A_ opened this issue on Sep 03, 2012 · 11 posts
A_ posted Mon, 03 September 2012 at 7:15 AM
hello all,
when i set a certain render dimentions that doesn't exactly fit my preiew, i get these transparent lines at the sides that represent my non-rendered area. is there a way to control these? like, if i want to make them completely opa, so that i will ee only the part that will be rendered?
seachnasaigh posted Mon, 03 September 2012 at 11:01 AM
Yes. Set the preview window dimensions to be the same as the render (or at least be the same ratio of height to width). You may need to set the window to be floating and non-docking in order to set the size.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
fonpaolo posted Mon, 03 September 2012 at 11:07 AM
If you want to see only the rendered part in your preview window, you have to set a proportional size of the preview (matching the proportions of the rendered size).
If you have an image of 1920 x 1080 for example, your preview window could be 800 x 450.
Not sure if this is what you want...
bagginsbill posted Mon, 03 September 2012 at 11:51 AM
Quote - , if i want to make them completely opa, so that i will ee only the part that will be rendered?
You guys seem to be answering this differently than I understand the question.
To me, the answer is no - you cannot tell Poser to change the appearance of the part outside the render boundary. I wish you could - sometimes it's hard to see where the boundary is and would be a lot better if the boundary was very dark or black.
I switch to wireframe to get a better view of the boundary.
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monkeycloud posted Mon, 03 September 2012 at 4:14 PM
Quote - I switch to wireframe to get a better view of the boundary.
Ditto...
However, I was interested by the suggestion of adjusting the preview window to match your exact render dimensions.
Is there a way of doing this precisely? Or are you guys just meaning dragging the preview window to the dimensions... and how do you know you're at those dimensions? I can't see them displayed anywhere...
Thanks
vholf posted Mon, 03 September 2012 at 7:10 PM
As other sugested, you can set the preview window proportional to the render size, that way you wont need the render boundary reference.
You might need to un-dock the window for that, in this case, I would use the UI Dots to switch back and forth between window sizes.
moriador posted Mon, 03 September 2012 at 8:14 PM
If you decide to drag the docked window, you can see the dimensions if you look on the render tab, rather than the preview tab. And those dimensions will change as you drag the sides of the window.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
A_ posted Mon, 03 September 2012 at 11:58 PM
thanks guys. :)
yes, i was asking about the color and such of that area - what bagginsbill answered. maybe in Poser's next version. ;)
seachnasaigh posted Tue, 04 September 2012 at 12:09 AM
Monkeycloud: I will often drag the edges of the preview window to fit the available space, then note the pixel dimensions, make it float and undockable, and then go to window/document window size to set the precise dimensions. The dimensions would be whatever the largest combination of height/width (of the desired aspect ratio) is equal/less than the dragged-out window size.
Occasionally, I drag the window edges to the desired size while docked, but this takes a fine touch on the mouse.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
monkeycloud posted Tue, 04 September 2012 at 4:22 AM
Ah, thanks Moriador and Seachnasaigh... I hadn't spotted those preview window dimensions appearing in the render window...
Having the border shown as a much darker overlay as BB suggests, when in texture shaded preview mode, would definitely be much better I reckon too.
That said, I do tend to work in Lit Wireframe the majority of the time anyway...
seachnasaigh posted Tue, 04 September 2012 at 5:48 AM
Agreed; I'd also prefer a deeper shade to the "off camera" strips. But for monitoring what goes off-screen, I prefer to use lit wireframe mode, with the window set to the rendering aspect ratio. No "off camera" strips at all, what you see is what you get.
For carefully placing point lights inside a candle flame, I use outline preview mode, generally switching among the orthogonal cameras (front, left side, right side, back, top, bottom).
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5