ElZagna opened this issue on Sep 10, 2012 · 31 posts
ElZagna posted Mon, 10 September 2012 at 2:30 PM
There seems to be a disconnect between what the documentation says about the Create Full Body Morph and what actually happens. According to the documentation (P8):
"You can save multiple body parts and then save the entire pose as a full-figure morph target, also known as a Full-Body Morph (FBM). The new morph target encompasses all of the parameters for that pose, meaning that everything morphs at the same time...
That's not what happens. If I load up V4 and use some injection pose from a 3rd party character package, e.g., Jessie from FRAD, I get some FBMs and some PBMs set. If I go to Figure > Create Full Body Morph, I get the FBM created just fine, but it's not set to 1.000 as the documentation implies. It's set to zero, and the figure looks like Jessie. To bring her back to the default V4 I have to set the FBM dial to -1.
But even that doesn't entirely set her back to V4; it only resets the FBM morphs. The PBM morphs remain unchanged, and to make things totally confusing the values of the FBM dials remain set to the values that created Jessie to begin with.
Is this consistent with ahat others have experienced? So how's the Create Full Body Morph feature supposed to work?
OS: Windows 10 64-bit, Poser: 10