Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
Getting back to the original question, textures are commonly set with a GC of 1.0 which is optimal for printing but not for viewing. Poser Pro's GC converts the texture GC of 1.0 to 2.2 which is optimal for a PC monitor. The Warorc texture may have been set to a GC of 2.2 using Photoshop which would give it a superior look back in the pre-Poser Pro days. There is a script that comes with Poser Pro -- the gamma correction script (Not at home, not sure where it sits) -- where you can reduce the texture's GC (by -1.2) which, if what I suspect is true, will make it render correctly using Poser Pro's GC.
Quote - The sun can cause non-parallel shadows. Uneven double planed glass, wide angle camera lenses, curved walls...https://secure.flickr.com/photos/citadelmonkey/2750224736/in/pool-92891572@N00
https://secure.flickr.com/photos/lulatahula/2697745459/in/pool-92891572@N00The effect is a bit severe in the render, though. I agree. But I'd have to re-render a similar set up to be convinced. Right now, I'm not inclined to bother.
In these photos, the shadows look like that because of perspective distortion and it looks fine because they match other parallel/perpendicular lines in the image (like the photo frames and window for example)
In your render OTOH the scene is almost isometric, while the shadows look like someone were standing outside shining a flashlight inside. It looks really odd.
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The sun can cause non-parallel shadows. Uneven double planed glass, wide angle camera lenses, curved walls...
https://secure.flickr.com/photos/citadelmonkey/2750224736/in/pool-92891572@N00
https://secure.flickr.com/photos/lulatahula/2697745459/in/pool-92891572@N00
The effect is a bit severe in the render, though. I agree. But I'd have to re-render a similar set up to be convinced. Right now, I'm not inclined to bother.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.