3doutlaw opened this issue on Sep 06, 2012 · 10 posts
3doutlaw posted Thu, 06 September 2012 at 12:48 PM
You can see a bunch of good renders in there.
Since then, I have tweaked the render settings, the lights, and added a few skeletons (added one and duplicated it twice, and posed them)
Now, here is the render (sans atmosphere), and the walls, tomb, etc are all warped! What the heck!?
The preview looks fine.
Any ideas?
Here was one of the good originals from other thread:
3doutlaw posted Thu, 06 September 2012 at 12:51 PM
Also, after that bad render above...I deleted all the environment props, reloaded them, and still the same? ugh...
hborre posted Thu, 06 September 2012 at 12:55 PM
Turn smoothing off either at the render settings or on the individual props. Snarly's scene fixture is good for that.
bagoas posted Thu, 06 September 2012 at 12:57 PM
Looks like you subdivided the props or have Poser smoothing of the polygons turned on for them.
3doutlaw posted Thu, 06 September 2012 at 1:03 PM
I did turn smoothing on...I didn't realize that could do this? Fingers crossed!
3doutlaw posted Thu, 06 September 2012 at 1:08 PM
Wow, you guys were spot on...looks like I need some more reading up on that particular setting, how/when to set it for non-straight lines and corners, and to do so on more organic stuff.
This is a good example of how being able to change the Forum Post topic would come in handy...
I would change it to something like Props change during render due to Smoothing, or something more serch friendly...Oh well
Thanks again!
LaurieA posted Thu, 06 September 2012 at 2:54 PM
Poser has been trying to "puff" sharp corners since at least Poser 4 where I came in ;). You can either split all the edges that you want to stay sharp or turn off smoothing on the prop. I don't suggest turning it off in the render settings. Your other objects (namely figures) will still need to be smoothed.
Laurie
bagoas posted Thu, 06 September 2012 at 3:34 PM
For the altar the edges may be beveled in this case, rendering the angle between the facets less than the 'crease angle'. Lowering the crease angle value for the object will normally reduce the effect while maintaining the smooth view of curved surfaces.
The setting in the render options serves mainly to reduce render time when doing test runs for example.
vholf posted Thu, 06 September 2012 at 3:36 PM
You can turn off smoothing for a particular prop only, which is what I do for some scenery and hard-edges objects.
vilters posted Thu, 06 September 2012 at 4:15 PM
Not only can you turn Smoothing ON or OFF in the render settings.
You can set the Smoothing ON or OFF in each group.
And you can control the Smoothing:
You can change the crease angle for each individual group in the parameters palette.
You can turn it to a hi setting for round pillars or anything you want "round", or a low setting for walls or anything you want to stay sharp and or square.
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