is whether the scatter grouping should form part of the figure definition or not. A 'yes' answer to that has a lot more complications than a 'no' answer for me :-)

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly posted Fri, 27 July 2012 at 6:20 AM

Addendum to last post:

The hair shader (specifically) takes a different approach - each material in the hair model gets a different scatter group assigned if SSS is selected.

Free stuff @ https://poser.cobrablade.net/


rubina posted Sat, 25 August 2012 at 1:15 AM

Attached Link: rubina

First I want to say hello. This is my first post and I'm sorry, my native language is german ;-) So, I hope, I can explain my problem correctly.

I love Ezskin. It's a wonderful product and so helpless!!!!!!

I am using Poser 9 and would love to make a tattoo on a sss skin textur, but when I put a tattoo on it, it isn't working.( I tried to used shana Tattoos http://www.renderosity.com/mod/bcs/inked-vol-7/80713

It seems Poser deleted it in the material room. It's there, but not on the right place. With SSS Skin the material room is full of nodes and I really don't know where to put the tattoo on a right place. Is there any way to make that with EzSkin or should I gave up? I am not a professionell with the materail room. I tried so much, but maybe I am to blond for that ;-)

Many thanks in advance!!!!!!

Rubina


Snarlygribbly posted Sat, 25 August 2012 at 5:31 PM

Hi Rubina,

EZSkin v2 can do tattoos, but at the moment it is not straightforward.

You need to set up the tattoos as a 'Special Effect'. This is done using a tool I wrote especially for that purpose, called 'Nodegrabber'.

Unfortunately I have not had the time to document the use of Nodegrabber so while it is freely available it may not be easy to get results with it.

Hopefully I'll be able to write some instructions for Nodegrabber soon, but because its use also requires some knowledge of how to set up shaders in the Material Room the instructions are either going to be quite detailed or only targetted at those comfortable with using the Material Room.

Free stuff @ https://poser.cobrablade.net/


rubina posted Sat, 25 August 2012 at 11:30 PM

Thanks so much for this information. So I will not give up to learn more about the shaders in the material room.


xpdev posted Fri, 07 September 2012 at 2:52 AM

I'm try to work with EZSKIN 2 on V4 Wet hair.

When i click on the "USE HAIR PROP" button EZSKIN tell me "Selected actor is a figure body part"

what about ?

 

I have now seen that the hair does not appear as Prop for V4, but as a figure in its own right

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


Snarlygribbly posted Fri, 07 September 2012 at 3:01 AM

You need to select the hair first ... then use that button

EDITED TO ADD: Also, v2.01 is not the latest version - you should be using v2.06!

Free stuff @ https://poser.cobrablade.net/


xpdev posted Fri, 07 September 2012 at 3:03 AM

I have made this, anyway now I try again

wow Snarlygribbly , you're faster than my PC, I do not finish downloading EZSKIN that you make a new release ....

Ok, sorry, now i download the new release....

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


xpdev posted Fri, 07 September 2012 at 3:16 AM

There is the same trouble also using V 2.0.6, "Selected actor is a figure body part"

I have now seen that the hair does not appear as Prop for V4, but as a figure in its own right

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


Snarlygribbly posted Fri, 07 September 2012 at 3:20 AM

Ah .. that is different!

The 'Use hair prop' button is just for using .. hair props!

Not hair figures.

Hair figures should first be selected, then configured in the Editor tab. Assign the 'hair' shader to all appropriate parts of the hair and you're good to go. If you want, you can save your definition so that EZSkin wil recognise it autoamtically in future.

Free stuff @ https://poser.cobrablade.net/


xpdev posted Fri, 07 September 2012 at 3:22 AM

Ok, now works fine.

 

You have created a wonderful thing, thank you very much.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


xpdev posted Fri, 07 September 2012 at 6:23 AM

the latest version of the effects for the wet skin is that released with EZSKIN V2.06 ?

for the best effect is needed a specular light ?

thanks.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


Eric Walters posted Sat, 08 September 2012 at 3:10 AM

Hi Snarly

A minor bug with 2.06 (at least the Mac version). When I select the option for Skin 1,2, Ketchup, Marble, etc. It selects the correct option-but does not check the box for "use Material"



monkeycloud posted Sat, 08 September 2012 at 3:19 AM

Quote - Hi Snarly

A minor bug with 2.06 (at least the Mac version). When I select the option for Skin 1,2, Ketchup, Marble, etc. It selects the correct option-but does not check the box for "use Material"

Ah... er... that might explain something for me! Doh! :lol: off to check I do get the same issue


Snarlygribbly posted Sat, 08 September 2012 at 5:24 AM

Quote - Hi Snarly

A minor bug with 2.06 (at least the Mac version). When I select the option for Skin 1,2, Ketchup, Marble, etc. It selects the correct option-but does not check the box for "use Material"

That is by design, rather than a bug :-)

My understanding was that users wanted the the differnt SSS treatments but wanted to retain the colour from the attached texture map.

EZSkin has always left the 'use material' unchecked so that the skin colour would be derived solely from that of the texture maps.

Having said that, I could add an option to use the material to the UI easily enough, if it was seen as useful?

I'll see if i can do that this evening, and I'll post it to the EZSkin beta site for you to test. If it isn't there later then I'll make sure to do it tomorrow :-)

Edit: This would, however affect all shaders applied to the figure. An alternative approach would be to create a new shader in EZSkin ('usematerial') that would always tick the 'Use material' box. This approach would let you use the new feature selectively, only applying it to the material zones to which the new shader had been applied.

What do you think?

Free stuff @ https://poser.cobrablade.net/


monkeycloud posted Sat, 08 September 2012 at 6:33 AM

Ok... it does, of course untick the "use material" for me. But, you're right Snarly... that's what I'd want most of the time. I was mixing up what this was doing.

I am neutral on adding a "use material" option to EZSkin... for all I'd use it, I can happily manually set this in the shader. 

Many thanks 😄


nevynman posted Tue, 11 September 2012 at 3:56 AM

Hi, I am wanting to render using EZSkin 2, and the Dublin skin texture. I can't really notice much difference in my render, and takes a lot longer to render using the default settings in EZskin 2, can anyone suggest settings for realism. I don't mind extra render time if the results will wow me, which by some renders here at Rendo, is quite possible. Thanks nev.


hborre posted Tue, 11 September 2012 at 8:44 PM

Which current version of Poser do you have?  Poser 9 or PoserPro 2012?


nevynman posted Wed, 12 September 2012 at 4:55 AM

Quote - Which current version of Poser do you have?  Poser 9 or PoserPro 2012?

Sorry, have to update my details on Rendo! I am using Poser Pro 2012 SR3.


hborre posted Wed, 12 September 2012 at 11:16 AM

But doesn't Dublin already have SSS included in her material collection?  And IIRC, it is somewhat loosely based on BB's VSS adaptation, but I can be wrong.