benney opened this issue on Aug 25, 2012 ยท 5 posts
benney posted Sat, 25 August 2012 at 8:43 AM
I am having a little trouble trying to create "internal Volumetric Lighting" at the moment. I have been following a video tutorial by our "Mark Bremmer" which is great but I keep getting a segmented look in the render as the image shows. I am wondering if anyone can give me a reason why this is happening. I am using carrara7pro, a distant light and hdri map.
Any help would be greatly appreciated.
GKDantas posted Sat, 25 August 2012 at 6:37 PM
You can get the scene here:
http://www.ShareCG.com/v/64358/view/5/3D-Model/Volumetric-light
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benney posted Mon, 27 August 2012 at 6:36 AM
Thanks for the tip. I there anyway of stopping the cast light from fanning out as I know that natural light doesn't actually do this or to such a great extent anyhow. The spread just seems a little un-natural... or is that just me :biggrin:
GKDantas posted Mon, 27 August 2012 at 7:59 AM
I used the Soft Shadows with best quality, maybe you can turn it of or change the Half Angle and Range Falloff to control how the light spread in the scene.
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benney posted Mon, 27 August 2012 at 8:23 AM
Thanks. I shall give it a go and see what happens.