SciFiFunk opened this issue on Jul 30, 2012 · 7 posts
SciFiFunk posted Mon, 30 July 2012 at 3:05 PM
Attached Link: Part 1
How to build a large city in 3d for a flythrough. The series is suitable for any 3d software that has replication. I am using Carrara.
In part one I describe the scene I am about to create and list the pre-build 3d models that I intend to use. However in a scene of this size, low poly models are essential. I intend to make my own.
For updates in between each video tutorial please like
http://www.facebook.com/scififunk
I am making this tutorial as I make the animation, so I will update the thread as each stage completes.
Xerxes0002 posted Mon, 30 July 2012 at 9:10 PM
Grabbig it now and am going to watch a bit later. Thanks for the Tutorial
SciFiFunk posted Tue, 31 July 2012 at 2:38 AM
pleasure. This series may run to many episodes! Part 2 out sometime this week.
namobor posted Sun, 05 August 2012 at 3:04 PM
You continue to do great stuff and thank you for sharing how you do it!
SciFiFunk posted Sun, 05 August 2012 at 3:28 PM
Attached Link: http://www.facebook.com/scififunk
Thanks mamobor,
Part 2 is out now, and part 3 is in production but might take a little while (follow progress in the meantime by liking facebook/scififunk). cheers.
amileduan posted Sun, 05 August 2012 at 9:43 PM
Interested in your tutorial, and I'll like your facebook later..
render farm :Intel Xeon E5560 * 2, 16 cores with hyper-threading,Win7 64bit.
SciFiFunk posted Mon, 06 August 2012 at 2:16 AM
Many thanks, trying to do daily updates in between the videos (if time allows). I fancy working on low poly front doors today. :)