hhfspinball opened this issue on Aug 27, 2012 · 4 posts
hhfspinball posted Mon, 27 August 2012 at 2:53 PM
1- with prop still in modeling program, assign groups, (i.e. rHand, rIThumb1, rThumb2 ect)
2- load into UV Mapper and check groups
3- import into Poser7 as a prop. check group names in group editor. Do not use group editor to set groups as it is not effective and causes trouble.(this was told to me)
4- send to Setup room and create Bones with the Bone tool. Name the bones so that they match the internal name of the grouped material. Use the Joint editor to position the bones and remove any static bones.
5- send back to Pose room. If all groups and polys are correct this will occure without issue. test new figure for joint acuracey and adjust as needed.
If these steps are correct and I would assume they are why do I get this (see image) When I moved the rThumb1 the shaft of the piston didn't stay connected to the rThumb1 group. The textures didn't apply either. It's not the processor in my system, I have a quad core. This is getting anoying. I tried with a simple prop worm and even it was buggered up. any help would be greatly accepted. maybe a step by step written out for me to follow. I use wings to model with, UV mapper for the map and Poser7 for the system.