Forum: Poser - OFFICIAL


Subject: 180 degrees camera file to display face morph

pitklad opened this issue on Sep 03, 2012 · 19 posts


pitklad posted Mon, 03 September 2012 at 10:30 AM

Is there a 180 degrees camera file preset to display face morph

so that I can make an animated gif

thanks in advance!


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bagoas posted Mon, 03 September 2012 at 10:42 AM

You mean something like half an equirectangular projection, but then inverted, so looking from a half-sphere inward to the centre?

I would be interested in that too, if only because it would mean we probably could do full equirectangulars. Too bad we are limited to the model of a real camera while in CG world we could have so much more freedom.


pitklad posted Mon, 03 September 2012 at 10:53 AM

Attached Link: http://i.minus.com/i6ujJwe4Vfs1R.gif

I might have set it wrong :blink:

I want an animated poser camera file (cm2)

that would roll around a character just like in the link but not 360 because I don't want to show the back side, so 180 degrees would do the job


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markschum posted Mon, 03 September 2012 at 11:39 AM

You can do it manually,

 

set the scene and keyframe the starting frame. 

Then go to frame 30 and keyframe the figure rotated 180 degrees.

render a movie which will be about 1 second long. or render as single frames and pick what to use in an animated gif.

 

Moving the figure I find easier because the lights and camera stay put.

 

I had a script but must have lost it somewhere.


pitklad posted Mon, 03 September 2012 at 11:46 AM

Cool I don't know ANYTHING about amimating in poser, I don't know how to use keyframes

rotating the figure seams to be easier! thanks for the tip!

Thank you both for the replies!


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lesbentley posted Mon, 03 September 2012 at 5:25 PM

Do you want to move the camera through 180° from its current position, is that correct? Or do you just want a pose that rotate the camera from an absolute 90° view through a front view to a -90° view? How many frames do you want in the rotation?


jerr3d posted Mon, 03 September 2012 at 6:05 PM

Attached Link: 360 figure animation

> Quote - ... > rotating the figure seams to be easier! thanks for the tip!...

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lesbentley posted Mon, 03 September 2012 at 6:24 PM

Attached above is a camera file to rotate the Main Camera from 90° to -90° over 100 frames. Save it to a camera folder, you will need to loose the ".TXT" part of the file extension. If you want a different number of frames or you want it to rotate in the opposite direction let me know.

pitklad posted Tue, 04 September 2012 at 1:00 AM

Sorry everyone for the missunderstanding

english is not my mother language so I am embarrased that I can not explain this right

maybe it is easier to show this with an image


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lesbentley posted Tue, 04 September 2012 at 7:31 AM

I'm a bit confused now. To my mind the file attached to my last post does exactly what you show in your diagram. It makes the camera do a 180 degree fly-round the y axis, from  90 degrees to  -90 degrees. The pose only affects the yOrbit, otherwise you need to position the camera manually. In other words, if your figure is dead centre of world space, the xTran of the camera should be set to zero, and the yTran, zTran, and focal length, etc, set to achieve the desired visual framing.

Is the file I posted not working for you? Two things that you need to check are that your view is through the Main Camera, and that the Main Camera has its animating switch turned on. The animating switch is the key icon in the Camera Controls palette, it should be grey, not red.


pitklad posted Tue, 04 September 2012 at 7:44 AM

lesbentley the image you posted is **exactly** what I want to archieve

however when I load you file the main camera(as viewed from the Aux Camera) moves around the Y axon but is directed from the center to infinite instead of targeting always the center, like on you example


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pitklad posted Tue, 04 September 2012 at 7:47 AM

also the camera is underground


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lesbentley posted Tue, 04 September 2012 at 8:21 AM

The pose only affects yOrbit. You need to set the rest or the camera's parameters appropriately.

Try this. Clear any keyframes from the camera. Zero all the Dolly and Orbit values for the camera. Adjust the yTran and zTran until the face is framed as desired, the camera should be looking straight at the front of the face. Memorize the camera. Apply the pose to the camera.

By default the Main Camera will orbit the UNIVERSE 'origin' (center of world space). With the camera set up as above, if, when you run the animation, the head does not stay in the center of the frame, it is because the head is not centered on the UNIVERSE origin. Either translate the figure's Body actor so that the head is centered. Or load a Poser square prop, set its Display Stlye to Wireframe, parent the zeroed camera to it, translate the square until it is centered on the head, and adjust the camera to the correct framing. When a camera is parented to something it will orbit the thing it is parented to, rather than the UNIVERSE origin. So this provides a way to move the center of its orbit.


pitklad posted Tue, 04 September 2012 at 9:06 AM

ok the camera turns around but when I go closer to adjust the zoom figure disappears...


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lesbentley posted Tue, 04 September 2012 at 9:19 AM

Quote - when I go closer to adjust the zoom figure disappears...

Set the camera's 'hither' parameter to zero.


pitklad posted Tue, 04 September 2012 at 9:31 AM

If I parent the main camera to figures head than the hither parameter disapears!


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lesbentley posted Tue, 04 September 2012 at 10:15 AM

Sorry I don't have an answer to that one, it sounds like a Poser bug. You could try setting hither to zero before you parent the camera, but I don't know if that would work. I guess the only other option is not to parent the camera.


pitklad posted Tue, 04 September 2012 at 10:22 AM

I tried setting it to zero before parent it but still the problem consist

Sorry everyone for the inconvinience I underestimated this, I thought poser could do it much easier than it really does...

The problem is that I must read more on animation before doing this, I imagined it could be done with a camera preset but it is more complicated

Thanks everyone that replied for your time and thoughts on the subject and especialy lesbentley


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pitklad posted Wed, 05 September 2012 at 2:29 AM

Ok I did it!!!  :thumbupboth:

Positioned the main cam than loaded a box

pointed the main cam on the box and this way I had better control

also my previous mistake was I was parenting the main cam on the head using hierarcy editor instead of using the Object - Point at option, and that was making things crazy! 😊

than on animation pallete I set

frame 1 : cam yOrbit -90

frame 50 : cam yOrbit 0

frame 100 : cam yOrbit 90

thanks everyone! love you all! I'm very happy now!


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