pokeydots opened this issue on Aug 17, 2012 · 76 posts
pokeydots posted Fri, 17 August 2012 at 10:16 PM
I just noticed that when I add a texture to the ground plane in P9 (SR3) that the texture is no longer visible in the preview, it looks black. But, if I put my mouse cursor over the window the texture shows. It never did that before SR3, is anyone else having this problem? It renders fine, but I like to see the textures :) Also what are the better settings for rendering with this update, as my renders are taking a lot longer now thatn before the update. I have tried rendering with IC off and with it on but the renders are taking a lot longer. Thanks for any advice.
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
bagginsbill posted Fri, 17 August 2012 at 10:58 PM
What is meant by "a lot" longer?
A couple other people have brought this up and been similarly vague.
I've been running SR3 (beta) for weeks and when I switched I did not notice a significant change in render speed. Maybe there was some, but not enough for me to say it takes "a lot" longer.
As for you display weirdness - check your display driver.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Fri, 17 August 2012 at 11:01 PM
I just rendered my stock thumbnail scene in both SR2 and SR3.
SR2 = 32 seconds
SR3 = 33 seconds
Not "a lot" slower.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Paloth posted Sat, 18 August 2012 at 12:12 AM
It seems slow when rendering with SS and IL with IC off, but it's hard to prove since SR2 is gone now. By "slow", I mean what took seconds before is now taking about two minutes. Of course, I could be wrong. Is there an easy way to roll back to SR2 to test things? I don't want to do a complete uninstall.
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bagginsbill posted Sat, 18 August 2012 at 12:14 AM
You don't uninstall. You install the original Poser, then the SR you want. Leave your content and settings as they are. Do the minimal install - just the software. During beta we did this every couple days. It's no big deal.
Now I have both, so I can switch.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sat, 18 August 2012 at 12:16 AM
Quote - It seems slow when rendering with SS and IL with IC off, but it's hard to prove since SR2 is gone now.
With IC off? Be more specific. Do you mean with IC set to 100 in the D3D render settings dialog? Because that is how IC is off before SR3. And that is much faster.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sat, 18 August 2012 at 12:18 AM
We keep running into this massive communication failure.
IC off is not IC = 0. That is IC as on as it can get. IC means "increase my speed as long as you stay as correct as the IC value."
When IC = 0, that means zero correctness is required and it goes the fastest.
When IC = 100, that means 100% correctness is required and IC turns off. In that case you do not see the IDL precalc because IC is off.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sat, 18 August 2012 at 12:24 AM
I did an SSS+IDL test - used a waxy material.
SR2 = 37.5 seconds
SR3 = 40 seconds
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Paloth posted Sat, 18 August 2012 at 12:28 AM
By off, I mean the IC check box is unchecked. I'm in the Firefly render settings. I don't know what "D3D" stands for. The slider behind the check box was set to 32.
I'll test SR2 tommorow to determine if there is actually a difference in render times on my system.
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Paloth posted Sat, 18 August 2012 at 12:37 AM
The render flies when the IC check box is checked and the slider is set to 100. If the slider is what turns off IC, why include a check box? This is confusing.
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bagginsbill posted Sat, 18 August 2012 at 12:48 AM
There is a checkbox now - there was not before.
You said it runs slower now than it did before, with IC off. I assumed you meant comparing IC off before and after SR3.
I now think you're comparing IC on with IC off, and you think that is the fault of SR3. When you turn off IC, you are by definition going to be slower. It does not use the cache then. The cache is for speed. Turning it off means you're asking it to go slower, and possibly do a better image.
It's not SR3 that is slower. It is rendering without the cache that is slower than rendering with the cache.
If you had turned off the cache in SR2, it was even MORE slow.
I thought you (and others) were comparing apples to apples. I thought you were saying that SR3 - with all settings the same - is slower than SR2 by a lot.
Now I learn you're changing the settings, by turning off IC. That's apples and oranges.
In SR2 it was rather difficult to turn off IC. You had to do by setting the value to 100, and you could only do that if you used the non-standard render settings dialog.
The D3D dialog is a Python script found in
Scripts/Partners/Dimension 3D/Render Firefly
That has been there since Poser 8 and gives access to more render settings than the standard dialog does.
Since you didn't know about it, then we can assume you never used it.
If you never used it, then you were always rendering with IC on in the past.
Therefore, it makes no sense for you to say that it is slower to render with IC off after getting SR3. You had no way to turn it off before SR3. Turn it back on and then compare your speeds to SR2.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Paloth posted Sat, 18 August 2012 at 12:55 AM
You said it runs slower now than it did before, with IC off. I assumed you meant comparing IC off before and after SR3.
I now think you're comparing IC on with IC off, and you think that is the fault of SR3.
This is possibly correct, though not intentional. I will check in SR2 tomorrow.
Is IC off or on in SR3 when the box is checked and it is set to 100?
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stewer posted Sat, 18 August 2012 at 12:56 AM
Quote - The render flies when the IC check box is checked and the slider is set to 100. If the slider is what turns off IC, why include a check box? This is confusing.
The slider in Poser's render settings does not turn off irradiance caching for indirect light. There is some confusion because the slider in D3D's render settings, a third party script, does turn it off at 100.
bagginsbill posted Sat, 18 August 2012 at 1:00 AM
Quote - You said it runs slower now than it did before, with IC off. I assumed you meant comparing IC off before and after SR3.
- This was correct.
No it wasn't. You have never in your life rendered with IDL on and IC off before now.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Paloth posted Sat, 18 August 2012 at 1:00 AM
The D3D dialog is a Python script found in
Scripts/Partners/Dimension 3D/Render Firefly
That has been there since Poser 8 and gives access to more render settings than the standard dialog does.
Since you didn't know about it, then we can assume you never used it.
If you never used it, then you were always rendering with IC on in the past.
That makes sense. There's no point in my testing. Thanks for taking the time to save me the time.
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bagginsbill posted Sat, 18 August 2012 at 1:03 AM
Stewer - it's becoming more and more clear to me that Poser should not say anything technical, ever.
The switches should not say what they are. They should say what they do.
This new switch should be a radio button -
[ ] Fast global illumination with errors
[ ] Really slow, but accurate global illumination
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Paloth posted Sat, 18 August 2012 at 1:16 AM
This was correct.
"
No it wasn't. You have never in your life rendered with IDL on and IC off before now.
Actually, it was what I meant, even though I was mistaken. lol.
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Paloth posted Sat, 18 August 2012 at 1:30 AM
My real mistake was chiming in without checking things out first. I have only recently begun rendering in Poser in a major way. In the past I mainly used Poser to set things up for export to Vue. I have rendered with settings at the highest levels in SR2 and it was quicker than SR3 with IC off. It was stupid to assume that I had turned off IC in SR2, but you know that already and further elaborating why a stupidity happened won't make it any brighter.
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pokeydots posted Sat, 18 August 2012 at 1:33 AM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
pokeydots posted Sat, 18 August 2012 at 1:34 AM
I am doing the same scene with IC unchecked, and no ss on and I am already at 15 minutes at it still isn't finished rendering
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
pokeydots posted Sat, 18 August 2012 at 1:52 AM
32 minutes and still rendering!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
pokeydots posted Sat, 18 August 2012 at 1:56 AM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
pokeydots posted Sat, 18 August 2012 at 2:29 AM
The render with IC unchecked and ss off is still rendering and it over an hour and 10 minutes and still has a ways to go. I am going to stop that render, and tomorrow reinstall poser with sr2 and see what happens with the same scene.
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
3anson posted Sat, 18 August 2012 at 2:45 AM
apparently unticking the IC box will increase your rendertime dramatically , as it will render at a very high quality . tick the IC box and try it at 50 %
lmckenzie posted Sat, 18 August 2012 at 3:19 AM
"The switches should not say what they are. They should say what they do.
This new switch should be a radio button -
[ ] Fast global illumination with errors
[ ] Really slow, but accurate global illumination"
LOL - I hope you're being serious. This is pretty much what I was getting at in the material room thread. Have a preference for technical or simple descriptions and display the alternate in a tooltip.
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vilters posted Sat, 18 August 2012 at 3:26 AM
Arch.....
YOU did not HAVE that checkbox in SR2 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
READ what BB says, what I said, what Stewer says.
YOU DID not HAVE that checkbox in SR2 !!!!!!!!!!!
And setting IC at ZERO is NOT the same as unchecking the checkbox.
UNCHECKING the checkbpx starts a completely different render procedure.........
I told that before.
BB told that before.
Stewer told that before.
With or without the checkbox, THAT IS NEW in SR3, a completely different render procedure is used.
For normal renders the checkbox should stay ON !!!!!!!! => And U can continue to play with the IC slider as before.
For TOP of THE BILL quality , you can remove the check => At the cost of quite longer render times.
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P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
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SAMS3D posted Sat, 18 August 2012 at 4:50 AM
Well, I just learned a whole bunch.
Gareee posted Sat, 18 August 2012 at 9:27 AM
Quote - The switches should not say what they are. They should say what they do. This new switch should be a radio button -
[ ] Fast global illumination with errors
[ ] Really slow, but accurate global illumination
Actually, I think thats a brilliant observation. The majority of the pubilc isn't tech savvy, and the majority of uses don't even participate in forum discussions. Making things clearer as to what they actually do does make more sense to me.
Maybe thats a good suggestion for the next patch?
Way too many people take way too many things way too seriously.
bagginsbill posted Sat, 18 August 2012 at 9:34 AM
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sat, 18 August 2012 at 9:34 AM
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sat, 18 August 2012 at 9:35 AM
Quote - The render with IC unchecked and ss off is still rendering and it over an hour and 10 minutes and still has a ways to go. I am going to stop that render, and tomorrow reinstall poser with sr2 and see what happens with the same scene.
I totally feel like you have paid ZERO attention to what has been said in this thread.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
MistyLaraCarrara posted Sat, 18 August 2012 at 9:57 AM
and 'light emitter' desciption.
it ultra helps when hovering mouse over sliders gives tool tips.
like which setting helps geometry jaggies
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MistyLaraCarrara posted Sat, 18 August 2012 at 10:07 AM
Quote - IDL no IC 7 minutes
it looks more like vray results.
so, this true global illumination?
does this new option cure some of the shmootz?
hoping so
i'm updating from vanilla pp12 to sr3.
i'm guessing it will write over my poser.xrc and i'll lose my custom menu schortcuts
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pokeydots posted Sat, 18 August 2012 at 11:37 AM
BB I was paying attention, I have always rendered with IC on, I have never tried to render with D3D render settings so I have never set the IC to 100 nor to 0. My statement that my renders are slower are based on my render settings I posted on page 1 of this thread. With sr3 and a basic scene, 17 minutes seems like a long time for a render with one figure.
The next statement was me trying to see what happened when I unchecked the IC and not use ss, I knew that you said that would take a lot longer to render, I just wanted to see how long. I was going to reinstall poser and put the sr2.1 back and render the scene again to compare, but now my, poser is screwed up and I had to uninstall and do a complete reinstall of everything. So I just put the sr3 back, and will work with it. Time isn't a problem, it just was me being curious if the renders were taking longer.
On another note, the texture problem is there, which disappeared when I reinstalled sr2, but as soon as I reinstalled sr3 the ground texture disappears and only shows when I put my cursor over it. So I don't think it is a display problem it is an sr3 problem.
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Paloth posted Sat, 18 August 2012 at 12:02 PM
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Paloth posted Sat, 18 August 2012 at 12:03 PM
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Paloth posted Sat, 18 August 2012 at 12:04 PM
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wimvdb posted Sat, 18 August 2012 at 12:21 PM
Have you tried scaling the thing up (100 times or more). Do these stripes still appear?
Paloth posted Sat, 18 August 2012 at 12:42 PM
Have you tried scaling the thing up (100 times or more). Do these stripes still appear?
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wimvdb posted Sat, 18 August 2012 at 12:50 PM
Quote - Have you tried scaling the thing up (100 times or more). Do these stripes still appear?
*I just tried that. The stripes fade as the building gets larger. The downside is trying to maneuver in Poser with something that large. (100,000 scale)
It has something to do with absolute values and relative values. Poser scale is pretty small and sometimes self shadowing (shadow bias) comes in the way when distances are too small. Shadow bias is an absolute value (measurement) like displacement and bump map values. By increasing the scale those absolute values do not interfere anymore with the relative values of the scaling (distances in the object).
Sometime you have this problem with eyelashess in a figure where the distances are so small that the shadow bias needs to be small (to see the shadow), but that interferes with the selfshadowing of the model causing artifacts. By scaling the entire model up you bypass that problem
wimvdb posted Sat, 18 August 2012 at 12:54 PM
I forgot - one trick for the navigation is simple.
Set up the entire scene as normal. When you are finished, create a grouping object. Then parent everything to the grouping. Then scale the grouping object up.
I think you can even parent lights and cameras if I remember correctly.
If you want to edit, just scaling it down again to 100% and continue as normal
Paloth posted Sat, 18 August 2012 at 12:58 PM
I forgot - one trick for the navigation is simple.
Set up the entire scene as normal. When you are finished, create a grouping object. Then parent everything to the grouping. Then scale the grouping object up.
I think you can even parent lights and cameras if I remember correctly.
If the cameras and lights scale too, that would be workable. It would be great if the renderer could do a "virtual rescaling" when needed to get around issues like this.
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wimvdb posted Sat, 18 August 2012 at 1:11 PM
Quote - I forgot - one trick for the navigation is simple.
Set up the entire scene as normal. When you are finished, create a grouping object. Then parent everything to the grouping. Then scale the grouping object up.
I think you can even parent lights and cameras if I remember correctly.
If the cameras and lights scale too, that would be workable. It would be great if the renderer could do a "virtual rescaling" when needed to get around issues like this.
Very few people have reported or even noticed this problem. So it is not considered a high priority.
I just tried it again and cameras and lights can be parented too and scale with the grouping. Be aware to add everything (that includes things like figure hair and clothing)
There is one disadvantage: As I said, bump and displacement values are absolute, so they don't scale. You have to change those manually
I think a python script to parent all to a grouping and adapt the bump and displacement values would be a nice thing
Edit: By the way - this is not something I discovered, but was in a thread at RDNA 6 or 7 years ago
bagginsbill posted Sat, 18 August 2012 at 1:16 PM
Poser 7 or 8 (can't remember which) introduced internal scaling-during-render and since then I have found scaling a scene solves pretty much none of the problems we have.
The lines on the stairs - isn't that just moire? (I can't write an e with accent - don't know how.)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sat, 18 August 2012 at 1:19 PM
pokeydots,
You said " I used ezskin on him". Did you happen to choose the real reflection option for the skin?
Reflections had to be corrected due to complaints about reflections of reflections losing the blur. SR3 introduces this as a fix, and this is extra work it was not doing before.
EZSkin sets up blurred reflections. You have several bounces. Which means that Poser SR3 will be dealing with something SR2 did not do correctly.
Perhaps this is why you get a slowdown, assuming all settings really are the same?
What happens if you set the reflection bounces to 1?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Paloth posted Sat, 18 August 2012 at 1:24 PM
There is one disadvantage: As I said, bump and displacement values are absolute, so they don't scale. You have to change those manually.
Vue has a useful material option. You can set the texture to World or Object. If it's set to Object, things like displacement maps scale with the object. *
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moriador posted Sat, 18 August 2012 at 1:25 PM
Yeah. Looks like moiré to me too.
e with acute accent
é ALT + 130 É ALT + 144
e with grave accent
è ALT + 138 È ALT + 0200
Use number pad, not keyboard.
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bagginsbill posted Sat, 18 August 2012 at 1:28 PM
Thanks moriador.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Paloth posted Sat, 18 August 2012 at 1:31 PM
*It's moire than I can tolerate. Is there a render setting in Poser that might reduce this?
I hope people are clicking on the images for the clear examples. The thumbnails have all kinds of moiré.
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stewer posted Sat, 18 August 2012 at 1:39 PM
Quote - The lines on the stairs - isn't that just moire?
*It's moire than I can tolerate. Is there a render setting in Poser that might reduce this?
I hope people are clicking on the images for the clear examples. The thumbnails have all kinds of moiré.
It looks like simpe aliasing to me. Try a higher number of pixel samples, and either gauss/2 or sinc/4 for post filter and filter size.
Paloth posted Sat, 18 August 2012 at 1:49 PM
It looks like simpe aliasing to me. Try a higher number of pixel samples, and either gauss/2 or sinc/4 for post filter and filter size.
*Thanks stewer. That completely solved the issue.
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pokeydots posted Sat, 18 August 2012 at 1:53 PM
BB I did use real reflections with ezskin, I turned the bounces down to 1 and the render went quickly.
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Eric Walters posted Sat, 18 August 2012 at 2:28 PM
A picture is worth a thousand words!
Quote - IDL no IC 7 minutes
bagginsbill posted Sat, 18 August 2012 at 2:28 PM
Quote - BB I did use real reflections with ezskin, I turned the bounces down to 1 and the render went quickly.
Aha. The new reflection behavior that respects reflections of blurred reflections should probably have been an option. We don't always need it and now there is evidence that it is rather expensive in some situations.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
MistyLaraCarrara posted Sat, 18 August 2012 at 6:01 PM
one bounce?! but, but, what about 20 bounces?
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pokeydots posted Sat, 18 August 2012 at 6:04 PM
lol
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
moogal posted Sun, 19 August 2012 at 7:17 PM
I'm having problems minimizing during rendering. I can use show desktop, but opening anything from the desktop, eg explorer, reveals Poser running in the background. I'd like to think I would have noticed if it had been doing this all along. Would be nice if clicking the minus gadget would send Poser to the taskbar during a render.
But no one else seems to be complaining about it...
bagginsbill posted Sun, 19 August 2012 at 7:27 PM
Were you able to minimize in the past? I have never. I have gotten used to using Window-D to hide all windows and then I can bring something up, but Poser still pops up with it. I hate this behavior, but it's typical of the program's lack of respect for UI standards, so I dismissed it long ago as something you just have to live with, because in the end I'd rather have SSS than a minimizable window.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
moogal posted Sun, 19 August 2012 at 8:01 PM
Quote - Were you able to minimize in the past? I have never. I have gotten used to using Window-D to hide all windows and then I can bring something up, but Poser still pops up with it. I hate this behavior, but it's typical of the program's lack of respect for UI standards, so I dismissed it long ago as something you just have to live with, because in the end I'd rather have SSS than a minimizable window.
It's hard to say, but anything you notice something right after installing a SR, you tend to wonder if it's been changed. I'd gotten use to using "show desktop" to hide Poser, but bringing any program forward brings Poser forward too... I'll try Window-D, as that's a new shortcut to me.
bagginsbill posted Sun, 19 August 2012 at 8:07 PM
Window-D is show desktop. You just said what I said.
Quote - then I can bring something up, but Poser still pops up with it
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
moogal posted Sun, 19 August 2012 at 8:20 PM
Quote - Window-D is show desktop. You just said what I said.
Quote - then I can bring something up, but Poser still pops up with it
Wasn't sure the behavior was the same, I've been using the corner widget and it sounded like you were using a key command...
moogal posted Sun, 19 August 2012 at 8:40 PM
If I click the widget while in Firefox or Vegas it takes me to the desktop. If I launch winrar or open an explorer window, those programs stay hidden. Poser pops itself back open between the desktop and the launched program. So that seems wrong to me. And since I just installed SR3 I have to think it's somehow different to just be noticing it now.
bagginsbill posted Sun, 19 August 2012 at 9:03 PM
Always was that way for me.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
vholf posted Mon, 20 August 2012 at 8:18 AM
Same here, I noticed that behavior before SR3. Poser do weird things, I believe it's in part due to its calls to external processes, like the library and the render service.
For example, when hit the render button and minimize Poser's window, once the render is finished the library window pops right back.
DarrenUK posted Mon, 20 August 2012 at 10:32 AM
Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches
wimvdb posted Mon, 20 August 2012 at 10:41 AM
I have loaded lots of genesis figures from the library without any distortions and yours is the first one showing this problem. What version of DS has this been exported with?
vilters posted Mon, 20 August 2012 at 10:43 AM
This has nothing to do with SR3.
This is an exploding mesh.
A corrupt file most probably.
Or the way it was exported-imported.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
bagginsbill posted Mon, 20 August 2012 at 11:24 AM
Albert Einstein said, "Everything should be made as simple as possible, but no simpler."
We think you're suffering from multiple causation fallacy, a variation of post hoc ergo propter hoc. "This happened after SR3, therefore SR3 caused it."
Often people doing this are unaware of what else happened in the interval, and fail to give any credence to the idea that they've missed something.
The clue is when nobody else can verify the experience.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
DarrenUK posted Mon, 20 August 2012 at 2:55 PM
Could very well be, however I renamed my sr3 install. Installed the original pp2012 then sr2. Loading the same figures from the same external runtime as before they loaded perfectly. So ok there maybe a corrupt or mesh issue, and I'm not a coding wizard, sr3 may not have caused but it aggravated it. I said it only happened when I loaded it from the librarary and not when it was saved in a pre-existing pz3 file. Picture of sr2 load above. Will keep both sr's on hard drive for now.
Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches
moogal posted Mon, 20 August 2012 at 3:34 PM
Quote - Albert Einstein said, "Everything should be made as simple as possible, but no simpler."
We think you're suffering from multiple causation fallacy, a variation of post hoc ergo propter hoc. "This happened after SR3, therefore SR3 caused it."
Often people doing this are unaware of what else happened in the interval, and fail to give any credence to the idea that they've missed something.
The clue is when nobody else can verify the experience.
I have considered that possibility. I wasn't necessarily saying that SR3 caused the behavior, it could simply have been the installation procedure changing my settings for example. But I have been using PoserPro2012 almost daily for weeks, so it does seem odd to notice something right after updating.
bagginsbill posted Mon, 20 August 2012 at 4:40 PM
So if I understand correctly, you have this file that opens right in SR2 (confirmed) and opens exploded in SR3? Don't explain anything. Don't qualify.
I'm just trying to get a straight fact established. No writing files. No nothing. File opens in SR2 fine, does not open in SR3?
If so - don't touch the file!!! It's valuable.
Send it to SM.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
toastie posted Mon, 20 August 2012 at 6:34 PM
Quote - BB I did use real reflections with ezskin, I turned the bounces down to 1 and the render went quickly.
Aha! Wonder if that's my problem too. Must try it.
shedofjoy posted Tue, 21 August 2012 at 10:36 AM
Think i have found a bug in SR3. try and use the wind force. i tried everything to get it to work in poser 2012 sr3 and nothing, not even a slight movement, so i did a test, on Poser 8, how easy is it on there, i can blow wind at everything and change most of the settings and still get results, but poser 2012 sr3, nothing... can someone give this a quick test to check if their p2012 sr3 is working with wind force or perhaps a fix is in order mr smith micro????
Getting old and still making "art" without soiling myself, now that's success.
wimvdb posted Tue, 21 August 2012 at 11:05 AM
It looks like a bug in sr3. It works in sr2.1
WandW posted Tue, 21 August 2012 at 3:26 PM
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."xen posted Wed, 22 August 2012 at 4:33 AM
Quote - I have a scene that I use to test hardware with IDL, SSS and transparency; it gets the CPU into the mid 50 degrees C range.
50C! No wonder she's doing her admin work in a bikini.