kawecki opened this issue on Aug 29, 2012 ยท 18 posts
kawecki posted Wed, 29 August 2012 at 3:18 AM
Attached Link: http://www.renderosity.com/mod/rrfilelock/download.php?fileid=46374&key=5863
There is no problem to map a cylinderwhose cross-section is a circle, but when it becomes an ellipse the texturing goes wrong. The texture is expanded in the middle and compressed at the sides. The distortion becomes increased as the eccentricy of the ellipse is increased.After breaking my head, I managed to solve this problem and now I am able to correctly UV map with an uniform texture distribution for any cylinder with any eccentricity, ranging from 0 (circle) to 1 (plane).
The example is in obj format.
Stupidity also evolves!