Forum: Poser - OFFICIAL


Subject: Suggestions for node set up please

jjroland opened this issue on Aug 05, 2012 · 6 posts


jjroland posted Sun, 05 August 2012 at 6:16 PM

Creating Poly/cotton fabric.  Does have a bit of a sheen to it.  I do have texture maps but I also wanted to try a decent node set up.  Does anyone have any suggestions for this?


I am:  aka Velocity3d 


jjroland posted Sun, 05 August 2012 at 6:58 PM

I think this was a lousy way to word my question.  And I can't think of a better way to ask..  hrm


I am:  aka Velocity3d 


cspear posted Mon, 06 August 2012 at 4:50 AM

Have you tried the weave node?

I haven't connected everything up here, but you could use it to drive bump, displacement and / or specular (through a blinn node for something like satin).

Use the Math Functions / Multiply to change the scale of the weave (higher value = finer weave).

You can also use it with a color ramp, or with one of the 3D texture nodes.

It's surprisingly versatile.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


cspear posted Mon, 06 August 2012 at 5:23 AM

For example, this shirt has four material zones - main fabric, necktrim, laces and eyelets - and everything other than the eyelets uses a variation of the shader shown.

Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


vilters posted Mon, 06 August 2012 at 8:13 AM

@ Cspear,
thats pretty close to what I have been doing but I do not use bump, only displacement, and I change the U and the V scale directly in the Weave node. Depending on what I am looking for to 200 up to 500.

I do make use of transparancy sometimes.
Will post something when I get home.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


jjroland posted Mon, 06 August 2012 at 8:54 AM

Thanks Cspear. And Vilters for weighing in.  :)


I am:  aka Velocity3d