Forum: DAZ|Studio


Subject: Face Weight for Genesis - Coming Soon W.I.P

Zev0 opened this issue on Sep 10, 2012 · 25 posts


Zev0 posted Mon, 10 September 2012 at 6:45 PM

Ever wondered what your favourite figure would look like with a bit of facial fat? Face Weight for Genesis is something different that basically gives your figures face a wide variety of different weighty looks. Carefully designed not to change your figures facial characteristics, now you can give them fatter cheeks, double chins, fatter necks and head rolls without affecting who they are simply with a slide of a few dials. You can dial these morphs individually or combine them to create the look you want. It comes with a total of 11 morphs.

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Zev0 posted Mon, 10 September 2012 at 6:45 PM

Here are the morphs.

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Zev0 posted Mon, 10 September 2012 at 6:46 PM

Comparison compared to default Heavy morph.

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Zev0 posted Mon, 10 September 2012 at 6:47 PM

From the back..

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Zev0 posted Mon, 10 September 2012 at 6:48 PM

Here they are on M5 and V5 base shapes. Default shape on the left, Face Weight morphs applied on the right.

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Zev0 posted Mon, 10 September 2012 at 6:48 PM

Here they are on the mountain troll and Genesis Baby.

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Zev0 posted Mon, 10 September 2012 at 6:50 PM

On Starman and Mr Hyde.

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Zev0 posted Mon, 10 September 2012 at 6:51 PM

Works well on custom shapes and on your favourite character sets converted from Gen X.

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TheHalfdragon posted Mon, 10 September 2012 at 7:37 PM

oh these look cool and useful thanks for showing them off


ZamuelNow posted Tue, 11 September 2012 at 12:59 AM

This looks like it will be great for making more varied characters.


Zev0 posted Tue, 11 September 2012 at 1:07 AM

Quote - This looks like it will be great for making more varied characters.

That was exactly my aim:) A bit more diversity is always good.

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ZamuelNow posted Tue, 11 September 2012 at 10:19 AM

Quote - Works well on custom shapes and on your favourite character sets converted from Gen X.

I'm curious, which skin and morph is this in the image?


Zev0 posted Tue, 11 September 2012 at 10:30 AM

The skin comes from a character set called Zyanya I think. But I reworked it to my personal liking. The morph is my own custom character sculpted in Zbrush that is still a work in progress but will  be released for Genesis a bit later:)

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Zev0 posted Tue, 11 September 2012 at 3:26 PM

FW Morphs applied to the gorilla.

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Zev0 posted Tue, 11 September 2012 at 3:28 PM

Here is an example of different looks you can get on the same figure by mixing the morphs.

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TheHalfdragon posted Tue, 11 September 2012 at 3:36 PM

lol now that's one chubby gorilla


Zev0 posted Tue, 11 September 2012 at 3:38 PM

Lol he's the alpha male:)

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dyret posted Sun, 16 September 2012 at 5:57 AM

These look great! Been trying to make a family with Genesis but It´s really hard to do children and old charaters as well.


fixme12 posted Sun, 16 September 2012 at 6:13 AM

cool, but we need some jiggler that all this fat look more real at animations.


Zev0 posted Sun, 16 September 2012 at 6:30 AM

Quote - These look great! Been trying to make a family with Genesis but It´s really hard to do children and old charaters as well.

I agree. If you need old and have GenX you can translate these onto Genesis.

http://www.sharecg.com/v/51777/related/11/Poser/Maturing-V4-Morph-Pack

I did and they work great. Also my free FaceJowls set for Genesis is available here.

http://www.renderosity.com/mod/freestuff/details.php?item_id=69451

It was designed to work with Faceweight so together you have even more flexability. Was not included in this product because it falls more under aging morphs.

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Zev0 posted Mon, 17 September 2012 at 4:30 AM

Faceweight is now available in the store.

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TheHalfdragon posted Mon, 17 September 2012 at 10:04 AM

nice i shall go  ceck it out


durf posted Sat, 22 September 2012 at 2:59 AM

Can this fat Weight move in animation? How do i do this, without keyframing?


Zev0 posted Sat, 22 September 2012 at 4:27 AM

Yes they can be animated. In your timeline Eg frame 1 is default face and dial up whatever faceweight morphs at like frame 30 and the face will moprh from default to fat as a 30 frame animation.

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Zev0 posted Sat, 22 September 2012 at 5:30 AM

Uploaded some extra helpers. Available soon in my store once approved, but is available now at sharecg.

http://www.sharecg.com/v/64792/browse/21/DAZ-Studio/FaceWeight-Helpers

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