Daidalos opened this issue on Sep 28, 2012 · 4 posts
Daidalos posted Fri, 28 September 2012 at 1:55 PM
Using some of the morphs on M4. These lumps I"m talking about can be seen in my latest upload called "engineer" here at rendo.
It looks to me as if M4 has two broken collar bones or something. I keep getting this result especially when using the chest/pec morph dials along with the superhero dial, to make a really muscled figure.
Is there anyway to fix this within poser itself prior to rendering, without making the figure flat chested, or just something I'll need to always "fix" in postwork. Thanks for any assistance/info you might share with me.
Regards,
D
Oh P.S. I'm still using P6 if that makes any difference or matters
"The Blood
is the life!"
bagginsbill posted Fri, 28 September 2012 at 2:12 PM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2368477&user_id=572336
Let me link that for you.Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Daidalos posted Fri, 28 September 2012 at 3:41 PM
Oh hey baggins thanks, I wasn't sure a link to the image was allowed.
"The Blood
is the life!"
lesbentley posted Sun, 30 September 2012 at 4:42 PM
I think they are called muscles, a rare medical condition, thought to be caused on by hard work. If you start to suffer from this, complet bed rest for a few months is advised.