Propschick opened this issue on Sep 24, 2012 · 6 posts
Propschick posted Mon, 24 September 2012 at 1:25 PM
Any tips how to rig a figure's eyes without them popping out of the socket?
I don't have a screenshot to show, but assuming there is an eye rig method out there ?
Ever stop to think,
and forget to start again?
lesbentley posted Mon, 24 September 2012 at 1:56 PM
If they are popping out of the sockets, try going into the head actor and delete any channel that contains the string "otherActor lEye" [or rEye]. Then go into each eye actor and delete any channel that contains "otherActor head".
Also be aware that the origin of each eye needs to be in its center.
Propschick posted Mon, 24 September 2012 at 2:26 PM
But the eye bones should be coming from the head?
Ever stop to think,
and forget to start again?
Winterclaw posted Mon, 24 September 2012 at 2:57 PM
Maybe you need to tweak their center of rotations?
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(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
lesbentley posted Mon, 24 September 2012 at 3:37 PM
Because I work with cr2 files in a text editor or cr2 editor, not the setup room, I talk of actors, not bones (which you only see in the setup room). But yes, the eyes need to be children of the head, which I guess is the same as saying "the eye bones should be coming from the head".
Propschick posted Mon, 24 September 2012 at 5:51 PM
Ahhh, I sometimes word too simply only for the fact that I run into so many languages spoken here ;) Sorry bout that!
Thanks for the clarification !
Ever stop to think,
and forget to start again?