toastie opened this issue on Aug 24, 2012 · 196 posts
toastie posted Fri, 24 August 2012 at 3:52 PM
onnetz posted Fri, 24 August 2012 at 3:59 PM
Can't say that I care for the face very much and can't see the rest well enough to comment.
Handle every stressful situation like a dog.
If you can't eat it or play with it,
just pee on it and walk away. :-)
....................................................
I wouldnt have to manage my anger
if people would manage their stupidity......
nobodyinparticular posted Fri, 24 August 2012 at 4:07 PM
We all have different tastes. I like what I see. Thanks for the link. Hope we get something like the G2 careers clothing.
LaurieA posted Fri, 24 August 2012 at 4:08 PM
Where's the eyelids? I hope she has eyelids ;).
Laurie
Teyon posted Fri, 24 August 2012 at 4:24 PM
Honestly, her base face is the same face as Miki 3's...not sure if some dial spinning was done in the renders but my point is, if you liked Miki 3's face, it's in there.
Edit: You may want to take a nice long look at that close up of the eye.... Oh. You can't expand the pics? Hmm. Well, not gonna comment on the promo renders but anyway, that one shot of the eye sure is interesting. ;D
pokeydots posted Fri, 24 August 2012 at 4:43 PM
Here's some pics of Tyler
http://poser.smithmicro.com/addons.html
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Zaycrow posted Fri, 24 August 2012 at 4:44 PM
Hmm, seems to me it's "just" another SM figure. Hope I'm wrong. But it does take some skills to push the V4 figure off the pedestal.
nobodyinparticular posted Fri, 24 August 2012 at 5:03 PM
Tyler has shoulders, vascularity, much better body sculpting, and presumably, a changeable face. Definately a step up. Still haven't seen closeups of the feet, though ;-). Thanks, pokeydots.
LaurieA posted Fri, 24 August 2012 at 5:05 PM
I imagine the feet, if they are anything like Anastasia's, are gorgeous ;).
Laurie "The Foot Lady"
AmbientShade posted Fri, 24 August 2012 at 5:07 PM
hint: right-click is your friend...
Very nice work on both of them.
~Shane
pokeydots posted Fri, 24 August 2012 at 5:07 PM
Your welcome :)
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pokeydots posted Fri, 24 August 2012 at 5:09 PM
Here are the pics on facebook of Tyler, same ones but bigger
https://www.facebook.com/media/set/?set=a.10151019055187479.424161.106113697478&type=1
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pokeydots posted Fri, 24 August 2012 at 5:11 PM
Didn't know you could right click to see the images bigger. My bad! lol
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LaurieA posted Fri, 24 August 2012 at 5:22 PM
Quote - hint: right-click is your friend...
Very nice work on both of them.
~Shane
LOL Shane...you gave away the secret!! ;)
Laurie
ssgbryan posted Fri, 24 August 2012 at 5:28 PM
Oooohhhhh.......
I like Tyler.
Zev0 posted Fri, 24 August 2012 at 5:39 PM
They look great. However I won't be using them. My days of stand alone figures are over. However If these are supported well enough I will give them a chance. Maybe these two can break the cycle of forgotten characters.
Janl posted Fri, 24 August 2012 at 5:40 PM
Loving both Miki 4 and Tyler. Yes, I will be using them. Most definitely!
LaurieA posted Fri, 24 August 2012 at 6:44 PM
Quote - Honestly, her base face is the same face as Miki 3's...not sure if some dial spinning was done in the renders but my point is, if you liked Miki 3's face, it's in there.
Edit: You may want to take a nice long look at that close up of the eye.... Oh. You can't expand the pics? Hmm. Well, not gonna comment on the promo renders but anyway, that one shot of the eye sure is interesting. ;D
Those lashes look like mesh. I can see the sections.
Laurie
LaurieA posted Fri, 24 August 2012 at 7:09 PM
If they ARE mesh, are there morphs to make them fatter? Look like clumpy mascara? Overlap some? Cause I don't see the advantage of mesh lashes :(. For me, it's just more mesh load with no actual benefit unless you're rendering the EYE right on top of it.
Laurie
Eric Walters posted Fri, 24 August 2012 at 8:51 PM
Thanks- Very nice! I see inner and outer eyelids-for those who asked. The eyes look good-and it appears she comes with a Caucasian-or at least Eurasian morph-and it seems- skin coloring option
Looks very much likea "buy" for me!
Quote - Miki4 pics here:
http://poser.smithmicro.com/miki.html
Eric Walters posted Fri, 24 August 2012 at 8:53 PM
They appear to be a mesh-and I also recall reading that they are a mesh on the SM site. So, yep. I probably will render close ups. See what you mean about clumpy mascara issues.
Quote - If they ARE mesh, are there morphs to make them fatter? Look like clumpy mascara? Overlap some? Cause I don't see the advantage of mesh lashes :(. For me, it's just more mesh load with no actual benefit unless you're rendering the EYE right on top of it.
Laurie
Eric Walters posted Fri, 24 August 2012 at 8:54 PM
Thanks for the tip!
Quote - hint: right-click is your friend...
Very nice work on both of them.
~Shane
Teyon posted Fri, 24 August 2012 at 9:31 PM
Quote - If they ARE mesh, are there morphs to make them fatter? Look like clumpy mascara? Overlap some? Cause I don't see the advantage of mesh lashes :(. For me, it's just more mesh load with no actual benefit unless you're rendering the EYE right on top of it.
Laurie
NNot sure how much I can say but yes, there are morphs to make them fatter.
LaurieA posted Fri, 24 August 2012 at 9:37 PM
Well, Eric, I meant you can make them look clumpy from mascara, thin, thick, dense, overlapped hairs and all that from a transmap. I just don't see how mesh lashes will be an improvement other than to add more mesh load to the figure and provide less options. Can you switch between the regular trans lashes and the mesh lashes a la geometry switching? That would be ideal. The best of both worlds ;). Cause truth is unless you're rendering right up in her face, you won't be able to tell trans lashes from mesh lashes. It's really an insignificant feature. Especially when it's actually a step down from what you can make them look like with a trans map (anything). No more glitter in the eyelashes, nothing.
Laurie
Teyon posted Fri, 24 August 2012 at 9:52 PM
Quote - hint: right-click is your friend...
Very nice work on both of them.
~Shane
Thank you, Shane. Means a lot :)
Teyon posted Fri, 24 August 2012 at 9:53 PM
Quote - Well, Eric, I meant you can make them look clumpy from mascara, thin, thick, dense, overlapped hairs and all that from a transmap. I just don't see how mesh lashes will be an improvement other than to add more mesh load to the figure and provide less options. Can you switch between the regular trans lashes and the mesh lashes a la geometry switching? That would be ideal. The best of both worlds ;). Cause truth is unless you're rendering right up in her face, you won't be able to tell trans lashes from mesh lashes. It's really an insignificant feature. Especially when it's actually a step down from what you can make them look like with a trans map (anything). No more glitter in the eyelashes, nothing.
Laurie
Again, I'm probably not supposed to say but the original lashes are still there and accessible.
GeneralNutt posted Fri, 24 August 2012 at 9:54 PM
LaurieA posted Fri, 24 August 2012 at 10:01 PM
Quote - > Quote - Well, Eric, I meant you can make them look clumpy from mascara, thin, thick, dense, overlapped hairs and all that from a transmap. I just don't see how mesh lashes will be an improvement other than to add more mesh load to the figure and provide less options. Can you switch between the regular trans lashes and the mesh lashes a la geometry switching? That would be ideal. The best of both worlds ;). Cause truth is unless you're rendering right up in her face, you won't be able to tell trans lashes from mesh lashes. It's really an insignificant feature. Especially when it's actually a step down from what you can make them look like with a trans map (anything). No more glitter in the eyelashes, nothing.
Laurie
Again, I'm probably not supposed to say but the original lashes are still there and accessible.
That's good...just in case ya want those clumpy or glittery lashes...lol. For all those Gwen Stefani morphs ;). LOL
Laurie
Paloth posted Sat, 25 August 2012 at 12:57 AM
Attached Link: Vertical crease
There appears to be a shoulder issue in one of those renders. In real life, that vertical crease (on the left figure) wouldn't happen. Getting excellent shoulder deformations in Poser is like the search for the Holy Grail.The character looks good otherwise. Nice work.
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meatSim posted Sat, 25 August 2012 at 1:05 AM
thats not Miki 4 is it.. I thought there were only like 4 preview images
bobbesch posted Sat, 25 August 2012 at 1:16 AM
Quote - There appears to be a shoulder issue in one of those renders. In real life, that vertical crease (on the left figure) wouldn't happen. Getting excellent shoulder deformations in Poser is like the search for the Holy Grail.
The character looks good otherwise. Nice work.
This thread is about Miki 4, which is not released yet.
Your link shows a picture of Miki 3.
Paloth posted Sat, 25 August 2012 at 1:28 AM
Whoops, sorry about that. Miki 4 probably resolved that issue.
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NanetteTredoux posted Sat, 25 August 2012 at 1:30 AM
I like her - want!
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jarm posted Sat, 25 August 2012 at 1:41 AM
I have never been one to care too much about the figures mesh, rigging etc from any kind of technical standpoint. Content, content, content. I always liked the Mikis but can barely use them due to lack of content. Of course, crossdresser etc helps, but it's never the same quality results as a tailored item.
Here's hoping these two new kids on the blocks get a chance. She's still got that personality in her face that the Daz figures always seemed to lack 'out of the box'.
Fingers crossed ladies and gents that we've got a good wardrobe on the way.
infinity10 posted Sat, 25 August 2012 at 5:28 AM
I am keen to use Tyler.
I will keep an open mind about Miki4.
Eternal Hobbyist
toastie posted Sat, 25 August 2012 at 5:38 AM
I wasn't too keen on her to start off with as I don't really like the face. Looking at the full body renders though she does have a very nice figure!
Great job there!
PsychoNaut posted Sat, 25 August 2012 at 9:55 AM
Quote - that one shot of the eye sure is interesting. ;D
Fibermesh from Z? Doesn't matter; looks friggin gorgeous. To date my favorite Miki was Miki 2. This one will probably "dethrone" her by the looks of it. The full body pic and the eye closeup are the default body and face, right? Gorgeous and YUMMY!
Teyon posted Sat, 25 August 2012 at 9:58 AM
Quote - > Quote - that one shot of the eye sure is interesting. ;D
Fibermesh from Z? Doesn't matter; looks friggin gorgeous. To date my favorite Miki was Miki 2. This one will probably "dethrone" her by the looks of it. The full body pic and the eye closeup are the default body and face, right? Gorgeous and YUMMY!
Correct and thanks.
monkeycloud posted Sat, 25 August 2012 at 10:44 AM
Miki4 looks lovely. Nice work Teyon... can't wait to get her
Tyler looks superb too. Great stuff. Roll on end of September then...
toastie posted Sat, 25 August 2012 at 1:01 PM
So is it likely to be right that Miki4 can be morphed to look more like a Northern European?
I don't own any previous Mikis for comparison.
Teyon posted Sat, 25 August 2012 at 1:15 PM
I can not confirm or deny the ability of Miki 4 to be morphed into a non-Asian face at this time. Later maybe but now no.
I will say diversity is the spice of life.
toastie posted Sat, 25 August 2012 at 1:21 PM
Quote - I can not confirm or deny the ability of Miki 4 to be morphed into a non-Asian face at this time. Later maybe but now no.
I will say diversity is the spice of life.
headscratch
Er... right.... I'll wait and see then
DarkEdge posted Sat, 25 August 2012 at 1:34 PM
Looks really good. The following is a nitpick (so take with a grain of salt)... her hands look just a wee-wee-iddy-bit too large.
Teyon posted Sat, 25 August 2012 at 1:47 PM
Quote - Looks really good. The following is a nitpick (so take with a grain of salt)... her hands look just a wee-wee-iddy-bit too large.
Noted. :D
Teyon posted Sat, 25 August 2012 at 1:48 PM
Oh and I should mention that the lashes aren't ZBrush fibers, that was hand modeled and hand morphed by Darrell. Yes he's a mad man. Ok, I am going away from this thread before I get myself in trouble.
operaguy posted Sat, 25 August 2012 at 2:28 PM
it all depends on the arms/shoulders. Miki 2/3 has bent-straw at the elbow issues and outward curving upper arms. If that is addressed, then this could be interesting.
Also, the Spider/Bony hands as in this posted render....that is a deal killer if not addressed.
I have been waiting since 2006 for the "real Miki" to arrive. [nudity at link]
http://jrdonohue.com/amaya/index.html
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Eric Walters posted Sat, 25 August 2012 at 2:53 PM
Laurie/Teyon
"Again, I'm probably not supposed to say but the original lashes are still there and accessible."
Looks like your issue is covered Laurie-not that Teyon actually typed that-or we actually read it here... :-)
Quote - > Quote - > Quote - Well, Eric, I meant you can make them look clumpy from mascara, thin, thick, dense, overlapped hairs and all that from a transmap. I just don't see how mesh lashes will be an improvement other than to add more mesh load to the figure and provide less options. Can you switch between the regular trans lashes and the mesh lashes a la geometry switching? That would be ideal. The best of both worlds ;). Cause truth is unless you're rendering right up in her face, you won't be able to tell trans lashes from mesh lashes. It's really an insignificant feature. Especially when it's actually a step down from what you can make them look like with a trans map (anything). No more glitter in the eyelashes, nothing.
Laurie
Again, I'm probably not supposed to say but the original lashes are still there and accessible.
That's good...just in case ya want those clumpy or glittery lashes...lol. For all those Gwen Stefani morphs ;). LOL
Laurie
Teyon posted Sat, 25 August 2012 at 7:38 PM
Nope, I didn't say nuthin'. :D
primorge posted Sat, 25 August 2012 at 9:12 PM
Definitely Eurasian, she look's uncannily like a woman that I went out with for a long time... A little unnerving. Does anyone else think the lacrimals look a little strange?
operaguy posted Sat, 25 August 2012 at 9:42 PM
[click for closeup]
I wish the intent were not to make Miki's eyes Eurasian, but rather full on unappologetically Asian. Those that wan't to back off the effect can morph it out, but let's have a really Asian Miki default. Frankly, how would you know if she is "Eurasian" as opposed to someone who has blotted out genetic identity with surgery ? Just my opinion.
the lacrimals are a subject of intense discussion when the subject is the physical structure of the eyes in the Orient.
The structure around the lacrimal is called the epicanthic fold. I will give my personal opinion first: i think the unmodified (by surgery or makeup) eye with the fold is beautiful. My celebrity poster child for this: Sandro Oh and Lucy Liu.
I like this guy's page on it, because he just gives the facts and is not afraid to be told he is racist, which he is not.
http://ask-a-chinese-guy.blogspot.com/2010/08/asian-eyes.html
Meanwhile, there is another aspect, namely the eyelid. The surgery to "correct" the case of little or no eyelid is called blepharoplasty. As you might expect, my opinion is that the uncut Asian eye is beautiful as is.
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LaurieA posted Sat, 25 August 2012 at 10:06 PM
No offense, but the Poser community doesn't need a figure that's only Asian, or only African or only Caucasion. We need a figure that will go from one to the other with ease. I'm not about to go to the competion, but I'd like a figure that will fill the void that Vicky and Mike left. I mean, I don't think at all that Miki is it. But I'm always hoping for that one figure that everyone will wanna use. It could have been Anastasia and Tyler if SM had done the smart thing and supplied those as the BASE but with morphs that will augment them, not the standard, butt ugly base figures we have now. No offense to SM but if you don't want your software to fade into obscurity, then you have to have a clue that you are now responsible for the perpetuity of your program now that Daz isn't. And Daz only was by popular demand. Make figures that are as versitile. Supply figures in the program that people will actually USE. Keep Miki as Asian, because that's how she started, but at least give her a male counterpart. Children. Anything. Create one that will go from one to the other as the Daz figures did. Then you might get the market share Daz had. That can only be GOOD for Smith Micro and the Poser team. But why was all the time and energy and I'm sure money, on ONE Asian figure. I'm sorta left scratching my head.
Laurie
operaguy posted Sat, 25 August 2012 at 10:11 PM
The Poser community needs a fully Asian model.
operaguy posted Sat, 25 August 2012 at 10:14 PM
This is nobody.
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LaurieA posted Sat, 25 August 2012 at 10:15 PM
I have a fully Asian model. I like her a lot. But you can't really make her look anything but Asian. I really hope that the answer to the Daz figures' abscence isn't 10 different figures for every sex, age and race.
Laurie
operaguy posted Sat, 25 August 2012 at 10:17 PM
You edited your post and i posted against your first draft.
Apparently you are calling for a nonDaz model with full flexibility, like V4. I support that.
I still would like to see Miki with full blown Asian facial features.
LaurieA posted Sat, 25 August 2012 at 10:20 PM
Quote - You edited your post and i posted against your first draft.
Apparently you are calling for a nonDaz model with full flexibility, like V4. I support that.
I still would like to see Miki with full blown Asian facial features.
I know. I just wish SM would wake up and recognize that they're gonna have to supply what we can't get from the other guys anymore ;). We act like Miki's a big deal, but she's just a blip on the radar. What people are waiting for is the NEW, versitile SM figure. I guess I'm just exasperated that they don't get it yet ;)
Laurie
LaurieA posted Sat, 25 August 2012 at 10:22 PM
Quote - ...
I still would like to see Miki with full blown Asian facial features.
That's why I still use Miki 2 and Angela for that. They're both perfectly good figures. I really don't need another one ;). What I need is a good African figure actually. But I'll take one that will do em all. Weightmapped like Miki 4.
Laurie
moriador posted Sat, 25 August 2012 at 10:35 PM
You know I'm reminded of how a recent design for the Canadian $100 bill was pulled because one of the people depicted appeared too "Asian". The argument that was supplied was that they needed the bills to depict people who were ethnically "neutral". So they chose to use a Caucasian instead... as though Caucasian is somehow the ethnically neutral default.
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operaguy posted Sat, 25 August 2012 at 10:53 PM
You should email that image of the "nobody" Miki to the Canadian officials, that might do.
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primorge posted Sat, 25 August 2012 at 11:03 PM
@ operaguy... as I said earlier, that "nobody" looks almost exactly like somebody I used to know. And yes, she was of mixed Asian (Japanese) descent. Anyway, What I meant about the eyes is that in some of those renders the lacrimals are not there as far as I can see... which is unusual regardless of race. Do people have their lacrimal glands surgically removed?
operaguy posted Sat, 25 August 2012 at 11:08 PM
sorry, i did not mean to insult, i did not know you meant that image.
My context is now corrected to: with regard to Miki as a powerful no compromise Asian character, that image is "nobody."
operaguy posted Sat, 25 August 2012 at 11:12 PM
if you examine closeups of some Asian faces, you will see that the fold is so pronounced that you cannot see the lacrimals at all...
http://ask-a-chinese-guy.blogspot.com/2010/08/asian-eyes.html
However, the decision to give that effect as a default for Miki4? As I said, I think it is beautiful, but frankly it should be a morph so we are at choice.
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primorge posted Sat, 25 August 2012 at 11:21 PM
Oh fer Christsakes! We're talking about "Dolls". they're all nobodies.
Never had one of the Miki figures, always thought they were one of the more attractive SM characters, though. Isn't Sydney G2 also distinctly Asian looking?
primorge posted Sat, 25 August 2012 at 11:42 PM
Anyway, just took a closer look at that close up and I found the lacrimals... they are more pronounced on this figure than on many of the photos of real faces in your link.
Still kind of looks like they are not modeled into the eye area rather than being obscured by a fold of skin (as you would see in real eyes).
Ok, what did I come to the forum for? Oh yeah, material room question.
operaguy posted Sun, 26 August 2012 at 12:17 AM
not if they are used in art to invoke reaity.
primorge posted Sun, 26 August 2012 at 12:35 AM
Yup, I just throw that "Doll" thing in every once in a while when I feel like being mischievious... although I would say that invoking an alternate reality is more of an emphasis with most poser users. Going down this line of discussion would seriously be off topic, though... I would, however, be interested in seeing more critical theory style examinations of the medium appearing as topics in the forum. I'm sure the vitriol would be THICK.
pokeydots posted Sun, 26 August 2012 at 1:01 AM
This was posted on facebook 11 hours ago, :)
Poser - 3D Figure Design Katherine Poche - We have many vendors at RDNA and Renderosity
who have been developing content for the Tyler and Miki launch.
It will be up to the community to support them and encourage them to make more!
Current feedback is very positive -
we think you're going to love this pair! (Best of all, to encourage adoption and to allow you
to spend your money supporting those partners,
both figures will be free for a limited time at launch for Poser owners!)
11 hours ago ·
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NanetteTredoux posted Sun, 26 August 2012 at 10:32 AM
Since Miki 4 is a sculpt of Miki 3, I thought I would take a look at the face topology, because I gather that won't change. She doesn't cater for cheek and chin dimples as well as Alyson does. Miki 3 has dimple morphs, but they are not so effective since they create a rather large depression in the cheek. Alyson on the other hand, has loops there, so it is possible to shape a proper dimple. I think Alyson's face is more versatile than Miki's.
I am not sure what morphs will come with Miki 4. Miki 3 has rather a limited range, I think we are expected to use the face room for changes to her face, but those morphs are not quite enough. She has nice expressions, but I had to buy a morph pack from RuntimeDNA to make rather basic changes to her face, such as to give her more prominent cheekbones and shape the nose. Even with this add-on, Miki 3 is less versatile than base Alyson as far as shaping the face goes.
On the positive side, if Miki 4 is a sculpt of Miki 3, she should be able to use Miki 3 textures.
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nobodyinparticular posted Sun, 26 August 2012 at 11:17 AM
I will be acquiring them. Hoping for something along the lines of the G2 career wear, which was neglected in Alyson, Ryan. If it is just more lingerie, schoolgirl and other fantasy wear, well........... Having that problem with Michelle.
Teyon posted Sun, 26 August 2012 at 11:59 AM
Quote - Since Miki 4 is a sculpt of Miki 3, I thought I would take a look at the face topology, because I gather that won't change. She doesn't cater for cheek and chin dimples as well as Alyson does. Miki 3 has dimple morphs, but they are not so effective since they create a rather large depression in the cheek. Alyson on the other hand, has loops there, so it is possible to shape a proper dimple. I think Alyson's face is more versatile than Miki's.
I am not sure what morphs will come with Miki 4. Miki 3 has rather a limited range, I think we are expected to use the face room for changes to her face, but those morphs are not quite enough. She has nice expressions, but I had to buy a morph pack from RuntimeDNA to make rather basic changes to her face, such as to give her more prominent cheekbones and shape the nose. Even with this add-on, Miki 3 is less versatile than base Alyson as far as shaping the face goes.
On the positive side, if Miki 4 is a sculpt of Miki 3, she should be able to use Miki 3 textures.
You're absolutely right, the time we were given didn't allow for a complete remodeling of the figure from scratch, so the topology faces some of the same positives and negatives of the original - with a few exceptions via the sculpt that I can't discuss.
That said, Miki 3 had a lot more morphs than Miki 2 by comparison but not as many as Alyson/Ryan due in part to feedback/complaints that all those morphs were overwhelming. As I've grown more aware of during my brief time in the content team, you can't please everyone but we do try the best we can. :D I think, once you all actually see her in all her glory, you'll be pleased. These promos...well, anyway, just wait 'till you get your hands on her. If nothing else, her body shape's less bland. lol
operaguy posted Sun, 26 August 2012 at 12:16 PM
meatSim posted Sun, 26 August 2012 at 12:20 PM
Just my 2 cents...
I love all those morphs on ryan and alyson! There could have been included some preset poses to help people out who dont care to delve into a LOT of dial spinning
Quote - > Quote - Since Miki 4 is a sculpt of Miki 3, I thought I would take a look at the face topology, because I gather that won't change. She doesn't cater for cheek and chin dimples as well as Alyson does. Miki 3 has dimple morphs, but they are not so effective since they create a rather large depression in the cheek. Alyson on the other hand, has loops there, so it is possible to shape a proper dimple. I think Alyson's face is more versatile than Miki's.
I am not sure what morphs will come with Miki 4. Miki 3 has rather a limited range, I think we are expected to use the face room for changes to her face, but those morphs are not quite enough. She has nice expressions, but I had to buy a morph pack from RuntimeDNA to make rather basic changes to her face, such as to give her more prominent cheekbones and shape the nose. Even with this add-on, Miki 3 is less versatile than base Alyson as far as shaping the face goes.
On the positive side, if Miki 4 is a sculpt of Miki 3, she should be able to use Miki 3 textures.
You're absolutely right, the time we were given didn't allow for a complete remodeling of the figure from scratch, so the topology faces some of the same positives and negatives of the original - with a few exceptions via the sculpt that I can't discuss.
That said, Miki 3 had a lot more morphs than Miki 2 by comparison but not as many as Alyson/Ryan due in part to feedback/complaints that all those morphs were overwhelming. As I've grown more aware of during my brief time in the content team, you can't please everyone but we do try the best we can. :D I think, once you all actually see her in all her glory, you'll be pleased. These promos...well, anyway, just wait 'till you get your hands on her. If nothing else, her body shape's less bland. lol
Teyon posted Sun, 26 August 2012 at 12:25 PM
Quote - Teyon what about the crab/spider/boney hands per my image higher up in this thread, and here...?
You know, I'm going to say I'm not sure. I don't recall if we added weight to them or not. I think we did but the hands were a point we kept coming back to, so I have memory of both increasing and decreasing mass. So I can't say for sure if you'll be satisfied with them but they were worked on. That I can tell you.
FaeMoon posted Sun, 26 August 2012 at 12:28 PM
Quote - No offense, but the Poser community doesn't need a figure that's only Asian, or only African or only Caucasion. We need a figure that will go from one to the other with ease. I'm not about to go to the competion, but I'd like a figure that will fill the void that Vicky and Mike left. I mean, I don't think at all that Miki is it. But I'm always hoping for that one figure that everyone will wanna use. It could have been Anastasia and Tyler if SM had done the smart thing and supplied those as the BASE but with morphs that will augment them, not the standard, butt ugly base figures we have now. No offense to SM but if you don't want your software to fade into obscurity, then you have to have a clue that you are now responsible for the perpetuity of your program now that Daz isn't. And Daz only was by popular demand. Make figures that are as versitile. Supply figures in the program that people will actually USE. Keep Miki as Asian, because that's how she started, but at least give her a male counterpart. Children. Anything. Create one that will go from one to the other as the Daz figures did. Then you might get the market share Daz had. That can only be GOOD for Smith Micro and the Poser team. But why was all the time and energy and I'm sure money, on ONE Asian figure. I'm sorta left scratching my head.
Laurie
I'll go one better than this. Not only do the new SM characters need to be versatile enough to morph into various races, ala African features, Asian, European, Indian, Arabic, Native American, the list goes on and on.. but, those of use who do fantasy work will want to be able to make convincing elves, dwarves, hobbits and even trolls, goblins, etc. I hope morph packs will be available that will expand the morph targes enough to dial spin these types of characters.
I know we have the face room and I'll probably end up playing with both Tyler and Mikki4 in there and seeing what I can do.
I have to say upon looking at both characters I'm cautiously optimistic that they are a good base to start with.
operaguy posted Sun, 26 August 2012 at 12:56 PM
thanks for replying teyon
operaguy posted Sun, 26 August 2012 at 1:00 PM
As i stated previously, naturally I support an SM model that can serve as a neutral base. I just did not think that is or would be "Miki" who is clearly Asian-intended.
So is this reality? "Miki" is the primary base female model for SM?
NanetteTredoux posted Sun, 26 August 2012 at 1:02 PM
Yes, bring on the morph packs!
I need to do African ethnic faces quite a lot - it is my environment and I use Poser for work-related purposes - my African faces need look convincing to African people. I can tell you already that Alyson does African much better than Miki. More versatile topology, better morphs for nose and lips. You don't have to start with Alisha either - the Alyson base face is more versatile than Alisha, and allows you to get more different looks. I don't want all my African characters to look as if they are related.
If anyone wants to make morph packs for Smith Micro figures, I am a customer. The full body morphs don't give me the flexibility I need. I separated out the head morphs on Shae and Alyson, but actually I would rather have a morph pack for the different body parts - that gives me more control and versatility than a full body morph. Gorgeous as Anastasia is, she is very recognisable, and I don't want one morph to dominate.
I'll continue making head morphs and textures as I need them, for Miki as well - I enjoy doing them. But I am hoping for more morphs and textures in the marketplace for Miki 4 and also for Tyler.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Teyon posted Sun, 26 August 2012 at 2:35 PM
Quote - As i stated previously, naturally I support an SM model that can serve as a neutral base. I just did not think that is or would be "Miki" who is clearly Asian-intended.
So is this reality? "Miki" is the primary base female model for SM?
As far as that goes... I wouldn't read into it. Sometimes a cigar is just a cigar. I mean, she's the only character I think we sell separate from the application but I don't think - and I can't go into why - that she's the primary base female for us going forward. She's just a popular figure that deserved a weight mapped update from us along with a more realistic form and a few extras.
The future is constantly changing though, so I could be wrong but I have a strong feeling I'm not.
Edit: For me, a good idea would be to have one base for each body type (not each ethnicity but each physical body type) and build a range of ethnic characters that fit within those 3 to 5 body types. It would, in my opinion, lend itself better to start with an overweight figure if my goal is to build one than it would to start from a figure with hard muscle cuts and try and get it to be overweight. Or...we could just forgo cuts all together, opting instead for a mesh that is designed for articulation, which would be my true ideal, as I feel muscle cuts only limit what you're able to do with the mesh. But we're getting off topic and I have to do laundry, lol. Speculate on, my friends. Speculate on.
operaguy posted Sun, 26 August 2012 at 2:36 PM
Miki is Miki. I accept! Bring her on.
LaurieA posted Sun, 26 August 2012 at 2:51 PM
Teyon, you just gave one small smidgeon of hope. Maybe not confidence yet, but hope ;).
Laurie
NanetteTredoux posted Sun, 26 August 2012 at 3:02 PM
Me too - I like Miki enough that I purchased both Miki 2 and Miki 3. I'll use Miki 4 as well, and I really like the look of the toned body. The hands don't bother me at all, I think they look fine.
Looking forward to the weightmapped G2 figures - I am assuming those will come....? I love the G2s.
I believe that Olivia, Kelvin, G2 Jessi and G2 James and G2 Koji are also sold separately (not only Miki). I have them all and use them - they have excellent clothes, and Cyllan's characters for the G2 figures are great.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
monkeycloud posted Sun, 26 August 2012 at 3:11 PM
Quote - Teyon, you just gave one small smidgeon of hope. Maybe not confidence yet, but hope ;).
Laurie
Hmmmmm... tugs at imaginary beard intriguing
By the way, if I make a facial morph using Face Room, I take it I can punt the results of that into ZBrush using GoZ, to refine it?
monkeycloud posted Sun, 26 August 2012 at 4:02 PM
Free? Very cool, if so
I am Jack's eager anticipation, waiting for Tyler too. He looks good
randym77 posted Sun, 26 August 2012 at 4:45 PM
I like them. I'll definitely give them a shot.
I agree with OperaGuy about preferring an Asian-looking Miki. Miki 1 is still one of my favorites, because she looks Asian and her face is so expressive.
The idea of having one figure that can be anything is great in theory, but so far, the practice has fallen short. The various ethnic morphs for Vicky and Mike rarely look very good, and they often don't combine well with the expression morphs.
I thought that G2 thing with different ethnic characters was a good idea. James and Jessi, Koji and Miki, Olivia and Kelvin. Didn't care for the G2 figures that much (though I did get them all), but I liked that idea.
toastie posted Sun, 26 August 2012 at 7:24 PM
Quote - .....If nothing else, her body shape's less bland. lol
Her body shape is looking very nice indeedy! :)
Paloth posted Sun, 26 August 2012 at 11:51 PM
The various ethnic morphs for Vicky and Mike rarely look very good, and they often don't combine well with the expression morphs.
An ethnic morph (or any other) that doesn't combine well with an expression morph should be reconciled with a correction morph that is driven by the expression dial with standard ERC and valueOpTimes (multiplied) by the ethnic morph dial. In this way, the correction morph will kick in automatically when the ethnic morph is used and will remain turned off if it isn't since 1*0=0. Maybe you can't do this stuff in Daz Studio, but Smith Micro has no excuse.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
JohnDoe641 posted Mon, 27 August 2012 at 1:09 AM
I hope that Miki4 doesn't have the same issue with her breasts not lifting when her arm/shoulder lifts like Alyson2 does. I also hope the butt vagina thing doesn't happen when you bend her knees all the way up like Alyson2 does either.
paganeagle2001 posted Mon, 27 August 2012 at 4:04 AM
We have seen a few pics, we have had a certain amount of information.
As they are both going to be free for a limited time, I'm willing top wait that small bit of time to get them.
It has been said that content makers are making things for them, so no doubt there will be X amount of items at launch.
So, it's just a matter of waiting.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Zev0 posted Mon, 27 August 2012 at 4:11 AM
Well I hope that content flows after the launch. I'm tired of falling into this trap of getting a new figure, bundle with content at launch and then tumbleweeds start rolling across my screen in their content folders a month later.
AmbientShade posted Mon, 27 August 2012 at 5:12 AM
Quote -
Not only do the new SM characters need to be versatile enough to morph into various races, ala African features, Asian, European, Indian, Arabic, Native American, the list goes on and on.. but, those of use who do fantasy work will want to be able to make convincing elves, dwarves, hobbits and even trolls, goblins, etc. I hope morph packs will be available that will expand the morph targes enough to dial spin these types of characters.I know we have the face room and I'll probably end up playing with both Tyler and Mikki4 in there and seeing what I can do.
I have to say upon looking at both characters I'm cautiously optimistic that they are a good base to start with.
It can be done as long as the geometry is there to acheive it. This is why poser meshes need more geometry - at least in certain areas like the face - in order to pull off the various believable ethnicities. The less geometry there is to work with, the more like the base mesh the model will always look, no matter how much morphing you try to do. You can't get around that if the mesh is too low-res.
~Shane
vholf posted Mon, 27 August 2012 at 8:40 AM
Quote - I'll go one better than this. Not only do the new SM characters need to be versatile enough to morph into various races, ala African features, Asian, European, Indian, Arabic, Native American, the list goes on and on.. but, those of use who do fantasy work will want to be able to make convincing elves, dwarves, hobbits and even trolls, goblins, etc. I hope morph packs will be available that will expand the morph targes enough to dial spin these types of characters. I know we have the face room and I'll probably end up playing with both Tyler and Mikki4 in there and seeing what I can do.
I have to say upon looking at both characters I'm cautiously optimistic that they are a good base to start with.
This!
Zev0 posted Mon, 27 August 2012 at 9:42 AM
Quote - > Quote - I'll go one better than this. Not only do the new SM characters need to be versatile enough to morph into various races, ala African features, Asian, European, Indian, Arabic, Native American, the list goes on and on.. but, those of use who do fantasy work will want to be able to make convincing elves, dwarves, hobbits and even trolls, goblins, etc. I hope morph packs will be available that will expand the morph targes enough to dial spin these types of characters. I know we have the face room and I'll probably end up playing with both Tyler and Mikki4 in there and seeing what I can do.
I have to say upon looking at both characters I'm cautiously optimistic that they are a good base to start with.
This!
Agreed. A blank canvas is what we needed to go forward with. A NEW FIGURE. I wanted a blank page, not one with a character already drawn on. SM does not understand what the community needs, period. One would think they would have an answer to Genesis. If Tyler and Miki4 is their answer to the Genesis onslaught, then they are truly clueless. These two will be forgotten in a few months, with only V4, m4 and Genesis retaining the title of the most used figures. SM you had your chance to make a change, instead you released morphs for your crappy unused figures. No offence to the guys who created these morphs, they are beautiful. BUT they are stained with the name of failed base figures that failed to make any real impact on the market space.
monkeycloud posted Mon, 27 August 2012 at 10:10 AM
I think if you re-read the previous page, V01f, you'll see some insight, which indicates these aren't, apparently, intended to be the blank canvas, to the extent at least, that you're looking for?
It sounds like there is something else in the pipeline, on that front...
I think these two releases are simply what they are... a male character, in the vein of Anastasia for Alyson2, for Ryan2... also by Blackhearted, but sponsored by SM... and the long awaited, weight mapped, next iteration of Miki.
I very much welcome them on that basis.
There is no Gen5 onslaught relative to Poser, is there? Not yet...
Poser users, for the most part, aside from a few experimentalists, I think... and some defectors, prepared to compromise certain things, perhaps... are still waiting on that front to... aren't they?
It looks kind of like something more is on its way, relative to the blank canvas you mention. There are mutterings of it from both SM and Daz, that we've heard on the wind here.
Another project, seemingly now abandoned, might provide some clues too, eh?
Is what's coming from either party tangible as yet? Is it the same thing even???
Your guess is as good as mine... he he.
puts away the large wooden spoon
Cheers
Zev0 posted Mon, 27 August 2012 at 10:13 AM
Dude I hope you're right. I want to see SM put effort into creating something new, something with great versatility, not just another WMversion of something old. There needs to be some focus here. There are simply too many figures appearing distracting and splitting up Users & Vendors. This is why they end up sticking to the tried and tested.
LaurieA posted Mon, 27 August 2012 at 10:44 AM
Quote - Dude I hope you're right. I want to see SM put effort into creating something new, something with great versatility, not just another WMversion of something old. There needs to be some focus here. There are simply too many figures appearing distracting and splitting up Users & Vendors. This is why they end up sticking to the tried and tested.
quoted for agreement.
Laurie
monkeycloud posted Mon, 27 August 2012 at 10:50 AM
Quote - Dude I hope you're right. I want to see SM put effort into creating something new, something with great versatility, not just another WMversion of something old. There needs to be some focus here. There are simply too many figures appearing distracting and splitting up Users & Vendors. This is why they end up sticking to the tried and tested.
Well, I'm guessing, unfortunately for us impatient so and sos, it'll be nearer the end of the year before we find out anything for sure on that...
So, I'll be putting Miki4 and Tyler through their paces in the shorter term... in addition to Michelle, as she develops... and with the continued mainstays of V4, M4 and K4... I expect.
I am also doing some limited experiments with Gen5 myself, using the CR2 exporter etc... but mostly just for the heck of it. The indications from Daz of something, possibly, more Poser friendly, in the works there make me think I'm best waiting to see what transpires, on that front... and reassess the usefullness of Gen5 to me then.
Maybe we'll see some more of ExistentialDisorder's Lucas, and other figures too, soon? I reckon that's a very interesting, independent front to be watching the developments in as well...
...I'm with you on the need for something to stem excessive figure fragmentation, in terms of having a healthy marketplace... well, in terms of allowing sustainable vendor business models, at least... I'd imagine... but I also think a degree of diversity is likely good, for driving innovation, customer choice, etc, and carving some nice niches for key vendors to make their own, perhaps?
the idea of having a choice of at least a handful of different, quality figures definitely works for me...
...but I would still like to see a solid successor to the Gen4 family, geared for Poser.
LaurieA posted Mon, 27 August 2012 at 11:15 AM
The trouble is there's been nothing so far that's really innovative ;). Yet.
Laurie
Zev0 posted Mon, 27 August 2012 at 11:17 AM
That is Very true. Would be a different story if all these new figures came out with something special. A feature that stands out. Right now all we are doing is comparing which bends better or what one is the ugliest, but nothing innovative.
paganeagle2001 posted Mon, 27 August 2012 at 11:31 AM
Those that are worried about content, perhaps it is time to dust off one of those free 3D packages and do a bit of experimentation in making some things.
Dynamics are quite easy to do as you don't need top rig anything.
This way you can add to the future content when the new figures are released.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
monkeycloud posted Mon, 27 August 2012 at 11:35 AM
Well bending is important... as is beauty. Especially where feet are concerned eh, Laurie?
How're you finding Miki4 and Tyler's feet so far, by the way??
LaurieA posted Mon, 27 August 2012 at 11:48 AM
Quote - Well bending is important... as is beauty. Especially where feet are concerned eh, Laurie?
How're you finding Miki4 and Tyler's feet so far, by the way??
They look fine I guess.
I don't really require beauty so much as versatility really. I mean, who would argue that Vicky 4 looks rather alien-ish in her default state ;). She can however be transformed into nearly any race and body type. What's more her morphs (as are all the Daz figures) still the best thing going in figures we've had for Poser. I realize this takes a tremendous amount of time and resources to accomplish, that's why there were so many years between one version and the next ;). All I wanna see is someone make something comparable and put their own unique, but every bit quality spin on it. As far as I'm concerned it can have hooves if I can change it to feet, to paws, to whatever.
I can only imagine what a nightmare it's been for the vendors having to choose between every Tom, Dick and Mary new figure that's coming out lately ;). I guess I can't blame em for sticking with one that they know is a sure thing.
Laurie
toastie posted Mon, 27 August 2012 at 12:21 PM
Well I like the look of the new figures feet anyway. Have to see how well they perform when I get my hands on them and start setting up some dance renders. From previous experience of Blackhearted's female characters anyway, Tyler's feet should be good!
I just hope they get CrossDresser support. Then I already have plenty of content for starters.
Never got a reply from EvilInnocence about the XD licence that was supposed to be on the way for Anastasia though :(
LaurieA posted Mon, 27 August 2012 at 12:35 PM
EvilInnocence never did Xdresser support for Mankahoo's Angela either which was really disappointing. I think I asked at least three times. LOL.
Laurie
toastie posted Mon, 27 August 2012 at 12:40 PM
Well someone over on RNDA said the Anastasia XD licence was being worked on, but there wasn't any more info and I didn't get a reply to my email. Boo. I'd really like to have a licence for her. So much stuff she could be wearing!
Virtual_World posted Mon, 27 August 2012 at 6:42 PM
Quote: "We have many vendors at RDNA and Renderosity who have been developing content for the Tyler and Miki launch. It will be up to the community to support them and encourage them to make more! Current feedback is very positive - we think you're going to love this pair! (Best of all, to encourage adoption and to allow you to spend your money supporting those partners, both figures will be free for a limited time at launch for Poser owners!)"
LaurieA posted Mon, 27 August 2012 at 7:03 PM
Quote - Don't know if you already read the news; but both new characters are going to be free for a limited period of time. See print screen from Facebook page attached
Quote: "We have many vendors at RDNA and Renderosity who have been developing content for the Tyler and Miki launch. It will be up to the community to support them and encourage them to make more! Current feedback is very positive - we think you're going to love this pair! (Best of all, to encourage adoption and to allow you to spend your money supporting those partners, both figures will be free for a limited time at launch for Poser owners!)"
See pokeydots, page three ;)
Laurie
Zev0 posted Mon, 27 August 2012 at 9:12 PM
"It will be up to the community to support them and encourage them to make more! Current feedback is very positive"
Hmmm. I think the community is tired of supporting soon to be forgotten figures. I see no difference with these two "morphs". The marketing has been, well just as sad as before, the excitement is missing. Most of all, the confidence that support for these will last is non existent due to past patterns. Where is the Buzz? The thread on Subdivision in Poser (Regarding getting G smooth in Poser) is generateing more views and responses than this thread and Tylers combined. There is your realistic indication of community interest. This pattern of figure release does not work SM. When are you going to learn....People are tired of being burnt. Content for GND Anastasia is rare. Not even 4 pages of content here at Rendo, hardly any vendors are on her, so please tell me what is going to make them change their mindset about these guys? SM is Destroying community trust by releasing all these unsupported figures. By the time they do actually release something long term, confidence in the SM brand will be to low to show it any support in the fear that it will die like the rest. They are playing a very dangerous game. I have seen this happen before. Those who are gamers know the history of Sega and their Game consoles. SM is making the exact same mistake. I just hope they change their strategy soon.
Janl posted Mon, 27 August 2012 at 9:12 PM
Quote - See pokeydots, page three ;)
Laurie
I think it is worth repeating though! :)
Are they here yet? :biggrin: It seems like I've been waiting an age for Miki4!
meatSim posted Mon, 27 August 2012 at 10:12 PM
I think your casting things in the worst possible light, but that is generally par for the course around here. If you take them at their word then there is content being worked on at release of the figures, so thats a big plus over anastasia's release. they are saying that it is up to the community to support that content. If anastasia had significant content support at release it could have really kickstarted adoption of the figure and encouraged more support. To say that SM arent doing something different this time seems pretty inaccurate, although I wasnt around for the release of the G2 characters.
Is snarlys subD thread getting more attention.. of course and it should. Nobody ever told us new figures werent in the cards for poser, but the widely held belief was that subD was not anywhere in posers near future. I dont know why anyone wouldn't have expected that to gain more attention.
I for one am willing to give this a chance. There is a ton of value in Ryan (and alyson) and probably Miki (never used or owned her). Putting a copy in everyone's runtime who owns poser creates an instant market for content creators to sell to, and I hope the ones that jumped on board do very well with it.
Quote - "It will be up to the community to support them and encourage them to make more! Current feedback is very positive"
Hmmm. I think the community is tired of supporting soon to be forgotten figures. I see no difference with these two "morphs". The marketing has been, well just as sad as before, the excitement is missing. Most of all, the confidence that support for these will last is non existent due to past patterns. Where is the Buzz? The thread on Subdivision in Poser (Regarding getting G smooth in Poser) is generateing more views and responses than this thread and Tylers combined. There is your realistic indication of community interest. This pattern of figure release does not work SM. When are you going to learn....People are tired of being burnt. Content for GND Anastasia is rare. Not even 4 pages of content here at Rendo, hardly any vendors are on her, so please tell me what is going to make them change their mindset about these guys? SM is Destroying community trust by releasing all these unsupported figures. By the time they do actually release something long term, confidence in the SM brand will be to low to show it any support in the fear that it will die like the rest. They are playing a very dangerous game. I have seen this happen before. Those who are gamers know the history of Sega and their Game consoles. SM is making the exact same mistake. I just hope they change their strategy soon.
grichter posted Tue, 28 August 2012 at 1:51 AM
Quote - > Quote - See pokeydots, page three ;)
Laurie
I think it is worth repeating though! :)
Are they here yet? :biggrin: It seems like I've been waiting an age for Miki4!
I heard it should be very "Soon" :scared:
Thought I saw a hint somewhere by the end of the week. But operating on little sleep so don't hold me to that.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
paganeagle2001 posted Tue, 28 August 2012 at 3:19 AM
Miki 4 and Tyler are being released at the end of September, that was said in one of the press releases.
So, no way will it be the end of the week.
As to content, I've said it before, learn to make things, not as hard as some try to make out. Start with dynamics and go from there.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
lmckenzie posted Tue, 28 August 2012 at 3:50 AM
"For me, a good idea would be to have one base for each body type (not each ethnicity but each physical body type) and build a range of ethnic characters that fit within those 3 to 5 body types. It would, in my opinion, lend itself better to start with an overweight figure if my goal is to build one than it would to start from a figure with hard muscle cuts and try and get it to be overweight."
I agree with that, at least from a technical standpoint. Just because DAZ established the many from one model doesn't necessarily mean that it's the best way to go. OTOH, it is what people are used to so there's always going to be a demand for something along the same lines. While there are some very nice Asian characters for the DAZ figures, Miki has always struck me as the most authentic Asian.
It seems to me that these are 'stopgap' figures, something they could get out the door fairly quickly, with, as the hint suggests, more to come on the truly new figure front from SM. Now the conspiracy minded might wonder why the need to get something out since gospel states that G is dead to Poser users. Maybe they were already in the pipeline - competition is good though. I think that SM will try to come up with the versatile figure that people are asking for and we'll see how things shake out. They're probably quite a few of us who don't have the latest versions of either program and V4 will continue hold a portion of the market - maybe even the majority for some time to come.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
monkeycloud posted Tue, 28 August 2012 at 3:54 AM
I've been anticipating / waiting for Miki4 since shortly after I got Poser 9 back at its launch last year...
...so yeah, she's certainly been in the works a while. Glad she's finally almost here
ssgbryan posted Tue, 28 August 2012 at 4:26 AM
V01f, you may be tired of alternate characters, but I certainly am not.
Right now the only one that I own that doesn't get extensive use is Eroko (no WW support).
On the other hand, she is a running joke in my storyboards .
(No Sir, Lt Eroko won't make the meeting, she's tied up right now.) :laugh:
There isn't a whole lot to say about Tyler & Miki 4 - we know when they are coming out and we only have a few pictures, in all honesty, how many "me too" posts do you feel is enough?
I like more individual characters. I am not interested in 1 male & 1 female mesh. I want lots of them. All different with flaws and advantages - bending isn't a big issue with me because my characters keep their clothes on.
The great thing about the Gen3 characters was that there were so many different ones (tall people, normal sized people, young people, kids, toons) - throw in all of the neat alternate figures & it is easy to build a menagarie of people.
If I need a fat guy, I am not starting with M3 or M4 - I am starting with Rikishi. He started out as a fat guy, so there is less work to make him the fat guy I am looking for. An M3 or M4 quite frankly is too much work to turn into a believeable fat guy.
As far as clothing content - yeah, I know Xdresser & WW aren't perfect, but I find it very difficult to believe that I am the only person that gets reasonably good results (a 90% solution) with them. I could take the "it isn't perfect" complaints more seriously if the people complaining are experts on all other Poser subsystems - like lighting, render settings etc.
With respect to "G in Poser" - We have had a year without DAZ - who cares anymore? With the execption of some of the monsters, the characters are simply variations of what has gone before, much like the clothing that has arrived for genesis. Been there, bought that.
Zev0 posted Tue, 28 August 2012 at 6:48 AM
Most people haven't tapped into G's abilities properly. They just do the basic stuff. This image is G combined with its heavy morph + M4 to create a fat guy combined with my custom face fat morphs from Zbrush which add weight to any face shape I dial in. Took under 10 min to create. Don't undermine the power of this figure. And this character works in poser, just with no clothes at the moment. Rikishi bends ugly in extreme poses. Plus his face is very distinct. Why use him when I have a fully weightmapped figure at my disposal that is more of a neutral base that can take any face/body moprh from the gen4 and gen5 Genepool? My point is SM's figure must be able to do the same, or at least be able to handle a wide variety of shapes we throw at it. Most importantly, developing content must be a simple process.
Zev0 posted Tue, 28 August 2012 at 6:49 AM
Zev0 posted Tue, 28 August 2012 at 6:50 AM
LaurieA posted Tue, 28 August 2012 at 7:03 AM
I've gotta say V01f, that he is pretty gross...but I think that's kinda what you were going for...lol.
But we digress... Miki is the thread topic. I'm gonna back out now so I don't further drift it myself...lol.
Laurie
Zev0 posted Tue, 28 August 2012 at 7:08 AM
Agreed. Back on topic. Was just making my point. LOL I take it you don't like hairy fat guys. Can somebody post a wireframe of miki3's face? I don't have her installed. I want to see what can be done on the base to enhance Miki4.
monkeycloud posted Tue, 28 August 2012 at 7:24 AM
Yes - get back on topic you guys! whip crack
Well, actually V01f, just before that... pretty sure Laurie would love to see your man's feet. Any chance of a quick pic?
The caucasian version looks a lot like my neighbour, Doris' last bloke actually...
LOL :lol:
toastie posted Tue, 28 August 2012 at 7:44 AM
Yuk! Definitely back to Miki please! :)
Very pleased she's going to be free (at least at launch). Guess it's a good thing I didn't ever get around to buying Miki3 then! ;)
Zev0 posted Tue, 28 August 2012 at 8:04 AM
Quote - Yes - get back on topic you guys! whip crack
Well, actually V01f, just before that... pretty sure Laurie would love to see your man's feet. Any chance of a quick pic?
The caucasian version looks a lot like my neighbour, Doris' last bloke actually...
LOL :lol:
I didn't save him. He is no more. Just made him quickly for the thread. But trust me when I say this, G has the nicest feet OR the ugliest:) All depends what you dial. She wouldn't want to see his feet anyway. Its full of foot hair and ingrown toenails lol.
Zev0 posted Tue, 28 August 2012 at 8:12 AM
Wait I'm confused here. Since Miki4 is based off Miki3, do you need Miki3 base in order to use Miki4? If that is the case then this figure will cost me $39.
AmbientShade posted Tue, 28 August 2012 at 8:58 AM
Good question.
I was under the impression she was a stand-alone figure that just used Miki3's geo.
I don't have any of the miki figures, so I'd be in the same boat. But I've never really had an interest in any of the female figures anyway. The only ones I've liked are Shae and Ana. (but I'm partial to african women and you don't see that many of them in poser-verse)
~Shane
monkeycloud posted Tue, 28 August 2012 at 9:05 AM
Yeah, good question... you're right, that isn't really made clear anywhere as yet.
I'm guessing Teyon isn't allowed to say?
I was assuming she was a standalone. Although, I was also assuming I'd have to pay for it.
I've got Miki3, so, personally, I'm good to go either way...
Zev0 posted Tue, 28 August 2012 at 9:12 AM
Well if she is standalone, that means logically miki3 would go for free. I don't see why they would keep selling miki3 and give out miki4 for free. So if the price remains, I suspect you need to purchase the miki3 base. If that is the case I will have to pass. $39 is a bit steep for a figure I don't really want. I never liked miki3...
toastie posted Tue, 28 August 2012 at 9:27 AM
Standalone, isn't she?
ThinkCooper never said anything about the new figures not hurting your budget so long as you already owned Miki3. Bit of an oversight that otherwise!
Janl posted Tue, 28 August 2012 at 9:56 AM
I think we should take Steve at his word and not bother ourselves with these doubters. It may be that Miki3 and Miki4 are bundled together as only Poser 9/2012 people will be able to use her if she is weight mapped. I'm only guessing because I know as much as the other speculators here. :m_laugh:
paganeagle2001 posted Tue, 28 August 2012 at 10:29 AM
Miki 4 will be given away for a limited time, that we know.
Will she be a morph of Miki 3, we don't know yet, but I doubt it.
Just because they intend to give away Miki 4 for that limited time does not mean that Miki 3 will become free for everyone.
Miki 3 will probably become less of a price than she currently is at the moment and Miki 4 will eventually take over that price.
I have an idea that Miki 3 will eventually appear on most 3D related magazine cover cd's.
Those in the know have NDA's, those that can give out official statements have done so, everyon else, including myself are working on assumptions and speculations.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
AmbientShade posted Tue, 28 August 2012 at 10:47 AM
Quote - Will she be a morph of Miki 3, we don't know yet, but I doubt it.
Uhm, it says it right there on the Miki4 page:
Amerasian influenced, athletic physique is an anatomically accurate full body morph of Miki 3 with full Poser 9 compliant Vertex Weight Mapping for superior bending and posing and Subsurface Scattering for photorealistic skin.
http://poser.smithmicro.com/miki.html
~Shane
stallion posted Tue, 28 August 2012 at 10:47 AM
Here is what the product page say on the SM site
"Miki 4 from Smith Micro is sets a new standard for 3D Human characters for Poser. She's wonderfully life-like, richly featured, and very easy to use. Her defined, Amerasian influenced, athletic physique is an anatomically accurate full body morph of Miki 3 with full Poser 9 compliant Vertex Weight Mapping for superior bending..."
so I take it that she is a morph of Miki3 with weight maps
xpost
You might as well PAY attention, because you can't afford FREE speech
monkeycloud posted Tue, 28 August 2012 at 10:54 AM
Quote - > Quote - Will she be a morph of Miki 3, we don't know yet, but I doubt it.
Uhm, it says it right there on the Miki4 page:
Amerasian influenced, athletic physique is an anatomically accurate full body morph of Miki 3 with full Poser 9 compliant Vertex Weight Mapping for superior bending and posing and Subsurface Scattering for photorealistic skin.
http://poser.smithmicro.com/miki.html
~Shane
He he. Only just noticed your user name has changed Shane. Although I now realise it's been changed for a while now...
Didn't realise that was even possible! I'm going to miss typing "ExistentialDisorder". LOL
Janl posted Tue, 28 August 2012 at 10:56 AM
I only linked Miki3 and 4 together because they share the same page and it does say that Miki 4 is a full body morph of Miki 3 and Poser users already have Ryan who Tyler is based on.
I just don't think we should worry about what the doubters say as I am sure everything will work out fine for everyone although I do personally have all of the Mikis in any case. :)
Janl posted Tue, 28 August 2012 at 10:58 AM
Quote - He he. Only just noticed your user name has changed Shane. Although I now realise it's been changed for a while now...
Didn't realise that was even possible! I'm going to miss typing "ExistentialDisorder". LOL
AmbientShade sounds much more mellow than ExistentialDisorder somehow. lol
AmbientShade posted Tue, 28 August 2012 at 11:01 AM
It's also my website, and my e-mail, and my username on just about every other site I'm on. Just trying to keep things consistent.
I liked ExistentialDisorder years ago, until I realized the connotation of it's abreviated form. Then I started hating it. lol.
~Shane
paganeagle2001 posted Tue, 28 August 2012 at 11:16 AM
A brand new figure can still have a full body morph of a previous version.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
monkeycloud posted Tue, 28 August 2012 at 11:22 AM
Quote - It's also my website, and my e-mail, and my username on just about every other site I'm on. Just trying to keep things consistent.
I liked ExistentialDisorder years ago, until I realized the connotation of it's abreviated form. Then I started hating it. lol.
~Shane
ROFLMAO :lol: I hadn't realised that connotation, or shared acronym, till right now... he he... good idea to change it. AmbientShade is a good moniker
Janl posted Tue, 28 August 2012 at 11:44 AM
Quote - A brand new figure can still have a full body morph of a previous version.
All the best.
LROG
Yep, and Miki 4 is a little bit more than just a body morph!
moriador posted Tue, 28 August 2012 at 12:43 PM
Quote - It's also my website, and my e-mail, and my username on just about every other site I'm on. Just trying to keep things consistent.
I liked ExistentialDisorder years ago, until I realized the connotation of it's abreviated form. Then I started hating it. lol.
~Shane
LMAO. Yeah, all that 40 over 40 stuff. At least up here in Canada, drug ads can't mention the specific condition they're supposed to be treating, so we don't hear the term every five minutes during prime time sports broadcasts.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
meatSim posted Tue, 28 August 2012 at 7:36 PM
I thought I read somewhere from Teyon that some of the groupings may have been modified, or were considered for modifying. You dont do that or even consider that if its going to be released as a morph. Even adding weightmaps is a significant enough change to suspect that it will be relased as a full cr2 version of the figure. I very much doubt it will require Miki 3 to use.
Zev0 posted Wed, 29 August 2012 at 1:17 AM
Well I hope so. I just thought both of these were developed using the same technique using the bases of ryan and miki3 as a starting point. Tyler requires Ryan base, so automatically I assumed miki4 would require miki3 base.
monkeycloud posted Wed, 29 August 2012 at 2:45 AM
Quote - I thought I read somewhere from Teyon that some of the groupings may have been modified, or were considered for modifying. You dont do that or even consider that if its going to be released as a morph. Even adding weightmaps is a significant enough change to suspect that it will be relased as a full cr2 version of the figure. I very much doubt it will require Miki 3 to use.
Yeah, read that too, I'm pretty sure...
meatSim posted Wed, 29 August 2012 at 3:41 PM
With ryan being already weightmapped there proably wasnt the need to muck with him as much
Quote - Well I hope so. I just thought both of these were developed using the same technique using the bases of ryan and miki3 as a starting point. Tyler requires Ryan base, so automatically I assumed miki4 would require miki3 base.
ssgbryan posted Wed, 29 August 2012 at 5:37 PM
Quote - With ryan being already weightmapped there proably wasnt the need to muck with him as much
I wouldn't bet on that - Alyson 2 was weightmapped & blackhearted said he had to move nearly every vertex.
meatSim posted Wed, 29 August 2012 at 11:49 PM
But she didnt need to be released as a new figure afterwards.. dont get me wrong I'm not talking down the scope of the improvements BH has made, just saying that they probably dont require a different cr2, whereas Miki's differences include not only sculpting but rigging and possibly grouping.
When you do a morph there are a lot of ways you are shackled to the origional figure. If you are making it a new figure out of existing geometry, you are free to make more significant changes to make the whole figure work better or differently.
Quote - > Quote - With ryan being already weightmapped there proably wasnt the need to muck with him as much
I wouldn't bet on that - Alyson 2 was weightmapped & blackhearted said he had to move nearly every vertex.
shante posted Fri, 31 August 2012 at 6:45 PM
Still not hot on Mikki's feet. I am a foot fetish guy among other things and for my needs the feel that Posette and all the Vicki figures up to now have been the best. I got severl morph packages for both V2 & V4 which make them even better.
Angela 1 & 2 also has nicely shaped feet out of the box and much more poseable boning system I think than even the Vicki figures.
Tyler's are ok from what I can see but still not as nice as M4.
Teyon posted Fri, 31 August 2012 at 11:51 PM
Quote - Still not hot on Mikki's feet. I am a foot fetish guy among other things and for my needs the feel that Posette and all the Vicki figures up to now have been the best. I got severl morph packages for both V2 & V4 which make them even better.
Angela 1 & 2 also has nicely shaped feet out of the box and much more poseable boning system I think than even the Vicki figures.
Tyler's are ok from what I can see but still not as nice as M4.
bummer
shante posted Sat, 01 September 2012 at 12:08 AM
Quote - > Quote - Still not hot on Mikki's feet. I am a foot fetish guy among other things and for my needs the feel that Posette and all the Vicki figures up to now have been the best. I got severl morph packages for both V2 & V4 which make them even better.
Angela 1 & 2 also has nicely shaped feet out of the box and much more poseable boning system I think than even the Vicki figures.
Tyler's are ok from what I can see but still not as nice as M4.
bummer
Yeah I just reread my post and realized how stupid I sounded. I really gotta get some sleep before I post on these threads. Sorry. Though it is the way i feel abour Mikki I guess i better keep the feet thing to myself. ;)
Teyon posted Sat, 01 September 2012 at 12:16 AM
lol, no. I was actually being funny. It's fine that you don't like her feet. It's the nature of the beast: you can't please everyone. So do NOT stop saying what you don't like about our figures - it's the only way we can ever hope to get them to a point you will. :D
shante posted Sat, 01 September 2012 at 11:03 AM
Quote - lol, no. I was actually being funny. It's fine that you don't like her feet. It's the nature of the beast: you can't please everyone. So do NOT stop saying what you don't like about our figures - it's the only way we can ever hope to get them to a point you will. :D
Your figure?
you mean you're their creator?
god it seems non i just told a parent their loved child is ugly.
the figures are actually not ugly and i have seen much nice work done with all the mikki versions and as much as i never liked her feet those of this newer version though not prominently shown in thes promo renders seem a little better but.
:(
Teyon posted Sat, 01 September 2012 at 7:21 PM
I've only modeled Miki 3/4, the Poser 8 dog, Andy and Andrea, Hana, James Johnson and some clothing in my brief time as part of the content team. I like to think I'm getting better as I delve deeper into what makes a good Poser figure but I'm not deluded enough to think anything I've made is above improvement, so yeah, no worries about her little footsies. The info has been catalouged in my wee noggin' and will help make the Poser 10 characters all the better.
Edit: and Dregon...how did I leave him out? The rigging problems he represents was part of the reason we even have weight mapping. lol
shante posted Sat, 01 September 2012 at 9:29 PM
cool.
who/what is dregon?
I've heard about WM but since I can't use it in P7 not sure what it is.
Teyon posted Sat, 01 September 2012 at 10:34 PM
Janl posted Sun, 02 September 2012 at 12:45 AM
Quote - I've only modeled Miki 3/4, the Poser 8 dog, Andy and Andrea, Hana, James Johnson and some clothing in my brief time as part of the content team. I like to think I'm getting better as I delve deeper into what makes a good Poser figure but I'm not deluded enough to think anything I've made is above improvement, so yeah, no worries about her little footsies. The info has been catalouged in my wee noggin' and will help make the Poser 10 characters all the better.
Edit: and Dregon...how did I leave him out? The rigging problems he represents was part of the reason we even have weight mapping. lol
It's great the creators visit a thread like this and display such a great attitude. Well done, guys!
Teyon posted Sun, 02 September 2012 at 12:58 AM
Thanks. We're always around. We may not always be vocal but we're here. We read the threads good and bad and do our best to address issues that pop up and continue trends that are positive if possible. Every opinion matters to us, without you, we would all be out of jobs. :-D
randym77 posted Sun, 02 September 2012 at 7:35 AM
Really interesting about Dregon.
How did they do it before weight-mapping? The various other dragons, pterosaurs, bats? There are Poser models of those that are not weight-mapped.
ssgbryan posted Sun, 02 September 2012 at 7:58 AM
I'd like a male counterpart to Miki.
How about fixing the G2 figures. Seriously.
I really would like a fully symetrical Sydney.
Teyon posted Sun, 02 September 2012 at 9:20 AM
Quote - Really interesting about Dregon.
How did they do it before weight-mapping? The various other dragons, pterosaurs, bats? There are Poser models of those that are not weight-mapped.
The wing membranes were usually separate geometry, in most cases, a plane, which was easier to deal with.
Teyon posted Sun, 02 September 2012 at 9:39 AM
Quote - I'd like a male counterpart to Miki.
How about fixing the G2 figures. Seriously.
I really would like a fully symetrical Sydney.
Well, I guess this technically is outside of NDA, as it's not an official project but something I'm doing on my own time but I've recently started remodeling James. Not sure when I'll get him finished but my goal is to make a better and lighter version that's modeled more for articulation. Maybe I'll give Sydney a try too. I know that there were some folks updating the current version of the G2's to be weight mapped.
Anyway, Miki and Tyler's release is getting closer by the day. It will be really cool to hear what everyone thinks after some hands on time with them.
foxylady1 posted Sun, 02 September 2012 at 9:51 AM
Teyon,
Anytime I can get better men in my runtime, I am in heaven. Men get so little attention. Thank you for considering doing this.
ssgbryan posted Sun, 02 September 2012 at 10:40 AM
Teyon, I am glad to hear about you working on James. As far a Sydney the problem is the mesh isn't symetrical - so we can't get things like NGM for Sydney.
Teyon posted Sun, 02 September 2012 at 11:46 AM
Really? I didn't know that. I'll have to take a look at her.
ssgbryan posted Sun, 02 September 2012 at 12:00 PM
Quote - Really? I didn't know that. I'll have to take a look at her.
Yes, I asked the vendor that makes the NGM series about a Sydney NGM & he said because of this he couldn't do it.
foxylady1 posted Sun, 02 September 2012 at 12:04 PM
Teyon,
Are there any more pictures we could look at? Just one of each would make me happy for a week or two.
Teyon posted Sun, 02 September 2012 at 12:22 PM
Nothing else I can show at the moment. Sorry. :-/
toastie posted Sun, 02 September 2012 at 5:36 PM
I want to see what her feet look like in different positions. She looks a bit flat-footed (common problem with Poser characters) in that full length pic. The rest of her looks good though.
shante posted Sun, 02 September 2012 at 7:00 PM
Quote - I want to see what her feet look like in different positions. She looks a bit flat-footed (common problem with Poser characters) in that full length pic. The rest of her looks good though.
Hark!
Anther Feets Fetishist!
Godness bless you!
Me too! Me Too!
Teyon posted Sun, 02 September 2012 at 11:39 PM
She has a foot arch morph to arch the inside sole of the foot. Also make sure you drop to floor when looking at them. I think they load a little embeded, not sure why but I'm sure there's a reason.
JohnDoe641 posted Mon, 03 September 2012 at 1:25 AM
I don't have a foot fetish but tbh Anastasia has the more realistic looking feet I've ever seen on a Poser created morph/character. I took a good look at Miki4's feet, it may just be the POV but the right foot looks slightly short/stumpy and a tad bit thin on the left. More pictures would help eleviate any concerns I have... hint hint. ;)
operaguy posted Mon, 03 September 2012 at 4:58 AM
[click for full]
V4
::::: Opera :::::
toastie posted Mon, 03 September 2012 at 6:21 AM
I don't actually have a foot fetish! ;)
But I do a lot of ballet/modern dance renders and so feet are important.
The only figures/characters I've found so far with anything like reasonable feet are GND2&4 and GND Anastasia. Blackhearted does good feet!
Be interesting to see how Miki4's foot arch morph works out.
shante posted Mon, 03 September 2012 at 11:44 AM
There are some really nice morphs for V4 feet here at Rosity store. Foot fetish or not if you use feet in your renders they are a great addition to V4.
Angela1 & 2 has great feet too There are extra moving parts so it makes posing them nicer. Takes a while to get used to posing them in shoes especially if not made for her but the artists has offered seversl shoes for them both.
Don't know about you all but even Posette had cute feet for Posette.
The foot I can see looks cute enough. Reminds me of V3's short toed feet. Wish there wasn't so much shadow in the render.
I guess this version of Mikki's feet seem better but it is the strange toes especially the big toe and the ball of the toe I always found funny looking. From the dark image paoted here these look better.
Does she bend as well as Antonia or Angela?
Teyon posted Mon, 03 September 2012 at 12:14 PM
I think you'll start to see some images pop up next week starting Monday-ish.
monkeycloud posted Mon, 03 September 2012 at 1:51 PM
Cool
toastie posted Mon, 03 September 2012 at 4:15 PM
Quote - I think you'll start to see some images pop up next week starting Monday-ish.
Good-good! :)
WandW posted Tue, 04 September 2012 at 5:40 AM
Quote - Teyon, I am glad to hear about you working on James. As far a Sydney the problem is the mesh isn't symetrical - so we can't get things like NGM for Sydney.
Shvrdavid has been working on a weight-mapped 'G3' Sydney with a symmetrical mesh and bone driven facial expressions over at Poser Place...
http://poserplace.phantom3d.net/forums/viewtopic.php?f=41&t=409
Some nudity in the link, and one has to register to see the images...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."shvrdavid posted Tue, 04 September 2012 at 1:01 PM
OT:
Sydney G2's mesh is far beyond simply asymmetrial. You cant even mirror morphs or weight maps in Poser on her.
It is a complete mess otherwise as well.
Her inner mouth parts and eyes are the bulk of the poly count in the character!!!!
There are a lot of loose vertex points in her head and mouth as well. Her inner mouth is not even connected to her head.... There are some in her hands, belly button, and crotch as well if I remember correctly.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
foxylady1 posted Tue, 04 September 2012 at 1:11 PM
Quote - I think you'll start to see some images pop up next week starting Monday-ish.
Can't wait. Especially, Tyler. He does look good.
:thumbupboth:
Teyon posted Thu, 13 September 2012 at 7:03 PM
ssgbryan posted Thu, 13 September 2012 at 7:15 PM
Thanks for the new pictures. Really like the lower left face.
Teyon posted Thu, 13 September 2012 at 7:17 PM
Cool and thanks. The top one is Miki 3 Weight Mapped and the bottom is Miki 4. They are part of the same CR2, so you get both heads.
estherau posted Thu, 13 September 2012 at 10:35 PM
Wow, that looks really interesting. Miki 4 is cute!!!
I aim to update it about once a month. Oh, and it's free!
Teyon posted Thu, 13 September 2012 at 11:14 PM
Thanks!
monkeycloud posted Fri, 14 September 2012 at 3:05 AM
Looks good
Teyon posted Fri, 14 September 2012 at 4:28 AM
:) Thankee-sai.
PsychoNaut posted Fri, 14 September 2012 at 8:28 AM
And the hotness is bountiful!
Teyon posted Fri, 14 September 2012 at 11:37 AM
:-)
foxylady1 posted Fri, 14 September 2012 at 12:01 PM
Any new Tyler pics? Please say yes.
shante posted Fri, 14 September 2012 at 12:26 PM
Quote - So if you squint really hard it's kind of monday-ish. Right? Here's a taste of things to come. This is from an older build, I don't know if her textures and stuff are the same, as I've moved on to another project but I made a promise and I thought I'd keep it. Well...almost keep it anyway. (Are you sure it's not Monday?) Look for more recent and official renders soon gang.
Looks good. The expressions and body build remind me more of Angela1&2 by Mankahoo whose work I love. Can't make out the feet but seem to look a great improvement from the earlier MIKI figures. Look forward to seeing more.
JohnDoe641 posted Fri, 14 September 2012 at 12:42 PM
Thanks for the new images, Teyon.
I can't really tell too much from the images but are the breasts influenced by the shoulder/arm being lifted like they should be? Alyson2 suffers from having them not move at all which is totally impossible/unatural in the real world and I did report it but nothing was ever done about it. I really hope that one of my favorite figures doesn't suffer from this same defect.
Teyon posted Fri, 14 September 2012 at 12:59 PM
There is a lift when using the arm up/down in both the shoulder and the arm ABC's in the Body. It's not handled quite how I would have done it but it's there in the ABC/shoulder and looks good. I didn't do the JCM's.
Edit: I'll try to do a render of her footsies later today if I can. Glad you all like what you see so far.
bagginsbill posted Fri, 14 September 2012 at 2:41 PM
Teyon - I can't find that head morph on my beta copy of Miki4. There is a slaved morph on the eyelashes called "Miki4 Head Morph" but no such name on the head. Any advice? Do the beta sites get an update? I have a lot of complaints about this miki but I figured there would be another update by now. If this is close to final, then I have a lot of bug reports to make.
For example, both bikini parts ask for obj files that don't exist. They are obz.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Teyon posted Fri, 14 September 2012 at 3:15 PM
There should be a head morph in the Head actor under Morph>Miki4Morphs labeled Miki4. If you don't have a build with that then something screwy is going on with your version and you should re-download. Everything else, as far as I know is now final. It's likely the concerns you have were already addressed but you should always post up a report if you catch something as soon as you catch it (as you know). Feel free to report whatever it was you found, if Darrell's already corrected it, he'll close the bug.
bagginsbill posted Fri, 14 September 2012 at 5:19 PM
Temporary blindness:
Eyes, Face, Lips, Mouth, Nose
Eyes, Face, Lips, Mouth, Nose
once more:
Eyes, Face, Lips, Miki4Morphs, Mouth, Nose
Weird how the brain works. I just kept filtering it out as "one of these things is not like the others".
Thanks for the pointer.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Winterclaw posted Fri, 14 September 2012 at 5:52 PM
I still don't have M3 yet.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Teyon posted Fri, 14 September 2012 at 6:02 PM
Not a problem, BB. I was under pressure to get those things in alphabetical order so yeah, it does blend in a little. :D Winterclaw, get her now if you want or just wait a little longer and get Miki 4 - you'll have Miki 3's head with the less doughy body and Miki 4's head also.