jjroland opened this issue on Aug 05, 2012 · 6 posts
jjroland posted Sun, 05 August 2012 at 6:16 PM
Creating Poly/cotton fabric. Does have a bit of a sheen to it. I do have texture maps but I also wanted to try a decent node set up. Does anyone have any suggestions for this?
I am: aka Velocity3d
jjroland posted Sun, 05 August 2012 at 6:58 PM
I think this was a lousy way to word my question. And I can't think of a better way to ask.. hrm
I am: aka Velocity3d
cspear posted Mon, 06 August 2012 at 4:50 AM
I haven't connected everything up here, but you could use it to drive bump, displacement and / or specular (through a blinn node for something like satin).
Use the Math Functions / Multiply to change the scale of the weave (higher value = finer weave).
You can also use it with a color ramp, or with one of the 3D texture nodes.
It's surprisingly versatile.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
cspear posted Mon, 06 August 2012 at 5:23 AM
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
vilters posted Mon, 06 August 2012 at 8:13 AM
@ Cspear,
thats pretty close to what I have been doing but I do not use bump, only displacement, and I change the U and the V scale directly in the Weave node. Depending on what I am looking for to 200 up to 500.
I do make use of transparancy sometimes.
Will post something when I get home.
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jjroland posted Mon, 06 August 2012 at 8:54 AM
Thanks Cspear. And Vilters for weighing in. :)
I am: aka Velocity3d