pitklad opened this issue on Sep 03, 2012 · 19 posts
pitklad posted Mon, 03 September 2012 at 10:30 AM
Is there a 180 degrees camera file preset to display face morph
so that I can make an animated gif
thanks in advance!
bagoas posted Mon, 03 September 2012 at 10:42 AM
You mean something like half an equirectangular projection, but then inverted, so looking from a half-sphere inward to the centre?
I would be interested in that too, if only because it would mean we probably could do full equirectangulars. Too bad we are limited to the model of a real camera while in CG world we could have so much more freedom.
pitklad posted Mon, 03 September 2012 at 10:53 AM
Attached Link: http://i.minus.com/i6ujJwe4Vfs1R.gif
I might have set it wrong :blink:I want an animated poser camera file (cm2)
that would roll around a character just like in the link but not 360 because I don't want to show the back side, so 180 degrees would do the job
markschum posted Mon, 03 September 2012 at 11:39 AM
You can do it manually,
set the scene and keyframe the starting frame.
Then go to frame 30 and keyframe the figure rotated 180 degrees.
render a movie which will be about 1 second long. or render as single frames and pick what to use in an animated gif.
Moving the figure I find easier because the lights and camera stay put.
I had a script but must have lost it somewhere.
pitklad posted Mon, 03 September 2012 at 11:46 AM
Cool I don't know ANYTHING about amimating in poser, I don't know how to use keyframes
rotating the figure seams to be easier! thanks for the tip!
Thank you both for the replies!
lesbentley posted Mon, 03 September 2012 at 5:25 PM
Do you want to move the camera through 180° from its current position, is that correct? Or do you just want a pose that rotate the camera from an absolute 90° view through a front view to a -90° view? How many frames do you want in the rotation?
jerr3d posted Mon, 03 September 2012 at 6:05 PM
Attached Link: 360 figure animation
> Quote - ... > rotating the figure seams to be easier! thanks for the tip!...lesbentley posted Mon, 03 September 2012 at 6:24 PM
pitklad posted Tue, 04 September 2012 at 1:00 AM
english is not my mother language so I am embarrased that I can not explain this right
maybe it is easier to show this with an image
lesbentley posted Tue, 04 September 2012 at 7:31 AM
Is the file I posted not working for you? Two things that you need to check are that your view is through the Main Camera, and that the Main Camera has its animating switch turned on. The animating switch is the key icon in the Camera Controls palette, it should be grey, not red.
pitklad posted Tue, 04 September 2012 at 7:44 AM
however when I load you file the main camera(as viewed from the Aux Camera) moves around the Y axon but is directed from the center to infinite instead of targeting always the center, like on you example
pitklad posted Tue, 04 September 2012 at 7:47 AM
lesbentley posted Tue, 04 September 2012 at 8:21 AM
The pose only affects yOrbit. You need to set the rest or the camera's parameters appropriately.
Try this. Clear any keyframes from the camera. Zero all the Dolly and Orbit values for the camera. Adjust the yTran and zTran until the face is framed as desired, the camera should be looking straight at the front of the face. Memorize the camera. Apply the pose to the camera.
By default the Main Camera will orbit the UNIVERSE 'origin' (center of world space). With the camera set up as above, if, when you run the animation, the head does not stay in the center of the frame, it is because the head is not centered on the UNIVERSE origin. Either translate the figure's Body actor so that the head is centered. Or load a Poser square prop, set its Display Stlye to Wireframe, parent the zeroed camera to it, translate the square until it is centered on the head, and adjust the camera to the correct framing. When a camera is parented to something it will orbit the thing it is parented to, rather than the UNIVERSE origin. So this provides a way to move the center of its orbit.
pitklad posted Tue, 04 September 2012 at 9:06 AM
lesbentley posted Tue, 04 September 2012 at 9:19 AM
Quote - when I go closer to adjust the zoom figure disappears...
Set the camera's 'hither' parameter to zero.
pitklad posted Tue, 04 September 2012 at 9:31 AM
lesbentley posted Tue, 04 September 2012 at 10:15 AM
Sorry I don't have an answer to that one, it sounds like a Poser bug. You could try setting hither to zero before you parent the camera, but I don't know if that would work. I guess the only other option is not to parent the camera.
pitklad posted Tue, 04 September 2012 at 10:22 AM
I tried setting it to zero before parent it but still the problem consist
Sorry everyone for the inconvinience I underestimated this, I thought poser could do it much easier than it really does...
The problem is that I must read more on animation before doing this, I imagined it could be done with a camera preset but it is more complicated
Thanks everyone that replied for your time and thoughts on the subject and especialy lesbentley
pitklad posted Wed, 05 September 2012 at 2:29 AM
Ok I did it!!! :thumbupboth:
Positioned the main cam than loaded a box
pointed the main cam on the box and this way I had better control
also my previous mistake was I was parenting the main cam on the head using hierarcy editor instead of using the Object - Point at option, and that was making things crazy!
than on animation pallete I set
frame 1 : cam yOrbit -90
frame 50 : cam yOrbit 0
frame 100 : cam yOrbit 90
thanks everyone! love you all! I'm very happy now!