Forum: Animation


Subject: Building a LARGE 3D City flythrough Tutorial (Part 2) - City Engine / GIS Mappin

SciFiFunk opened this issue on Jul 31, 2012 ยท 5 posts


SciFiFunk posted Tue, 31 July 2012 at 1:21 PM

Attached Link: http://www.youtube.com/watch?v=l5Ojw8gUuHg

Bieng able to hold large numbers of objects in a scene is key to achieving this flythrough.

In addition real life cities undulate. They are not flat, and often have uneven roads, and unsual twists and turns in the city.

You need some software to assist with this part of the design. I cover my choice and why.


nemirc posted Tue, 31 July 2012 at 1:33 PM

Attached Link: Tutorials

Hi, I think it's better if you posted the entire series in a single thread rather than opening a thread for every part of the series.

We also have the tutorials section where you can post the entire series for everyone to see, and not just those that visit the animation forum.

Thanks :)

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/


SciFiFunk posted Tue, 31 July 2012 at 3:40 PM

Ok,

Although it could be some time before the next episode is posted. I have a lot of work to do before it is ready.

Feel free to move the threads if you feel that is appropriate. The final parts of the series will show animated flythoughs.


happinesspost posted Wed, 01 August 2012 at 9:51 PM

Looks really very good .It is a very helpful and useful share .I like it .

Happy life can't apply colors to a drawing of the render farm


SciFiFunk posted Thu, 02 August 2012 at 4:01 AM

Thanks Happinesspost - I will produce another video and post here when I've made all the low poly models, but if you want to see my work in progress please like http://www.facebook.com/scififunk.

I'll be posting my "in-between" progress there.